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A Bad Case of the Smurfberries

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Archived series ("Inactive feed" status)

When? This feed was archived on January 31, 2022 00:45 (2+ y ago). Last successful fetch was on December 20, 2021 08:18 (3y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 219749008 series 182746
Content provided by Chris Friebus and Jared Morgan, Chris Friebus, and Jared Morgan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris Friebus and Jared Morgan, Chris Friebus, and Jared Morgan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

When you play a video game, you do it to have fun. What is fun to one person differs, but in general you usually want to either complete the game or unlock everything in it.

So what happens when your experience is interrupted by a game funding model that sucks the life out of your enjoyment of the game?

You get a bad case of the Smurfberries.

We explore a few recent examples of In-app Purchase (IAP) models that are at the expense of the game experience. We also talk about the effects of an unbalanced "buy it now" model in free-to-play games.

To balance it out we also give you some examples outside of digital pinball where IAP doesn't need to be gross and distracting.

See https://blahcadepinball.com/153-smurfberries for the full show notes, including links and other info.

  continue reading

247 episodes

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A Bad Case of the Smurfberries

BlahCade Podcast

30 subscribers

published

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Archived series ("Inactive feed" status)

When? This feed was archived on January 31, 2022 00:45 (2+ y ago). Last successful fetch was on December 20, 2021 08:18 (3y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 219749008 series 182746
Content provided by Chris Friebus and Jared Morgan, Chris Friebus, and Jared Morgan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris Friebus and Jared Morgan, Chris Friebus, and Jared Morgan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

When you play a video game, you do it to have fun. What is fun to one person differs, but in general you usually want to either complete the game or unlock everything in it.

So what happens when your experience is interrupted by a game funding model that sucks the life out of your enjoyment of the game?

You get a bad case of the Smurfberries.

We explore a few recent examples of In-app Purchase (IAP) models that are at the expense of the game experience. We also talk about the effects of an unbalanced "buy it now" model in free-to-play games.

To balance it out we also give you some examples outside of digital pinball where IAP doesn't need to be gross and distracting.

See https://blahcadepinball.com/153-smurfberries for the full show notes, including links and other info.

  continue reading

247 episodes

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