Artwork

Content provided by Ellen, Stephen, and Mark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ellen, Stephen, and Mark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Accessibility (with Dave McKee)

 
Share
 

Manage episode 434411520 series 2731039
Content provided by Ellen, Stephen, and Mark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ellen, Stephen, and Mark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.

  • Visual impairment accessibility musts:
    • High Contrast
      • User-set color schemes
    • Big Icons! (more important even than large text, which is also important)
    • Leverage Haptics (HD Rumble) paired with visual cues
    • Toning the music down (Dave recommends, regretfully)
    • Accessibility options should come up at a game’s first-launch

Additional Resources not talked about on the show

An electronic and orchestral music producer and sound designer going by the name ViRiX.
A picture of Dave McKee.
External link
  continue reading

414 episodes

Artwork
iconShare
 
Manage episode 434411520 series 2731039
Content provided by Ellen, Stephen, and Mark. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ellen, Stephen, and Mark or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.

  • Visual impairment accessibility musts:
    • High Contrast
      • User-set color schemes
    • Big Icons! (more important even than large text, which is also important)
    • Leverage Haptics (HD Rumble) paired with visual cues
    • Toning the music down (Dave recommends, regretfully)
    • Accessibility options should come up at a game’s first-launch

Additional Resources not talked about on the show

An electronic and orchestral music producer and sound designer going by the name ViRiX.
A picture of Dave McKee.
External link
  continue reading

414 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide