Artwork

Content provided by The Clockwork Game Design Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Clockwork Game Design Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Bannet Bulletin Ep. 3 – Introducing the Impulse Combat System (and more)

 
Share
 

Manage episode 427956906 series 173082
Content provided by The Clockwork Game Design Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Clockwork Game Design Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Above is an early screenshot of our combat system in the prototype for Free Tiya Bannet, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it!

Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired combat system in Free Tiya Bannet. Talking about why it is the way it is, how it works, and some stuff about action economy in RPGs.

I also talk a bunch about a game I’m playing (and loving) right now: Bravely Default, for 3DS. It’s like Final Fantasy V with Haste cast onto its jobs system. Specifically, I talk about random encounters, and the tendency to want to speed up or automate these battle systems and what that means.

Thanks for listening. If you think Free Tiya Bannet is cool and you want to support its production, please visit www.patreon.com/keithburgun and sign up to become a patron! Catch you next time!

  continue reading

53 episodes

Artwork
iconShare
 
Manage episode 427956906 series 173082
Content provided by The Clockwork Game Design Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Clockwork Game Design Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Above is an early screenshot of our combat system in the prototype for Free Tiya Bannet, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it!

Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired combat system in Free Tiya Bannet. Talking about why it is the way it is, how it works, and some stuff about action economy in RPGs.

I also talk a bunch about a game I’m playing (and loving) right now: Bravely Default, for 3DS. It’s like Final Fantasy V with Haste cast onto its jobs system. Specifically, I talk about random encounters, and the tendency to want to speed up or automate these battle systems and what that means.

Thanks for listening. If you think Free Tiya Bannet is cool and you want to support its production, please visit www.patreon.com/keithburgun and sign up to become a patron! Catch you next time!

  continue reading

53 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide