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Ep. 15: Ebert's Wager

 
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Manage episode 154851372 series 1136820
Content provided by Alex Miller & Simon Wu, Alex Miller, and Simon Wu. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Alex Miller & Simon Wu, Alex Miller, and Simon Wu or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

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Theme: As Time Goes By (Casablanca Theme)

TOPICS

Ebert's Wager

Borderlands 2: In-game edit allows cel-shading graphics to be removed

Behind Borderlands' 11th-hour style change

The Darkness II: Story and Art Style Interview

GDC 2012: The Art and Design of Batman: Arkham City

  • Are these art styles here because of the graphics gap between consoles and PCs?
  • Are they a key differentiator from realism?
  • What does it say about these art styles that Borderlands' use of them and subsequent success was very much unintended?
  • What do you think would have happened if Borderlands was released as a realistic game?

Round Up the Usual Gimmicks

  • Are gimmick features very niche, providing significant immersion for a very narrow window of games?
  • Does the burden for finding creative solutions for these features rest with the developers?
  • Do these features tend to ultimately fall out due to lack of effort from the developers, (e.g. Kinect voice commands) or are they truly meant to stick to casual/family games?
  continue reading

37 episodes

Artwork
iconShare
 
Manage episode 154851372 series 1136820
Content provided by Alex Miller & Simon Wu, Alex Miller, and Simon Wu. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Alex Miller & Simon Wu, Alex Miller, and Simon Wu or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Download Link

Theme: As Time Goes By (Casablanca Theme)

TOPICS

Ebert's Wager

Borderlands 2: In-game edit allows cel-shading graphics to be removed

Behind Borderlands' 11th-hour style change

The Darkness II: Story and Art Style Interview

GDC 2012: The Art and Design of Batman: Arkham City

  • Are these art styles here because of the graphics gap between consoles and PCs?
  • Are they a key differentiator from realism?
  • What does it say about these art styles that Borderlands' use of them and subsequent success was very much unintended?
  • What do you think would have happened if Borderlands was released as a realistic game?

Round Up the Usual Gimmicks

  • Are gimmick features very niche, providing significant immersion for a very narrow window of games?
  • Does the burden for finding creative solutions for these features rest with the developers?
  • Do these features tend to ultimately fall out due to lack of effort from the developers, (e.g. Kinect voice commands) or are they truly meant to stick to casual/family games?
  continue reading

37 episodes

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