We're trying something different this week: a full post-show breakdown of every episode in the latest season of Black Mirror! Ari Romero is joined by Tudum's Black Mirror expert, Keisha Hatchett, to give you all the nuance, the insider commentary, and the details you might have missed in this incredible new season. Plus commentary from creator & showrunner Charlie Brooker! SPOILER ALERT: We're talking about the new season in detail and revealing key plot points. If you haven't watched yet, and you don't want to know what happens, turn back now! You can watch all seven seasons of Black Mirror now in your personalized virtual theater . Follow Netflix Podcasts and read more about Black Mirror on Tudum.com .…
The nefarious Evil Dungeon Master is here to share invaluable tips and tricks on Dungeons & Dragons, Palladium, and a myriad of other RPGs. Drawing from over 30 years of diabolical Dungeon Mastering Experience, these bite-sized daily podcasts (10 to 15 minutes each) are brimming with wicked wisdom that you simply can't afford to miss. Mostly system neutral, but has favored editions and game systems. Season 7 and beyond is all about AD&D! https://solo.to/theevildm for all my links!
…
continue reading

1
AD&D Fighters: Powerhouses or Punching Bags?
11:25
11:25
Play Later
Play Later
Lists
Like
Liked
11:25In this episode, I take a hard look at the original AD&D 1st Edition Fighter. No spells. No tricks. Just steel, grit, and hit points. Was it enough? Or did the Fighter fall behind as the game scaled up? I’ll break down what made the Fighter strong, where it stumbled, and why it’s still worth playing when the dice hit the table. Whether you’re rolli…
…
continue reading

1
AD&D - Godlike Stats & Divine Powers – Deities, Dragon #67, and Demigod Dreams
19:48
19:48
Play Later
Play Later
Lists
Like
Liked
19:48In this episode, I crack open Deities & Demigods and dig into those legendary stat blocks, from Strength 19 to a god-tier 25... and what those numbers actually do. Then we head to Dragon Magazine #67, where Gygax updates the standard powers of the gods. To top it off, I share a tale from my campaign about the time my character took the long, divine…
…
continue reading

1
AD&D - Hatched to Kill: Assassin Bugs in your game!
13:11
13:11
Play Later
Play Later
Lists
Like
Liked
13:11In this episode, I spotlight one of AD&D’s most gruesome and underused monsters—the Assassin Bug. It paralyzes victims, implants eggs, and unleashes a swarm of death from the inside out. I break down how to use it for maximum dread, from cursed noble houses to larval horrors in the city sewers. Perfect for DMs who want body horror without homebrewi…
…
continue reading
Today’s episode is about the enchanting (or annoying) leprechauns! These small, magical beings are known for their mischievous nature and love for lush, green landscapes. With a unique ability to become invisible and create illusions, leprechauns are never easy to catch! Did you know they snatch valuable objects from unsuspecting adventurers with a…
…
continue reading

1
AD&D - Looking at the Thief abilities Clarifications in the DMG
16:11
16:11
Play Later
Play Later
Lists
Like
Liked
16:11Today is a follow up to the podcast on Monday about the thief abilities. Today we look at the DMG, where it clarifies how some of the abilities CAN be used, to prevent some "abuse" by players. #TSR #PHB #Thief #Adnd http://ko-fi.com/TheEvilDM for Support!
…
continue reading

1
AD&D - Let's dive into the Thief abilities from the PHB
21:46
21:46
Play Later
Play Later
Lists
Like
Liked
21:46In today's episode, I received an email from Tom asking me to take a look at the abilities of the Thief from the PHB and give some commentary on how I'd handle somethings. #TSR #PHB #Thief #Adnd http://ko-fi.com/TheEvilDM for Support!
…
continue reading
In today’s episode, I flip open the DMG and talk about tribal spell casters. These magical beings exist among various races, including bugbears, cavemen, and trolls. First I go over the two main types of tribal spell casters: shamans and witch doctors. Shamans are spiritual clerics who practice powerful healing and protective spells. They’re known …
…
continue reading
I got an email from Jeff (another Jeff), who wanted to know about Hub campaigns, so I decided to do a podcast on his email. SO... in today’s episode, I am diving head first into the concept of mission-based worlds in tabletop role-playing games, or RPGs. A hub or mission-based campaign serves as a central base where characters can regroup, heal, an…
…
continue reading
In today’s episode, I flipped open the UA to the race section and decided to talk to about the different sub-races that make Elves unique. l'll introduce you to the noble Gray Elves, who share many abilities with high elves, but come with their own twist. Then, we will meet the Wood Elves, known for their connection to nature and woodland creatures…
…
continue reading
Today on the podcast, I decided to talk about my experiences in running Demons and an interesting story about how I've seen a Demon's Amulet used. These unique objects hold the vital essences of powerful demon lords and princes, cleverly keeping their souls both safe and vulnerable. Imagine having the power to control a demon for a whole day—not an…
…
continue reading

1
AD&D - Grappling Rules from Unearthed Arcana
11:47
11:47
Play Later
Play Later
Lists
Like
Liked
11:47In today’s episode, I decided to flip open the UA Book and talk about the mechanics of grappling in combat. Grappling is a powerful move used to restrain opponents, preventing their actions and making them more vulnerable. We’ll explore how grappling works, from the rules for successful grapples to the advantages and disadvantages for both grappler…
…
continue reading
On today's Podcast, I decided to flip open the book and look at the Magic User 6th level spell, The Death Spell. It's an interesting spell that once cast, there is no saving throw against it and basically the target is dead. The Death Spell is a powerful 6th-level conjuration that instantly and irrevocably slays creatures within its area of effect,…
…
continue reading
Today on the podcast, I decided to go over the Orcs and how they are structured as a tribe, from the lowly ones to the chief and his assistants, there is a lot to know about orcs! Orcs are common, lawfully evil creatures characterized by their competitive nature and a strong inclination to fight among themselves unless controlled by a powerful lead…
…
continue reading

1
AD&D - Zero Hits Points, Dead? No so fast!
14:36
14:36
Play Later
Play Later
Lists
Like
Liked
14:36In the podcast episode, I'm talking about the mechanics of hit points in AD&D, particularly focusing on the concept of "Zero Hit Points." When a character's hit points drop to zero, they become unconscious, leading to a gradual decline into negative hit points each round until they reach -10, resulting in death due to various causes like shock or b…
…
continue reading

1
AD&D - Sticky Situations: The Adherer Unleashed
16:02
16:02
Play Later
Play Later
Lists
Like
Liked
16:02Hey, folks! Today, we’re talking about the adherer...a weird, sticky monster from the Fiend Folio. Picture a mummy, but alive, with dirty white skin that looks like bandages and oozes super-strong glue. It’s rare, shows up alone or in small groups, and loves ambushing prey by hiding in piles of leaves or dirt. Its armor’s tough, AC 3 and it’s got 4…
…
continue reading
Today on the podcast, I'm talking Theater of the Mind—the old-school, no-map, pure-imagination way to run your tabletop RPGs. Some love it, some hate it, but for me? It’s one of the best ways to keep the game fast, cinematic, and immersive. I’ll break down how to run a killer game without needing a battle map, give some practical tips for describin…
…
continue reading

1
AD&D - Appendix F: Gambling, plus my homebrew game
15:43
15:43
Play Later
Play Later
Lists
Like
Liked
15:43Today on the podcast, I am talking about Appendix F, gambling rules, followed up by my own homebrew "Mug Toss" game. Check it out! #adnd #dnd #TSR #Gygax #TTRPG
…
continue reading

1
AD&D - Appendix H: Tricks, but are they harmless?
19:44
19:44
Play Later
Play Later
Lists
Like
Liked
19:44Let's talk about Appendix H and the creative potential of traps and tricks within a dungeon setting, emphasizing the importance of innovation for Dungeon Masters (DMs). It suggests that even seasoned DMs can benefit from a variety of tricks that can challenge players and probably screw them over. #DMTips #dnd #Adnd…
…
continue reading

1
AD&D - Let's talk about training for new levels
12:18
12:18
Play Later
Play Later
Lists
Like
Liked
12:18Today I wanted to discuss the mechanics of gaining experience levels in a role-playing game, emphasizing that experience points are merely indicators of a character’s progress and do not automatically lead to level advancement. The Dungeon Master (DM) plays a crucial role in assessing the character’s performance based on their class and alignment. …
…
continue reading
Today on the podcast, I decided to talk about my experiences with Hex mapping, and how I've kind of ignored it over the years and now that I've started actually doing it, I've fallen in love with the entire concept of it. P173 of the AD&D DMG has a whole process about how its done, but you don't have to stop there as there is a plethora of resource…
…
continue reading

1
AD&D - Heroism in a Bottle, Boost your Fighter!
10:07
10:07
Play Later
Play Later
Lists
Like
Liked
10:07Need to hit harder, take more damage, and feel like a legend—at least for a little while? Today, I'm talking about thePotion of Heroism and Super-Heroism, the magic drinks that temporarily boost fighters to new heights. More hit dice, better combat skills, and a shot at surviving that impossible fight. But is it a game-changer or just a delay of th…
…
continue reading

1
AD&D - The Chaos of Casting Stone to Flesh, Storytime!
13:48
13:48
Play Later
Play Later
Lists
Like
Liked
13:48In this episode, I am talking about AD&D spell Stone to Flesh spell, exploring its mechanics, its potential uses in gameplay, and of course, the chaotic consequences of casting it recklessly. I share a wild tale from one of my campaigns, where a low-level magic-user decided to use a scroll of Stone to Flesh to resurrect a petrified warrior. Spoiler…
…
continue reading
Today, let's explores four unique magical items known as the “magic eyes” from the Dungeon Master’s Guide for Dungeons & Dragons. Unlike typical magical items that are often gems or artifacts, these magic eyes function similarly to contact lenses, providing various powers to the wearer. The four types discussed include the Eyes of Charming, Eyes of…
…
continue reading
Gorgons are rare, formidable creatures resembling bulls and covered in thick metal scales. They inhabit wilderness areas or dreary caverns and possess a unique breath weapon that can turn living beings into stone. This breath attack, which is cone-shaped, can be used four times a day. Gorgons are neutral in alignment, exhibit animal-level intellige…
…
continue reading
In this episode of The Evil Dungeon Master Podcast, the mysteries and terrors of one of Dungeons & Dragons' most iconic monsters—the Medusa. A creature of beauty and dread, the Medusa is a humanoid monstrosity with a petrifying gaze that can freeze adventurers in their tracks—literally. The Medusa’s deadly stare isn’t her only trick. If adventurers…
…
continue reading

1
AD&D - The Power and Perils of the Animate Dead Spell
12:21
12:21
Play Later
Play Later
Lists
Like
Liked
12:21Today, we’re talking about one of D&D’s most iconic and underappreciated spells—Animate Dead. This third-level necromancy spell lets you turn lifeless bones into loyal minions, but let’s be honest—how often do players actually use it? We’re breaking down everything you need to know: how it works, why villains love it, and how players can use it to …
…
continue reading
Today I am going over the magical mirrors found in Oriental Adventures book and creative ways to incorporate these mirrors into your game. Want a side quest? Have a noble send the party after a Mirror of Curing to save their ailing child. Need a horror twist? Drop a Mirror of Fear in a cursed manor and watch the players squirm as their worst nightm…
…
continue reading
On this episode of The Evil Dungeon Master Universe Podcast, I decided to talk about a topic that often gets overlooked in Advanced Dungeons & Dragons—fatigue and exhaustion. Today I will be breaking down why these mechanics are more than just extra rules—they’re game-changers that add depth, realism, and real stakes to your adventures. From how fa…
…
continue reading

1
AD&D - Nixies: Enchanting Foes or Underwater Nightmares?
10:56
10:56
Play Later
Play Later
Lists
Like
Liked
10:56Let’s talk about nixies—the water sprites that are as enchanting as they are dangerous. These rare little tricksters live in hidden seaweed lairs and have a charm ability that can turn even the toughest adventurer into their personal puppet for a year. Yeah, a year. They’re smart, they’ve got combat moves that work underwater or on land, and they c…
…
continue reading

1
AD&D True Neutral: The Alignment That Tests Every DM
13:07
13:07
Play Later
Play Later
Lists
Like
Liked
13:07Let’s talk about True Neutral, or as I like to call it, “the alignment that makes my job as DM a complete nightmare.” This episode is all about why I can’t stand tracking this philosophical mess in Advanced Dungeons & Dragons. Sure, it sounds nice on paper—balance between good and evil, chaos and law—but in practice? It’s a headache. #ADNDTrueNeutr…
…
continue reading

1
Plague & Peril: Surviving Disease in AD&D
16:10
16:10
Play Later
Play Later
Lists
Like
Liked
16:10Welcome to the dark side of AD&D—where the sword isn’t your only enemy. In this episode, we’re digging into disease and parasitic infestation mechanics and how they crank up the tension in your campaign. From sweltering jungles to filthy cities, I’ll break down how these rules challenge players to survive more than just combat. We’ll talk modifiers…
…
continue reading

1
AD&D is more Dangerous than 5e, here's why..
18:02
18:02
Play Later
Play Later
Lists
Like
Liked
18:02This one’s personal, folks. It all started with an argument at work—a friendly debate about how the old (Advanced Dungeons & Dragons) is lame, while 5th Edition (5E), is much better. Naturally, I knew I had to prove my point (because, let’s face it, I’m right). So I crunched the numbers, created identical fighter characters for both systems, and pu…
…
continue reading

1
AD&D - Cantrips can be useful, listen in.
12:58
12:58
Play Later
Play Later
Lists
Like
Liked
12:58The Tie cantrip in Dungeons & Dragons serves as a versatile tool for illusionists, allowing them to creatively manipulate their environment and enhance gameplay. This spell can be employed in various inventive ways, such as setting traps, securing gear, creating barriers, and distracting enemies. Illusionists can also leverage the cantrip for tacti…
…
continue reading

1
End of the Year Wrap up show, Emptying the email bag!
22:24
22:24
Play Later
Play Later
Lists
Like
Liked
22:24It’s hard to believe, but here we are—the end of the year and the final show for 2024! Time flies when you’re slaying dragons, spinning tales, and rolling dice. For this special episode, I decided to do a little housekeeping and tackle the email bag. That’s right—I’ve gathered up all the questions you’ve sent my way over the past year, the ones I h…
…
continue reading
The “Command” spell allows a cleric to issue a single, clear command to a creature that understands the language. The target must obey the command for one round, provided it’s unambiguous. Common commands include “halt” or “flee.” Undead and some intelligent creatures may resist the spell with a saving throw, ensuring it’s not foolproof. Highlights…
…
continue reading
In Dragon Magazine #92, Gary Gygax wrote and article discussing that the way Cleric's get their spells isn't really written in stone and you as the DM can change it up a bit. Clerics and druids have access to all spells without needing spell books, as their powers are granted by their deities. While the rules allow flexibility, experienced Dungeon …
…
continue reading

1
AD&D - Wishes, Alter Reality Spells and Attributes..
9:08
9:08
Play Later
Play Later
Lists
Like
Liked
9:08Players often use wishes or alter reality spells to boost their character’s ability scores. However, to prevent characters from easily achieving high scores (like multiple 18s), it’s suggested that once an ability score reaches 16, wishes only increase it by 1/10th of a point. Thus, raising a score from 16 to 17 requires 10 wishes. Magical books or…
…
continue reading

1
AD&D - Advice on Making Taverns a little more interesting..
11:02
11:02
Play Later
Play Later
Lists
Like
Liked
11:02Today's podcast, I got an facebook message on my page from John P, asking about how to make Taverns a little less boring. Each tavern should have a unique style, distinct food, and interesting NPCs to create memorable experiences for players. Highlights: Style of the Place: Unique ambiance and decor. Food Offerings: Distinctive dishes or "house spe…
…
continue reading
The “Charm of Protection from Theft” is a protective charm written on yellow or red paper that reduces stealth success by 20% for intruders. It must be displayed on the door lintel and inflicts damage on removal by non-owners. The “Diamond Mace” is a magical item that discharges a powerful lightning bolt but has limited charges and can be sold for …
…
continue reading

1
AD&D - Let's talk Honor Mechanics from OA
15:44
15:44
Play Later
Play Later
Lists
Like
Liked
15:44Honor is paramount for a character, reflecting their worth, dependability, and family reputation. Honor can be earned or lost through actions, impacting a character’s social standing, respect, and influence. Unlike traditional notions of good and evil, honor measures deeds accomplished regardless of morality. Characters must carefully track their h…
…
continue reading

1
AD&D - Cursed Items and Identifying them...
10:31
10:31
Play Later
Play Later
Lists
Like
Liked
10:31Today's podcast topic comes from LeroyD20 on X, he suggested a discussion about cursed items. Cursed items. The bane of adventurers everywhere and the mischievous delight of dungeon masters. You know the drill—our plucky hero picks up a shiny new sword, only to find out it’s not so much “Sword of Slaying” as it is “Blade of Bondage.” But what makes…
…
continue reading
Today's podcast is all about the Rod of Smiting. I wanted to discuss this Magical item, because I've seen some confusion surrounding it in regards to how its used and where it falls under for using it. The Rod of Smiting is a +3 magic weapon that deals 4-11 damage (d8 + 3) to most enemies and has special effects against golems and outer plane creat…
…
continue reading
The Cloak of Guarding is a gray woolen garment that becomes rigid upon impact, deflecting non-magical missiles and reducing damage from physical attacks. It withstands pressure until it absorbs 25 hit points of damage, after which it disintegrates. However, it offers no protection against heat, cold, or electrical attacks. It has a value of 1500 ex…
…
continue reading

1
AD&D - Designing For Unique Wilderness Encounters
8:41
8:41
Play Later
Play Later
Lists
Like
Liked
8:41The article "Designing for Unique Wilderness Encounters" provides Dungeon Masters with tables and instructions to generate unique terrains and features for wilderness encounters. It focuses on integrating environmental diversity into gameplay by considering terrain types, grades, slopes, and features like streams, ponds, and vegetation. The goal is…
…
continue reading
An interesting magical item from the AD&D Comic book 1989, issue 2. Highlights 🔮 Lockstone Description: A magical device resembling a crystalline or metallic orb or egg, believed to originate from the outer planes. 🕒 Timed Functionality: Lockstones are set to release one or more spells when specific conditions are met. 🧙♂️ Programming: Can only be…
…
continue reading
Solstice Fang is a powerful +2 longsword forged from rare silvery metal, designed specifically to combat undead creatures, particularly vampires. Crafted by the Order of the Dawn during a solar eclipse, it features magical properties that enhance its effectiveness against the undead. However, wielding it comes with a curse, causing the user to expe…
…
continue reading
The Wand of Enemy Detection is an underappreciated magic item in AD&D, useful for detecting hostile intent and enhancing gameplay strategies. Highlights 🪄 Useful Item: The wand detects hostile creatures, including invisible or disguised enemies. 🚪 Closed Door Detection: Players can use the wand to check for threats behind closed doors. 🎭 Hostility …
…
continue reading

1
AD&D - The Thorn Curse in your campaign..
12:08
12:08
Play Later
Play Later
Lists
Like
Liked
12:08On today's podcast, I decided to explore the Thorn Curse from the Halloween movies and how it could be used in your campaign. In the isolated village of Thornbrook, strange deaths and ominous signs lead players to investigate a dark curse tied to the Thorn Mark, which forces one family member to sacrifice kin for the village’s survival. As the play…
…
continue reading

1
AD&D - Gary Gygax did not play as written & Blindheim Creature
10:34
10:34
Play Later
Play Later
Lists
Like
Liked
10:34Today's podcast talks about something that is trending on X about how Gary Gygax stated about how to play AD&D and Batman Tim wanted a wacky creature talked about today! Highlights 📖 Blindheim is featured from the Fiend Folio, a 1981 UK monster compilation. 🐸 Described as a yellow frog-like humanoid with blinding eyes. 🌟 Its blinding stare can inca…
…
continue reading

1
AD&D - Detecting Alignment, Its not as cut and dry as you think.
11:13
11:13
Play Later
Play Later
Lists
Like
Liked
11:13In today's episode, I go over the rules for detect good and/or evil as listed in the Dungeon Masters guide. This gives us a little more then what's listed in the players handbook under the Paladin ability "Detect Evil". It tells us that only "Know Alignment" can truly determine a person's alignment. The detection of good and evil in characters reli…
…
continue reading