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Remap Radio is a new podcast from the creators of the long-running video game podcast Waypoint Radio. Join Rob Zacny, Ricardo Contreras, Patrick Klepek, and their friends and colleagues as they set off on a new adventure that has them obsessing over the video game Dragon’s Dogma nearly as much as they question the nature of capitalism.
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Patrick sits down to chat with Jordi de Paco of Deconstructeam about his path through the games industry, creating games at a small scale, and finding ways to create without overworking. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.…
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Who’s the puzzle master now? It feels like it might be the people in the accounting department, after hearing about Square Enix going multiplatform and Xbox sales slumping. Patrick, Cado, Rob, and Janet break down the week’s news, alongside in-depth discussions of Animal Well, finally finishing Final Fantasy VII: Rebirth, the surprising response to…
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Rob has a chat with Xalavier Nelson Jr. as a part of Ludonarracon! They discuss the difficulties of writing stories for games, how narrative can be transformed by mechanics, and the art of writing NPC barks. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.…
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The biggest news of the week, obviously, is Sony’s fight to add PSN to Helldi…no, wait, it’s actually Nintendo confirming the next Swi…huh, no, it’s Microsoft shutting down Tango Gameworks and creating a (new) existential crisis for the Xbox brand. Phew. But Patrick, Rob, Janet, and Cado are here to unpack it all, including thoughts on Indika, Mano…
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Recently, Patrick journeyed into his own backyard to pay a visit to the Chicago-based Stern Pinball, creators of the upcoming John Wick pinball game. Besides playing John Wick, Patrick had a chance to spend time talking with Stern Pinball lead software engineer Tim Sexton about what it means to make pinball games in the modern age, the ongoing evol…
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What to make of Square Enix canceling $140.8 million of in-development games? How exactly is (or isn’t) Microsoft going to capitalize on Fallout-mania? Remember when Razer tried to sell people a bogus RGB-filled N95 gamer mask? All this and more on Remap Radio, as Patrick, Janet, Rob, and Cado break down the news, plus thoughts on Pools (a spooky v…
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Hope springs eternal at Remap Sports HQ, with the one-two punch of QB Caleb Williams and WR Rome Odunze providing Rob and Patrick with a sense of optimism about the future. Please do not remind us of this conversation a year from now. Elsewhere, we discuss the shifting winds on the public financing billionaire toys like sports stadiums, the wild NB…
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We start by digging into the shockingly hopeful news that the FTC has declared non-competes illegal, before trying to make sense of Embracer splitting itself into pieces. Elsewhere, Patrick and Janet have been playing—and trying to make sense of—Tales of Kenzera: Zau, a new Metroidvania centered on grief. Rob, meanwhile, just keeps playing Balatro,…
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It’s time to pour one out for our friend and colleague Austin Walker, whose own game studio recently joined the ongoing wave of layoffs in the video game industry. Patrick, Janet, Cado, and Rob unpack the strangeness of this particular layoff and why people responded so sharply to it, before taking a deep breath and talking about the recent Nintend…
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Recently, Remap has been watching a lot of Godzilla. To better understand him, Rob and Patrick are joined by Sean Konrad, visual effects supervisor on the recent Apple TV+ show Monarch: Legacy of Monsters, to talk about the state of the visual effects industry, what it means to scale a creature like Godzilla, and much more. Konrad was an artist on …
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Dead Space was cool, right? Who wouldn’t want Dead Space 2? Rob, Patrick, Janet, and Cado react to the game of telephone about if/when Dead Space 2 was ever in development, before reacting to Destiny’s big announcements and some cool indie news, like Prince of Persia: The Rogue. Elsewhere, Janet and Patrick have been playing Botany Manor, and, of c…
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Jacob Geller joins Rob, Patrick, and Janet to discuss Microsoft's new "new AI assistant" and how we expect AI to be deployed to make everyday experiences easier and definitely less frustrating. Plus, Jacob's publishing a book with Lost in Cult, and we talk about the two Stellar Blades: the one that's being treated as a reactionary victory, and the …
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It’s time to celebrate a great achievement: Dragon’s Dogma 2 has become discourse. Patrick, Janet, Rob, and Cado return from afar—GDC, PAX East, and even Disneyland—to discuss the latest details on Ken Levine’s Not BioShock Game, Judas, and what’s happening over at Sega with Relic, union contracts, and more. We also chat about the games we played a…
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Duncan Fyfe has written a review of Jordan Mechner's family memoir, Replay. It's a terrific piece, but also one that adds a lot of background detail on Mechner's career as a game designer. In this wide-ranging discussion, Rob and Duncan discuss Duncan's article, and their own understanding and regard for Mechner's work. See Privacy Policy at https:…
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Rob and Cado sit down for a quick episode before PAX and end up shooting the breeze for over two hours about Musk's embrace of the absurd Sweetbaby witch hunt, layoffs at IGN and the challenges of unionizing in the face of a declining media ecosystem, Ron Howard's classic journalism adventure The Paper and what it means to have institutional capaci…
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In-between a surprisingly lengthy aside on Best Buy’s Geek Squad, the Remap Radio crew discusses Insomniac’s abandoned multiplayer Spider-Man game, Warner Bros. coldly erasing Adult Swim games from Steam, the formation of a huge new games union, and more. Elsewhere, while Patrick remains parked in mini-game city in Final Fantasy VII: Rebirth, he ha…
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If you’re unaware of the Sweet Baby Inc. “controversy” that’s stirred online, bless you. But Gamergate wasn’t all that long ago, prompting Patrick, Janet, Rob, and Cado to mull the latest attempt by gamers to invent a boogeyman over their own insecurities. We also chat about Nintendo suing Yuzu into the ground, wonder if Final Fantasy VII: Rebirth’…
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It’s another week of layoffs, this time at Electronic Arts, PlayStation, Supermassive, and Deck Nine. Sadly, there will probably be more by the time this podcast is edited and released. Is this all part of a great realignment in video games? Where does the industry go from here? Patrick and Janet, at least, are continuing to have a great time in Fi…
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Amidst rumors of Xbox winding down discs and the increasingly shaky future of physical media everywhere, Patrick sits down with Jon Smith, head of retail at Limited Run Games. If you’ve bought a collector’s edition of an old game lately, there’s a decent chance Limited Run Games made it. Patrick and Jon chat about how Limited Run Games has scaled u…
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Nintendo (Partner) Direct! Elden Ring DLC! Helldivers 2 queue campers! This episode of Remap Radio has it all, with Rob, Janet, Patrick, and Cado working through their feelings on this week’s many announcements, alongside spicy speculation about Nintendo’s next console. Elsewhere, Patrick and Janet have spent dozens of hours in Final Fantasy VII: R…
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Rob and Patrick welcome Giant Bomb’s Jeff Grubb to the podcast a few weeks after Grubb’s beloved Detroit Lions collapsed against the San Francisco 49ers. The group works through Grubb’s history with the Lions, what it’s like to root for a team worse than the Bears, and wonder what the heck the rest of the league is supposed to do while Patrick Maho…
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Are you ready to spread some freedom, son? The Remap crew is, with Patrick, Janet, Rob, and Cado dropping into their individual hellpods to discuss, of course, Helldivers 2, alongside the increasingly murky futures of both PlayStation and Xbox. We also share early thoughts on Banishers: Ghosts of New Eden, and whether Don’t Nod has pulled off anoth…
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The gang considers their upcoming demobilization from service in the console wars as they reckon with rumors that Xbox will be ditching console exclusivity in the future and bringing major titles like Starfield and Indiana Jones to the PlayStation. Patrick and Janet have been playing loads of Suicide Squad: Kill the Justice League. Finally, Patrick…
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We begin where we always do: talking about the latest drama in F1. Unexpected, right? Wow! Anyway, we also found time to discuss our reactions to PlayStation’s State of Play showcase, make sense of the latest layoff news from several companies, mope about the cancellation of an unannounced Deus Ex game, and more. We also dig into Prince of Persia: …
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What happens when a game you’ve spent the last five years making doesn’t take off? Immortals of Avenum, last year’s magic-infused shooter with elements of Call of Duty and Doom, was hardly a hit. It was the opposite. Remap liked it, but most people didn’t play it. The developer behind Immortals of Aveum, Ascendant Studios, was soon hit with layoffs…
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