Every week 4 best friends Greg “GameOverGreggy” Miller, Tim Gettys, Nick Scarpino, and Andy Cortez hang out to discuss popular culture, the internet, social issues, movies, comic books, video games, and their lives with you and our super cool guests.
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Accessibility (with Dave McKee)
MP3•Episode home
Manage episode 434411520 series 2731039
Content provided by Ellen, Stephen, and Mark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ellen, Stephen, and Mark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.
Accessibility
- Visual impairment accessibility musts:
- High Contrast
- User-set color schemes
- Big Icons! (more important even than large text, which is also important)
- Leverage Haptics (HD Rumble) paired with visual cues
- Toning the music down (Dave recommends, regretfully)
- Accessibility options should come up at a game’s first-launch
- High Contrast
Additional Resources not talked about on the show
An electronic and orchestral music producer and sound designer going by the name ViRiX.
External link
418 episodes
MP3•Episode home
Manage episode 434411520 series 2731039
Content provided by Ellen, Stephen, and Mark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ellen, Stephen, and Mark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.
Accessibility
- Visual impairment accessibility musts:
- High Contrast
- User-set color schemes
- Big Icons! (more important even than large text, which is also important)
- Leverage Haptics (HD Rumble) paired with visual cues
- Toning the music down (Dave recommends, regretfully)
- Accessibility options should come up at a game’s first-launch
- High Contrast
Additional Resources not talked about on the show
An electronic and orchestral music producer and sound designer going by the name ViRiX.
External link
418 episodes
All episodes
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