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Playthink

USC Game Innovation Lab

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Playthink is a USC-based salon about games, play, art and interactivity. These discussion are recorded live at the USC Game Innovation Lab, which is part of the USC Games Program at the University of Southern California. For more information follow us on Twitter @uscgamelab or visit our website at www.gameinnovationlab.com/playthink.
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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show series
 
Cole Medeiros' career in game design is driven by passion and authenticity. He started creating games as a child (GUBS in fourth grade) and has successfully transitioned this early interest into a professional career. His approach emphasizes the importance of genuine enthusiasm for the project, close collaboration with partners (as seen in his work…
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Zach Gage might be one of the most innovative game designers you've never heard of. He's the creator of Good Sudoku, Really Bad Chess, and 30+ other games that reimagine classic puzzles for the digital age. Now he's taking on the New York Times with Puzzmo.com We spent an hour exploring his creative process and the future of puzzle games. Check out…
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Episode 29: Jim Horne is the creator of Microsoft FreeCell and xwordinfo.com. Jim shares his journey from early programming to joining Microsoft in 1988, where he secretly added FreeCell to Windows. His passion for crosswords led to writing for the New York Times and developing xwordinfo.com. Jim discusses his time at Microsoft, including sharing a…
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Episode 28: Tracy Fullerton is a pioneering game designer, educator, and USC Games Program Director emeritus. The conversation covers Tracy's extensive career in game design, her creation of the game 'Walden,' and her unique approach to blending philosophy with gameplay. Tracy opens up about the decade-long development of 'Walden,' the challenges a…
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Episode 27: Blake Harris is the acclaimed author of "Console Wars" and "The History of the Future." Blake shares his journey from a struggling screenwriter to a successful author, diving into the intense rivalry between Sega and Nintendo that defined a generation of gaming. He reveals insights into the internal conflicts at Sega that contributed to…
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Episode 26: Jeff Petriello, a game producer at the New York Times and a game design educator at NYU Game Center, shares his unique journey from producing movies to producing games played by millions of people. Go behind the scenes at the New York Times, learn what it's like to shepherd hits like Wordle, and create games from scratch like Strands. W…
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Right before the New York Times announced they acquired Wordle in the low-mid seven figures, Aaron attempted to buy Wordle, and wordle.com. Listen to Aaron's story on why he started building games, and how that led to his attempt to purchase the popular daily word game that took the world by storm. How close did he get? Listen and find out! -- (00:…
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Episode 24: In this episode, explores the journey of Mark and Jeff Rogers, creators of Canuckle and Canoku games, inspired by Wordle. It delves into their background, game development process, hiatus, renewal with added features, community engagement strategies, collaborations with other game creators and notable organizations, partnerships for spo…
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Episode 23: In this episode, we dive deep into the creative process behind the game WordPeaks with its creator, Devin Spikowski. Discover the inspirations, design decisions, and the unique journey from concept to a game enjoyed by thousands. Check out Devin's Games and Resources: https://vegeta897.github.io/word-peaks/ https://twitter.com/vegeta897…
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Episode 22: This conversation features a deep and insightful discussion with Frank Lantz, the director of the New York University Game Center and an award-winning game designer. Throughout the interview, Lantz explores the intricate relationship between games, culture, and education, highlighting how games can serve as a potent medium for both arti…
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Episode 21: David Turner created Semantle.com, a unique word-guessing game focusing on semantic relationships. Turner shares insights on his journey from ideation to acquisition, his creative process, and upcoming projects like a graphical adventure game. We also chat about game design challenges, user testing, creativity in game development, and e…
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Episode 20: Grant Warman, the creator of Polygonle and Quadragonal word games, discussing the game mechanics, user feedback, collaboration with other games, and plans for future projects. Check out Grant's games and links: https://polygonle.com/ https://quadragonle.com/ https://www.reddit.com/r/polygonle/ https://discord.gg/ https://www.facebook.co…
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Episode 19: James Robinson runs the ever-popular game, Wafflegame.net. In his first-ever podcast, he shares the history of Waffle, where it is headed, and how it has reached 500,000 daily players. James discusses the game's design, user feedback, and the human-centric approach to game creation. Themes include his accidental success, and the future …
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Episode 18: Today's episode join me and lets explore the fascinating journey of Minesweeper through an interview with Damien Moore, the visionary behind MinesweeperGame.com. Delve into the origins of Minesweeper, the celebrities who played this game, its evolution, strategic gameplay, online community, and the intricate mathematics that define this…
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Hey, Good Game podcast hosts Nate Kadlac and Aaron Kardell attend the GDC conference in San Francisco for the first time. They share their experiences at the event, interactions with different booths, and their plans for potential future participation. Check out Hey GG's games and links: https://www.hey.gg/ https://lilsnack.co/ https://poki.com/ ht…
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Episode 16: Today's episode features an interview with Jeff Chen, the creator of the new game Squeezy, discussing his journey in creating the game, his experience in puzzle making and writing, including the challenges and successes. Jeff also shares his writing experience and the upcoming puzzle book collaboration with Stuart Gibbs. He emphasizes t…
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Episode 15: In today's episode features an interview with Jeff Widderich, the president of Syndicated Puzzles, who discusses his background, experience on Dragon's Den, game creation, the challenges faced in the puzzle industry, and the future of game design. Widderich shares insights on the importance of spatial thinking, the necessity for new and…
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Today we're excited to sit down with Richard Mann, the CEO and founder of Nerdle, a math game similar to Wordle. Richard discusses the development of Nerdle, the challenges of creating math games that are fun for kids, the game's advertising model, the launch of a new game called 2D Nerdle, and the importance of user feedback. We also dive into how…
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We're back with Joseph, Nate, and Aaron! They discuss the past 12 episodes of the podcasts, what stood out from our conversations, how game creators earn a living from their games, and the differences between creators. The conversation ends with reflections on the progress of their business, Hey Good Game, and its growth strategy in buying and buil…
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Lil Snack is a new daily game platform created by Eric Berman and Travis Chen. They talk about their approach to creating a new game every day with the desire to be an app recommended by friends in text messages. They credit AI for their ability to be nimble, noting that the technology helps with the middle part of their creative process such as re…
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Our recent chat with the creators of ChessWorld pushes the edges on what you might know about correspondence-style Chess as a game. Tryfon (aka Kingscrusher) and his brother Nick share how maintaining ChessWorld allows them to pursue a passion for playing chess while also earning a living. They talk about how Tryfon’s enjoyment of chess guided the …
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Join us as we delve into Jim Bumgardner's fascinating odyssey within the realms of coding and brainteasers. We explore his profound insights on the convergence of computers, music, and puzzle creation, alongside his clever utilization of Foursquare's capabilities which paved the way for his brainchild—the acclaimed puzzle hub—KrazyDad. Our chat als…
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The Wiki Game is a fun, web-based game that connects two random Wikipedia article links. Alex shares his journey of how he started out, using concepts like six degrees of separation to create a game involving Wikipedia articles, and how it has steadily grown over the years to around 60,000 - 80,000 unique users a month. Despite challenges like hack…
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In this episode, hosts Aaron Kardell and Joseph Rueter of the 'Hey, Good Game' podcast sit down with game developer Sven Neumann. They discuss the creation and development of Sven's SudokuPad, used by Cracking the Cryptic, his early interest in technology and gaming, as well as his vision for the platform's future. Neumann also discusses the consid…
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You’d be surprised how a well-established corporate worker like Abe Train started creating games for a living! From big-name companies like Tesla, General Motors and Hello Fresh, to creating his own brand and entering a niche that he loves, Abe has a great story to share behind his success. This is how a corporate worker traded his stable life to v…
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Unlock the secrets of Scrabble with Woogles creators César Del Solar and Jesse Day, who join us to discuss the power of two-letter words and parallel plays that can transform your word game skills. As we chat with these Scrabble aficionados, we uncover not only their journeys into the world of competitive Scrabble but also how their diverse backgro…
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Robert Fuhrer explores his years-long journey in the toy and game industry in this interview. He reminisces about the many experiences that shaped his career from early exposure to the toy industry, his first creation, his various partnerships and ventures and how he ended up being the owner of the popular puzzle game, KenKen. His journey reflects …
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Step into the shadowy corridors of game development with our esteemed guest, Nilanth Yogadasan, the creative genius behind the eerie yet addictive games, CineNerdle and CineNerdle 2. His games reach over 30,000 daily players, and over 15 million games played. Our conversation takes a deep dive into Nilanth's inspiration, drawing heavily from his pa…
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Are you ready to step into the intriguing world of game development, entrepreneurship, and the pursuit of excellence? Let me welcome you to a captivating conversation with Toby Mao, the driving force behind 18XX Games and a Rubik's Cube record holder. His diverse journey weaves through the set of Pursuit of Happiness with Will Smith, creating 18XX …
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Get ready to unlock the mysteries of game development and indie hacking as we entertain an inspiring chat with Holger Sindbæk, the enterprising mind behind Online-Solitaire.com and WorldOfCardGames.com. Gain a new perspective from Holger's inspiring journey from designer to developer, and how he transformed his passion project into a significant in…
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What do games mean to you? As kids, games have had a large impact on our lives. Now as adults, join our inaugural and nostalgia-fueled episode as we, your hosts Joseph, Aaron, and Nate, explore the significance of childhood games and how they shaped us. We also discuss how games have played a significant role in our entrepreneurial journeys. In thi…
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Playthink is back and Zoomier than ever!! Please join us for a Zoom conversation between Eric Zimmerman and Tracy Fullerton about the recently released “The Infinite Playground,” the final book by visionary game designer Bernie De Koven, written with Holly Gramazio and edited by Celia Pearce and Eric Zimmerman. Eric and Tracy Fullerton will be disc…
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Bonnie Ruberg, Ph.D. is an assistant professor in the Department of Informatics and the Program in Visual Studies at the University of California, Irvine. Their research explores gender and sexuality in digital media and digital cultures with a focus on queerness and video games. They are the author of Video Games Have Always Been Queer (2019, New …
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Liz Ryerson is a composer, critic, and occasional game designer and podcaster. She is an avowed leftist and a co-founder of Game Workers Unite. She believes strongly that the power of action of people, both collectively and by individuals, against large corporate conglomerates is crucial to preserving and forwarding digital culture for the better o…
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Paul Slocum is an artist, software developer, curator, and musician based in Pasadena, California. He is director of a new media art gallery called And/Or Gallery that exhibits digital art and develops software for digital art displays and music. He has performed music and exhibited artwork internationally at numerous venues including The New Museu…
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Videaux-Martinez’s work lives at the intersection of experience design, immersive storytelling and experiential learning. She creates projects and cultivates spaces that harness story, design, and technology as tools for critical play and social dreaming. She is currently serving as a Designer-in-Residence at the Critical Design and Gaming School (…
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Lauren Ludwig is an LA-­based multimedia director and writer who grew up outside of Syracuse, NY. She regularly helms the Los Angeles comedy show Lost Moon Radio, which she co-founded in 2009. With Lost Moon Radio, she created the television sketch comedy show Passive Aggressive History which aired on truTV last year. Lauren's immersive theater sho…
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Brian Upton is an internationally-known game designer and game theorist with over 20 years of professional experience in the game industry. For 14 years he worked as a senior game designer at Sony’s Santa Monica Studio where he collaborated with external teams on titles such as Fat Princess,Warhawk, Sorcery, Everybody Has Gone to the Rapture, Bound…
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Adam Badawy is a computational social scientist and a PhD candidate in the Political Science Department and Information Sciences Institute (ISI) at the University of Southern California (USC). Working at the Machine Intelligence and Data Science Lab, Adam uses machine learning, network analysis, and natural language processing to study and measure …
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