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Rebroadcast - Episode 53 - Rami Ismail

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Manage episode 239654032 series 77636
Content provided by Declan Dineen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Declan Dineen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This is a show about videogames, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others & games that have soothed wounds. Checkpoints!

My guest today is Rami Ismail, a Dutch/Egyptian video game developer, creator of presskit() and one half of one of the most prolific and successful independent video game studios of the past few years, Vlambeer.

We talk about his very early fascination with how games worked and pulling apart code in QBasic, why the Polystation was a blessing in disguise, questionable tactics in Starsiege: Tribes, why he enjoys giving talks so much, the runway train that is Vlambeer and the mystery of it's logo,

"I do what I do for many reasons, and those reasons are life and influence and impact and death and responsibility and legacy and also videogames."

PATREON! - patreon.com/checkpoints

iTunes HERE - SUBSCRIBE / RATE / REVIEW

Games discussed: Gorillas.bas, Destiny, Nuclear Throne, Starsiege: Tribes, Transport Tycoon, Uncharted 4, Golden Sun, Tiltbrush, Job Simulator, Split/second, Blue Dragon, Metal Gear Solid, Deus Ex, Killer Loop, Contra, Doom, Starcraft.

RSS HERE

Twitter - twitter.com/CheckpointsShow

Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk

Music: Samuel Baker - http://soundcloud.com/furoshiki

  continue reading

137 episodes

Artwork

Rebroadcast - Episode 53 - Rami Ismail

Checkpoints

49 subscribers

published

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Manage episode 239654032 series 77636
Content provided by Declan Dineen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Declan Dineen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This is a show about videogames, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others & games that have soothed wounds. Checkpoints!

My guest today is Rami Ismail, a Dutch/Egyptian video game developer, creator of presskit() and one half of one of the most prolific and successful independent video game studios of the past few years, Vlambeer.

We talk about his very early fascination with how games worked and pulling apart code in QBasic, why the Polystation was a blessing in disguise, questionable tactics in Starsiege: Tribes, why he enjoys giving talks so much, the runway train that is Vlambeer and the mystery of it's logo,

"I do what I do for many reasons, and those reasons are life and influence and impact and death and responsibility and legacy and also videogames."

PATREON! - patreon.com/checkpoints

iTunes HERE - SUBSCRIBE / RATE / REVIEW

Games discussed: Gorillas.bas, Destiny, Nuclear Throne, Starsiege: Tribes, Transport Tycoon, Uncharted 4, Golden Sun, Tiltbrush, Job Simulator, Split/second, Blue Dragon, Metal Gear Solid, Deus Ex, Killer Loop, Contra, Doom, Starcraft.

RSS HERE

Twitter - twitter.com/CheckpointsShow

Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk

Music: Samuel Baker - http://soundcloud.com/furoshiki

  continue reading

137 episodes

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