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#71: Gamification with Andy Chambers and Tuomas Pirinen

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Archived series ("Redirect loop" status)

When? This feed was archived on January 11, 2018 12:44 (6+ y ago). Last successful fetch was on January 09, 2018 20:03 (6+ y ago)

Why? Redirect loop status. We detected 2 or more feeds redirecting to each other.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 166790239 series 1318318
Content provided by Darker Days Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Darker Days Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Mike, Chris, and James are joined by legendary game designers Andy Chambers and Tuomas Pirinen. This episode's discussion explores game mechanics design and how it reinforces the narrative of play, as well as how mechanics can be altered to change the intended gameplay. Special discussion is of course reserved for the classic Games Workshop games Necromunda, Battlefleet Gothic, and Mordheim!
Check us out at http://www.facebook.com/DarkerDaysRadio or our Google Plus Community at https://plus.google.com/communities/104221086985174488220. Be sure to subscribe through iTunes!
Links for this episode: Andy's New Dark Deeds Game: http://www.gamesandgears.co.uk/DarkDeedsGame.aspx Chris, David and Sam head up a new, NWoD centric podcast: http://networkzero.podbean.com/ Midnight Express: http://midnightexpress.podbean.com/ Shadowsworn Radio Hour: https://soundcloud.com/theshadowswornradiohour Mike's History Podcast: http://roxlabs.net/unbuttoned/episodes/

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154 episodes

Artwork
iconShare
 

Archived series ("Redirect loop" status)

When? This feed was archived on January 11, 2018 12:44 (6+ y ago). Last successful fetch was on January 09, 2018 20:03 (6+ y ago)

Why? Redirect loop status. We detected 2 or more feeds redirecting to each other.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 166790239 series 1318318
Content provided by Darker Days Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Darker Days Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Mike, Chris, and James are joined by legendary game designers Andy Chambers and Tuomas Pirinen. This episode's discussion explores game mechanics design and how it reinforces the narrative of play, as well as how mechanics can be altered to change the intended gameplay. Special discussion is of course reserved for the classic Games Workshop games Necromunda, Battlefleet Gothic, and Mordheim!
Check us out at http://www.facebook.com/DarkerDaysRadio or our Google Plus Community at https://plus.google.com/communities/104221086985174488220. Be sure to subscribe through iTunes!
Links for this episode: Andy's New Dark Deeds Game: http://www.gamesandgears.co.uk/DarkDeedsGame.aspx Chris, David and Sam head up a new, NWoD centric podcast: http://networkzero.podbean.com/ Midnight Express: http://midnightexpress.podbean.com/ Shadowsworn Radio Hour: https://soundcloud.com/theshadowswornradiohour Mike's History Podcast: http://roxlabs.net/unbuttoned/episodes/

  continue reading

154 episodes

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