Artwork

Content provided by Tracy Fullerton and USC Game Innovation Lab. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Fullerton and USC Game Innovation Lab or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Brian Upton at Playthink: 10/16/18

1:16:27
 
Share
 

Manage episode 383771543 series 3528660
Content provided by Tracy Fullerton and USC Game Innovation Lab. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Fullerton and USC Game Innovation Lab or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Brian Upton is an internationally-known game designer and game theorist with over 20 years of professional experience in the game industry. For 14 years he worked as a senior game designer at Sony’s Santa Monica Studio where he collaborated with external teams on titles such as Fat Princess,Warhawk, Sorcery, Everybody Has Gone to the Rapture, Bound andHere They Lie. Prior to joining Sony, he was the creative director at Red Storm Entertainment where he pioneered the tactical shooter genre as the lead designer on Rainbow Sixand Ghost Recon. He is the author of two books on game design:The Aesthetic of Play and Situational Game Design.Currently he is working as a senior designer at Tangent Games.

Join us at Playthink for a conversation between Brian Upton and Tracy Fullerton, Professor of Cinematic Arts in Interactive Media & Games on October 16, 2018 fro 5:30-6:30PM in the SCI 201 Think Tank. This conversation will be recorded as part of our Playthink podcast. This year, our salons will also be shorter, focused conversations. Beat the traffic home and join us for this fascinating conversation!

  continue reading

8 episodes

Artwork
iconShare
 
Manage episode 383771543 series 3528660
Content provided by Tracy Fullerton and USC Game Innovation Lab. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tracy Fullerton and USC Game Innovation Lab or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Brian Upton is an internationally-known game designer and game theorist with over 20 years of professional experience in the game industry. For 14 years he worked as a senior game designer at Sony’s Santa Monica Studio where he collaborated with external teams on titles such as Fat Princess,Warhawk, Sorcery, Everybody Has Gone to the Rapture, Bound andHere They Lie. Prior to joining Sony, he was the creative director at Red Storm Entertainment where he pioneered the tactical shooter genre as the lead designer on Rainbow Sixand Ghost Recon. He is the author of two books on game design:The Aesthetic of Play and Situational Game Design.Currently he is working as a senior designer at Tangent Games.

Join us at Playthink for a conversation between Brian Upton and Tracy Fullerton, Professor of Cinematic Arts in Interactive Media & Games on October 16, 2018 fro 5:30-6:30PM in the SCI 201 Think Tank. This conversation will be recorded as part of our Playthink podcast. This year, our salons will also be shorter, focused conversations. Beat the traffic home and join us for this fascinating conversation!

  continue reading

8 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide