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Retro Time // A Software Podcast

Derek Seibert & Jeremy Miller

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The Retro Time Podcast is all about retrospectives. Join your hosts, Derek Seibert and Jeremy Miller, as they talk about software — from product design to software development to the soft skills you need to make it in the industry. Using their long careers to kick off the conversation, they’ll drop a few nuggets of wisdom each episode… 96.7% guaranteed.
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No one likes one-play toilet paper. Yet it’s everywhere. It’s in just about every public or institutional toilet across the world. This begs the question, if no one likes one-play toilet paper, why is it everywhere? Well, I think it’s simple. The people who pay for the toilet paper aren’t the ones who have to use it. And it’s not too unlike enterpr…
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What happens when the quest for the perfect design goes too far? Today, we’re stepping away from our usual interviews and discussions to bring you a special Halloween treat. This is the story of Ethan. A talented UX designer so committed to creating the perfect prototype that he becomes consumed by it—so much so that he loses himself in his work… N…
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Sit right back and you’ll hear a tale. A tale of a woman who isn’t quite careful about what she does with her personal information while browsing the internet. Do you think you’re safe online? Do you pay close attention to the websites you visit? Unscrupulous UX designers might use some dirty tactics to trick you into doing their evil bidding. Don’…
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Lots of folks have ended up in the position of being at a higher level than they maybe should be. This sounds like a blessing, but it could quickly turn into a curse when you decide to move to a new job where you may be viewed as less experienced than other people at your level. Overlevelling can happen for several reasons. It’s possible your curre…
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AI isn’t coming. AI is here. There are two types of people in this world. Those who are chomping at the bit to embrace AI tools like ChatGPT, and those who are terrified the end is nigh. Let’s face it, AI is pretty incredible. But it’s also kind of dumb right now. We’re not quite to the point of dealing with Skynet and Terminator-style robots looki…
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Most software teams don’t realize the power they have over our everyday lives. With the proliferation of smart technology and connected networks, when product teams miss seemingly little software bugs, the consequences can be astounding. Where does the software industry start to draw the line between innocent oversight and criminal negligence? Will…
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You may have never heard of “The Network Effect” but you most certainly have experienced it. If you’ve used social media, watched TV, or subscribed to a streaming service like Spotify, or Netflix, you’ve been a part of the network effect. Even if you didn’t realize it. The Network Effect is when a system brings value to users because of the number …
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Every once in a while, a great team will fall into an alternate universe. One where things don’t go according to plan. Where things could have gone right if only someone made a different decision. It might look a lot like the universe you’re used to, but it just doesn’t feel quite right. The multiverse is often described as different bubbles. If yo…
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Who the software teams serve is a great question and often gets conflicting answers, depending on who you ask. This week, Derek and Jeremy discuss this question and dive into some deeper questions about why the software team exists in the first place. What is the point of “the product”? Why do we even have a job in the first place? Check out this w…
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Making decisions is hard. What’s harder is documenting those decisions. What’s often impossible is trying to figure out why a decision was made years before you joined the team. And all too often that decision lingers for a very, very, very long time. This week Derek and Jeremy discuss decisions, their long-term impact, and what happens when those …
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How well do you know the people in your organization? Can you name 5 or 10 people outside of your team? Do you know what they do or why they are assigned to various roles? Do you know how it impacts you? The post 69. Don’t Stop Networking After You Land the Job appeared first on Retro Time.By Derek Seibert & Jeremy Miller
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This week, our heroes dig into the interview archives to present the legendary "Uncle Bob," Martin. We learn about the history of the Agile Manifesto and if any parts were written in a hot tub. The post From the Archive: A Brief History of the Agile Manifesto with Uncle Bob Martin appeared first on Retro Time.…
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This week, our heros talk with Neil Thompson author and host of Teach the Geek. Neil gives advice on how to be a better public speaker, and offers some tips on things to do to avoid becoming a sweaty mess. The post 67. Teach the Geek To Speak With Neil Thompson appeared first on Retro Time.By Derek Seibert & Jeremy Miller
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This week, our heroes dig into the interview archives to present Tom Greever, author of "Articulating Design Decisions." They'll talk about working with stakeholders and reveal how O'Reily picks cover animals. The post From the Archives: Tom Greever, Author of Articulating Design Decisions appeared first on Retro Time.…
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This week our heroes discuss the five phases of a teams development from forming all the way until the bitter end. These stages are normal and most every team goes through them. The post 64. Formin’ Stormin’ Normin’ Performin’ Mournin’ Dawlin’ appeared first on Retro Time.By Derek Seibert & Jeremy Miller
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This week our heroes discuss their experience working for large and small organizations, and they offer some insights into potential pitfalls that your team may be able to avoid as you scale. The post 60. It’s Not the Size of the Team, It’s How You Use It appeared first on Retro Time.By Derek Seibert & Jeremy Miller
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This week our heroes discuss waiting until final production release to validate your hard work, or treating your users like lab rats. There are lots of opportunities to validate before releasing it to everyone. The post 56. Don’t Treat Your Users Like Lab Rats appeared first on Retro Time.By Derek Seibert & Jeremy Miller
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Every once in a while, our heroes need a break from talking about software. This week Derek reviews Weezer's newest EP, SZNZ: Spring live on the air. **Spoiler alert** it's still no Pinkerton. The post RetroByte: Derek Reviews SZNZ: Spring, and It’s Still No Pinkerton appeared first on Retro Time.By Derek Seibert & Jeremy Miller
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This week, our heroes interview Trevor Alexander about his new book, "An Ugly Design Career." Trevor argues your opportunities should come from your network, not endless interviews and portfolio revamps The post 54. An Ugly Design Career with Trevor Alexander appeared first on Retro Time.By Derek Seibert & Jeremy Miller
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This week our heroes chat with Doc Norton, consultant, author, and speaker, about life before Agile, team culture, the state of agile today, how he really feels about best practices, and kiddie pools. The post 53. Great Scott!!! An interview with Doc Norton appeared first on Retro Time.By Derek Seibert & Jeremy Miller
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6327853585 do you know what time it is? 6327853585 that is who this is for. 6327853585 that is who we're singing to. 6327853585 you might be anonymous but you know who you are. You can't hide forever. The post Review Jam: 6327853585, that’s who this is for appeared first on Retro Time.By Derek Seibert & Jeremy Miller
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This week, our heroes reflect on learning anxiety and what might keep us from learning something new. How might we avoid focusing on all the things we don't know and just start our learning journey? The post 51. Володимир Путін гігантський хуй. Слава Україні! or How to Get Over Learning Anxiety appeared first on Retro Time.…
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This week our heroes talk with Tyler Hawkins, Sr Software Engineer at Adobe and popular author, about some lessons learned from being a tech lead and common pitfalls to avoid if you're new to the role. The post 50. Lessons From a Tech Lead with Tyler Hawkins appeared first on Retro Time.By Derek Seibert & Jeremy Miller
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