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Reward Systems, Part One
Manage episode 174366632 series 1401724
In this doozy (doozy!) of an episode, we talk about reward cycles in design and play, from their core dynamics and philosophies to how they can befit or bemuse different players differently. (See also, flow as understood in psychology.)
Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.
Music is “Dances and Dames” by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
50 episodes
Manage episode 174366632 series 1401724
In this doozy (doozy!) of an episode, we talk about reward cycles in design and play, from their core dynamics and philosophies to how they can befit or bemuse different players differently. (See also, flow as understood in psychology.)
Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.
Music is “Dances and Dames” by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
50 episodes
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