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Content provided by Alex Miller & Simon Wu, Alex Miller, and Simon Wu. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Alex Miller & Simon Wu, Alex Miller, and Simon Wu or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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Ep. 16: CoD Creep

 
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Manage episode 154851371 series 1136820
Content provided by Alex Miller & Simon Wu, Alex Miller, and Simon Wu. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Alex Miller & Simon Wu, Alex Miller, and Simon Wu or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

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Theme: 117

TOPICS

CoD Creep

  • From your experience from Halo: Reach, or to a greater extent, Halo 4, do you feel that elements of CoD have indeed come in significantly?
  • Does any of this negatively (or positively) affect the game experience and feel?
  • Was this a necessary step on the part of Bungie and 343 to keep up with the times?
  • Should they have fought harder to continue Halo's original style?
  • Are any other games subject to CoD creep?

Multiplayer's Mystical Allure

  • What are the factors that make multiplayer fundamentally different from campaign and keep people come back?
  • Does symmetry of a map help or hinder it's popularity?
  • What kind of problems or layouts can make or break a map or gametype?
  continue reading

37 episodes

Artwork
iconShare
 
Manage episode 154851371 series 1136820
Content provided by Alex Miller & Simon Wu, Alex Miller, and Simon Wu. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Alex Miller & Simon Wu, Alex Miller, and Simon Wu or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Download Link

Theme: 117

TOPICS

CoD Creep

  • From your experience from Halo: Reach, or to a greater extent, Halo 4, do you feel that elements of CoD have indeed come in significantly?
  • Does any of this negatively (or positively) affect the game experience and feel?
  • Was this a necessary step on the part of Bungie and 343 to keep up with the times?
  • Should they have fought harder to continue Halo's original style?
  • Are any other games subject to CoD creep?

Multiplayer's Mystical Allure

  • What are the factors that make multiplayer fundamentally different from campaign and keep people come back?
  • Does symmetry of a map help or hinder it's popularity?
  • What kind of problems or layouts can make or break a map or gametype?
  continue reading

37 episodes

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