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The Ted Dabney Experience

The Ted Dabney Experience

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The Ted Dabney Experience. Intimate conversations with leading lights from the golden age of video arcade gaming. A podcast project by Richard May, Paul Drury (Retro Gamer magazine) and Tony Temple (author of Missile Commander). Brought to you in association with The American Classic Arcade Museum (US) and Arcade Archive (UK).
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The InspireCast Business Podcast is your leading source for real interviews and insights with leading customer experience and engagement experts featuring your co-host, Mirza Baig of Quadient. Each series of podcasts will feature a new real-life expert as co-host, so tune-in often to learn from top business leaders on challenges and best practices when it comes to managing your customers and the overall customer experience. #Business #Branding #Marketing
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Do you want a quick, concise pinball podcast? Then look no further. Who needs 2 hours to talk pinball? Here, you will find all the latest news, updates and opinions , and my personal thoughts on all things PINBALL. LAWLOR IS THE BEST DESIGNER MULTIMORPHIC PINBALL IS AMAZING STERN PINBALL HAS THE BEST THEMES JERSEY JACK MAKES THE BEST MACHINES Mainly, I focus on pinball. The most awesome hobby in history of the universe. I also explore other cool stuff, hobbies, interests, perspective, and ac ...
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Mark Pierce was a game designer at Atari and Bally Midway. We talk to him about the protracted development of Escape From The Planet of The Robot Monsters, the axonometric, somewhat baroque B-movie arcade adventure, and the conversely swift creation of the tile-stacking puzzler classic, KLAX. Pierce also shares some amusing anecdotes about scouting…
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In episode 14 of the Jersey Jack Pinball Podcast, Ken Cromwell invites JJP founder Jack Guarnieri, Elton John pinball software lead Bill Grupp, and Elton John pinball designer Steve Ritchie into the studio. Jack Guarnieri - Factors considered when choosing a pinball license, working with licensors, the progression of pinball licensing, and more. Bi…
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From 1975 to present day, Jack Guarnieri has seen and done it all; from servicing mechanical pinball machines in the dive bars and laundrettes of Seventies New York, bearing first-hand witness to the inflation - and rapid deflation - of the video game bubble of popular lore, running his own operator route during the ‘80s and then to selling video a…
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Jeremy Saucier is Assistant VP at The Strong Museum of Play in Rochester, New York. Jeremy talks to us about the history and evolution of the Strong Museum and its pedagogical remit - from American history and Industrialisation to a focus on play - and gives us a fascinating insight into the day-to-day management of a museum. With a doctoral degree…
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Jeff Bell was a hardware engineer in Atari Inc’s coin-op division and officially the longest serving employee of the company; literally the last person to switch off the lights in 2004. Jeff walks us through his formative years learning the basics of electronics at his father’s desk, the brotherhood of Atari Inc, suspected mob involvement in the ea…
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Senior corporate executive, serial entrepreneur, automotive designer and fine artist. Roger Hector is not only a successful businessman but a bona fide creative polymath. A long time ago, Roger sharpened his pencils at Atari Inc, working alongside co-founder Nolan Bushnell and creative director George Opperman on a vast range of videogame projects.…
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Part 2: Eugene Jarvis cut his teeth in the Atari pinball division before going on to produce the groundbreaking Defender for Williams Electronics. Also for Williams (contracted as Vid Kids, his new company with Defender co-creator Larry DeMar) was Stargate, Robotron: 2084 and Blaster. Jarvis left Vid Kids in 1984 to attend Stanford University where…
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Part 1: Eugene Jarvis cut his teeth in the Atari pinball division before going on to produce the groundbreaking Defender for Williams Electronics. Also for Williams (contracted as Vid Kids, his new company with Defender co-creator Larry DeMar) was Stargate, Robotron: 2084 and Blaster. Jarvis left Vid Kids in 1984 to attend Stanford University where…
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Dr Alan Meades teaches the undergraduate and post-graduate game design courses at Canterbury Christ Church University and is the author of Arcade Britannia, published by MIT Press. After dedicating so many episodes of the show to the mythic American arcade of the late Seventies and early Eighties (in some ways perhaps more a figment of our collecti…
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Dave Sherman joined Atari shortly prior to Nolan Bushnell’s departure and was at the company through its precipitous near-collapse and subsequent restructuring during the infamous market crash of ’83 and ’84. Sherman worked alongside Dave Theurer on iconic such as I, Robot and Missile Command, and shares many an anecdote about those early days, inc…
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Franz Lanzinger programmed the singular Crystal Castles for Atari, Inc. Released in the summer of 1983 and housed within a typically eye-catching Atari cabinet, the game found modest success as a coin-op title and was adapted for numerous home platforms. Franz talks to us about being the person to establish the long-overdue display of creator credi…
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Jonathan Hurd coded Food Fight at General Computer Corp for Atari. A decidedly ‘non-violent’ game amid a galaxy of shooters, Food Fight was GCC’s first title for a smart-thinking Atari after the infamous Super Missile Attack lawsuit was settled (for more on Super Missile Attack, listen to our interview with GCC’s Steve Golson).…
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Jersey Jack Pinball Podcast Ep 13 - We Can't Wait! It’s time for Pinball Expo and Jersey Jack Pinball is doing everything we can to make this a truly memorable experience. Free factory tours, an art & animation seminar, a very special guest, and more! What’s happening with Toy Story 4 pinball designer, Pat Lawlor? Ken offers an update and shares a …
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In any video arcade, especially during the proverbial Golden Age of the Seventies and Eighties, it wasn’t always the games on screen that first caught the eye but the colourful, imposing, sometimes lurid cabinets that housed them. This was bona fide pop art for the coin-op kids of America and beyond. Paul Niemeyer started his career at developer Ba…
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We speak with Walter Day, the grandfather of e-sports and the inspiration for Wreck-it-Ralph’s avuncular arcade manager, Mr Litwack. Walter is the founder of the long-defunct but world-famous Twin Galaxies video arcade in Ottumwa, Iowa, and the international scoreboard of the same name. Day waxes lyrical about the trials and tribulations of running…
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Lee Feuling is a retired United States Airforce and American Airlines pilot who, once upon a time, was a coder for Centuri Video Games in Hialeah, Florida. Centuri was best known for its hugely popular licensed releases of Japanese titles such as Track & Field and Phoenix, but of far more interest to TDE listeners is Tim Stryker’s vector shooter, A…
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Howell Ivy is the creator of Exidy’s infamous Death Race. Released in 1976, this was the first arcade game to stir a moral panic over videogame violence in America, leading the company to hire round-the-clock security in response to many green-ink letters and phoned-in death threats. Exidy followed Death Race with the relatively innocuous but very …
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Evelyn Seto worked at Atari under creative director George Opperman on some of the company’s most iconic graphic material, including arcade cabinets such as Fire Truck and Soccer, a wealth of arcade game sell sheets, and console packaging for the consumer division. Not to mention the famous Atari ‘Fuji’ logo. Evelyn’s long and storied career also s…
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Join Ken Cromwell, Keith Johnson, and Joe Katz as they discuss 2021 and look towards 2022. This episode is packed with over 20 guests including Eric Meunier, Steve Ritchie, Pat Lawlor, Jack Guarnieri and more! Contact the show at: podcast@jerseyjackpinball.com For employment opportunities: careers@jerseyjackpinball.com Officially licensed JJP merch…
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In accordance with Theurer’s Law - named after Missile Command and Tempest programmer Dave Theurer, which states that every programmer’s first game will be a relative failure - Ed Rotberg’s first game for Atari, Baseball, didn’t exactly score a home run. However his sophomore title, 1981’s Battlezone, with its distinctive green XY monitor graphics …
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Rich Adam joined Atari in 1978, initially working on the company’s pinball games before being assigned the role of Junior Programmer on Dave Thuerer’s Missile Command. Rich went on to take the captain’s chair for the hard-as-nails Gravitar, arguably the pinnacle of Atari’s vector game output, and the game for which he is most well known. Talking to…
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Matt Householder co-designed Gottlieb’s underrated arcade adaptation of Peter Yates’s ill-fated Krull, before going on to join Atari’s consumer division to work on home adaptations of video arcade hits. With his partner Candi Strecker he went on to create and produce the critically acclaimed California Games (and much more) for Epyx. We chat with M…
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Jersey Jack Pinball's newest designer, Mark Seiden joins the podcast to discuss his life changing career change as he enters the pinball industry. Mark talks design philosophy, community support, and how his homebrew pinball machine (Metroid) was a physical resume. Would you like to work in the pinball industry? Send your resume to careers@jerseyja…
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Ed Logg, AKA Super Duper Game Guy, is the programmer’s programmer. Cited by his contemporaries as one of the all-time greats, Ed designed and co-developed arcade smash hits such as Asteroids, Centipede, Millipede, Super Breakout and Gauntlet. In 2011, Logg was awarded a Pioneer Award by the Academy of Interactive Arts and Sciences in recognition of…
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Iconic pinball designer, Steve Ritchie is Jersey Jack Pinball's newest team member. Steve gives us the inside scoop regarding his decision. Programmer, Joe Katz talks about his game-changing update to Willy Wonka & the Chocolate Factory that was released this week. Contact the show at podcast@jerseyjackpinball.com Looking to work in pinball? career…
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David Thiel is perhaps best known for his pinball audio work on titles such as Tron: Legacy, Alien, Dialed In, Avatar and Family Guy, but he was also responsible for everything aural on all the Golden Age Gottlieb video classics (Reactor, Q*Bert, Mad Planets, Krull, The Three Stooges). From synth salesman to local rock star to Gottlieb and beyond (…
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Honing his coding skills producing games for the Apple II, Bob Flanagan joined Atari in 1984. It was a difficult time for the company and the industry as a whole, yet Bob still managed to work on some of their best loved releases, including Paperboy, Marble Madness and Gauntlet. Bob tells us about collaborating with the brilliant but demanding Mark…
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