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DF Direct Weekly #170: VRR A Crutch For Good Console Perf? Auto SR Tested, Cerny Interview Reaction

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Manage episode 427871256 series 3003898
Content provided by Digital Foundry. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Digital Foundry or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In the new DF Direct, the team discuss the growing importance of VRR in console gaming - but are we reaching the point where it's becoming essential for good performance? Meanwhile, Rich has some positive things to say about Microsoft's Auto SR upscaling technology, John has much to share on the new Crazy Taxi, and there are some interesting discussion points raised in a recent Mark Cerny interview. Meanwhile, what on Earth is going on with the latest Elden Ring patch notes?

0:00:00 Introduction

0:01:04 News 01: Has VRR become a crutch for good performance?

0:20:00 News 02: Auto SR impressions!

0:37:26 News 03: New Crazy Taxi is open world, massively multiplayer

0:47:43 News 04: Mark Cerny dishes on PS5 architecture, games

1:03:22 News 05: Sony killing off recordable disc production

1:11:19 News 06: Elden Ring patch notes suggest odd performance fix

1:19:43 News 07: OutRun steeply discounted on Nintendo eShop

1:29:16 Supporter Q1: When do you think we’ll hear more about the PS5 Pro?

1:36:55 Supporter Q2: Could DF provide technical context to Eurogamer or IGN game reviews?

1:47:42 Supporter Q3: Why does the PS5 only support VRR over HDMI 2.1?

1:54:15 Supporter Q4: Why do many developers only offer software Lumen in their UE5 games?

1:56:40 Supporter Q5: Whatever happened to SLI and CrossFire?

2:02:23 Supporter Q6: How should console versions of games expose graphical options?

2:06:17 Supporter Q7: Is there a place for cinematic trailers?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

194 episodes

Artwork
iconShare
 
Manage episode 427871256 series 3003898
Content provided by Digital Foundry. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Digital Foundry or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In the new DF Direct, the team discuss the growing importance of VRR in console gaming - but are we reaching the point where it's becoming essential for good performance? Meanwhile, Rich has some positive things to say about Microsoft's Auto SR upscaling technology, John has much to share on the new Crazy Taxi, and there are some interesting discussion points raised in a recent Mark Cerny interview. Meanwhile, what on Earth is going on with the latest Elden Ring patch notes?

0:00:00 Introduction

0:01:04 News 01: Has VRR become a crutch for good performance?

0:20:00 News 02: Auto SR impressions!

0:37:26 News 03: New Crazy Taxi is open world, massively multiplayer

0:47:43 News 04: Mark Cerny dishes on PS5 architecture, games

1:03:22 News 05: Sony killing off recordable disc production

1:11:19 News 06: Elden Ring patch notes suggest odd performance fix

1:19:43 News 07: OutRun steeply discounted on Nintendo eShop

1:29:16 Supporter Q1: When do you think we’ll hear more about the PS5 Pro?

1:36:55 Supporter Q2: Could DF provide technical context to Eurogamer or IGN game reviews?

1:47:42 Supporter Q3: Why does the PS5 only support VRR over HDMI 2.1?

1:54:15 Supporter Q4: Why do many developers only offer software Lumen in their UE5 games?

1:56:40 Supporter Q5: Whatever happened to SLI and CrossFire?

2:02:23 Supporter Q6: How should console versions of games expose graphical options?

2:06:17 Supporter Q7: Is there a place for cinematic trailers?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

194 episodes

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