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#302 | SOCOMeback

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Manage episode 412586404 series 2383698
Content provided by Last Stand Media & Studio71 and Last Stand Media. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Last Stand Media & Studio71 and Last Stand Media or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We've long-wondered what Sony's plans were with its dormant SOCOM franchise (or if it even had plans at all). After all, we can't just ignore the success the likes of Ubisoft have found with titles like Rainbow Six: Siege, and even in a post-Zipper Interactive world, it always felt like PlayStation's tactical shooter never really got a fair shake at success after its PS2 heyday. So color us both pleased and surprised when information from the resumé of a deceased actor pointed towards a SOCOM game that no one had ever even heard of: SOCOM 111. While it's fairly clear this project never got off the ground (or did it?), its existence gives us a fleeting glimpse into Sony's potential plans, and frankly, we can help but wonder if Zipper's defunct series may yet see the light of day in the future. Other news this week includes a release date for Star Wars: Outlaws, Vampire Survivors finally migrating to PlayStation platforms, Stellar Blade going gold, potential hiring for a new God of War game at Santa Monica studio, copious Destiny 3 and Dead Space 2 Remake rumors, and more. Then: Listener inquiries! Will PlayStation's colorful old logo ever make a return? Do we ever rename the characters in our digital adventures? What's our worst 'losing progress in a game' experience? Should one listener extract his stolen garbage bin from his neighbor, no matter the cost?

Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.

0:00:00 - Intro

0:42:47 - Do you know what we look like?

0:46:42 - Colin's internet problems

0:55:01 - The return of Hector

0:57:14 - Micah Stan

1:00:19 - "clowns, the good kind"

1:07:05 - Plane worries

1:12:45 - Garbage can situation

1:21:36 - Portal hack correction

1:23:55- Stellar Blade has gone gold.

1:29:25 - Santa Monica Studio gearing up for a new God of War

1:37:47 - Dead Space 2 Remake drama

1:54:14 - Sea of Thieves PS5 closed beta

1:59:48 - Is Destiny 3 in development?

2:15:30 - Yuji Naka returns

2:19:41 - Fallout 4 next gen update

2:29:37 - What we've been playing

3:16:44 - New SOCOM rumors

3:32:42 - Star Wars Outlaws has a release date.

3:45:56 - Vampire Survivors is coming to PS5

3:53:25 - New PS Plus games

4:00:37 - Cozy games

4:09:08 - Will the original PlayStation logo come back?

4:15:23 - How do we name characters in games?

4:20:59 - Why do games keep getting greenlit?

4:28:00 - Game crash woes

4:33:38 - Ubisoft hate

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

324 episodes

Artwork

#302 | SOCOMeback

Sacred Symbols: A PlayStation Podcast

521 subscribers

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Manage episode 412586404 series 2383698
Content provided by Last Stand Media & Studio71 and Last Stand Media. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Last Stand Media & Studio71 and Last Stand Media or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We've long-wondered what Sony's plans were with its dormant SOCOM franchise (or if it even had plans at all). After all, we can't just ignore the success the likes of Ubisoft have found with titles like Rainbow Six: Siege, and even in a post-Zipper Interactive world, it always felt like PlayStation's tactical shooter never really got a fair shake at success after its PS2 heyday. So color us both pleased and surprised when information from the resumé of a deceased actor pointed towards a SOCOM game that no one had ever even heard of: SOCOM 111. While it's fairly clear this project never got off the ground (or did it?), its existence gives us a fleeting glimpse into Sony's potential plans, and frankly, we can help but wonder if Zipper's defunct series may yet see the light of day in the future. Other news this week includes a release date for Star Wars: Outlaws, Vampire Survivors finally migrating to PlayStation platforms, Stellar Blade going gold, potential hiring for a new God of War game at Santa Monica studio, copious Destiny 3 and Dead Space 2 Remake rumors, and more. Then: Listener inquiries! Will PlayStation's colorful old logo ever make a return? Do we ever rename the characters in our digital adventures? What's our worst 'losing progress in a game' experience? Should one listener extract his stolen garbage bin from his neighbor, no matter the cost?

Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.

0:00:00 - Intro

0:42:47 - Do you know what we look like?

0:46:42 - Colin's internet problems

0:55:01 - The return of Hector

0:57:14 - Micah Stan

1:00:19 - "clowns, the good kind"

1:07:05 - Plane worries

1:12:45 - Garbage can situation

1:21:36 - Portal hack correction

1:23:55- Stellar Blade has gone gold.

1:29:25 - Santa Monica Studio gearing up for a new God of War

1:37:47 - Dead Space 2 Remake drama

1:54:14 - Sea of Thieves PS5 closed beta

1:59:48 - Is Destiny 3 in development?

2:15:30 - Yuji Naka returns

2:19:41 - Fallout 4 next gen update

2:29:37 - What we've been playing

3:16:44 - New SOCOM rumors

3:32:42 - Star Wars Outlaws has a release date.

3:45:56 - Vampire Survivors is coming to PS5

3:53:25 - New PS Plus games

4:00:37 - Cozy games

4:09:08 - Will the original PlayStation logo come back?

4:15:23 - How do we name characters in games?

4:20:59 - Why do games keep getting greenlit?

4:28:00 - Game crash woes

4:33:38 - Ubisoft hate

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

324 episodes

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