An Actual Play Podcast for Warhammer Fantasy Roleplay, playing both 4th Edition online via FoundryVTT (the Ubersreik Adventures) and our physical game in 2nd Edition (the Thousand Thrones campaign). The Ubersreik Adventures: Ubersreik ’s streets run red with the blood of Reikland. Corpses of good, stout-hearted folk hang from the walls. Our heroes must navigate this powder-keg melting pot. The Thousand Thrones: In a dark bloody age of daemons and of sorcery a new champion must be found. Will ...
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This is a short teaser for my current Warhammer Fantasy Roleplay 4th Edition campaign, The Enemy Within: Shadows Over Averheim. Surely you mean Shadows Over Bogenhafen you mad fool? The Enemy Within is a classic Warhammer Fantasy Roleplay campaign. Actually there's two of them, and we don't want a case of Mistaken Identity here! The original classi…
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Heart of Glass Part 1 - A Death in the Watch
1:43:55
1:43:55
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Freshly liberated from Spittlefeld our heroes are recruited into a game of intrigue, seemingly tasked with investigating a murder without any reasonable chance of success. Will they succeed, or is a fast boat to Tilea their best option?
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Slaughter in Spittlefeld Part 3 - The Only Way Is Down!
1:48:24
1:48:24
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Having retrieved the doctor's journal the Ubersreik trio descend into the maze-like lower levels of Spittlefeld to seek their quarry. Will the promise of treasure sway our heroes in their search for the architect of their imprisonment?
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Slaughter in Spittlefeld Part 2 - Locked Inside Together
1:18:13
1:18:13
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Betrayed by Sergeant Rudi Klumpenklug, the Ubersreik trio are sealed in the plague-addled tenement of Spittlefeld with some of the more colourful characters in Ubersreik. Can they navigate the animosities between a pair dwarf brothers and an elven hermit? Apologies to the good people of Glasgow.
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Slaughter in Spittlefeld Part 1 - Rudi's Revenge
1:04:17
1:04:17
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They had completed their mission, and earned release from the Ubersreik Watch. Or so they thought. Now their commanding officer, Rudi Klumpenklug has learned about their efforts to get free of his grip and is not happy. He sets them on a triple patrol, reminding them that it is an offence for any watchman to fall asleep on patrol. Is this the exten…
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Making the Rounds Part 5 - The Warden and the Prisoner
1:56:18
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The trio must escort a condemned prisoner to his execution at Morr's Field. Is there more to this? Can their employer guarantee they will be released from the Watch?
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Making the Rounds Part 4 - A Secure Deal
2:07:12
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A panicked merchant recruits the Ubersreik Trio to look into a shady deal in the Dawihafen. Rudi continues to make their life difficult.
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Making the Rounds Part 3 - Terror in the Teufel
2:10:38
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Disappearances run rife amongst the docks of Ubersreik, and only Marina seems to be interested in investigating these initially. Their search will take the Ubersreik Trio beneath the dwarven bridge that spans the Teufel.
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Making the Rounds Part 2 - Learning the Ropes
1:57:59
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Pressed into service with the Ubersreik Watch, our three heroes each react differently to their new duties.
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Making the Rounds Part 1 - Law and Order
2:10:25
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The Ubersreik Trio are back in town, shopping for cloaks and weapons in the Marktplatz. Under the shadow of Magnus the Pious's watchful gaze the trio will face their first brush with the new law in Ubersreik. Will a sinister force high in society frame our heroes for a crime they did not commit, or will they be framed for a crime they actually did …
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Eye for An Eye Part 4 - The Eyes Have It!
2:15:31
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Defeated, disconsolate and threatened by cultists within and beastmen outside the walls, will the inhabitants of Grunewald Lodge rally against these threats, or will the lodge be ravaged to the ground by the claws of Chaos? This is a 4th Edition conversion of the 3rd Edition introductory module, An Eye for An Eye. You can download our conversion he…
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Eye for An Eye Part 3 - Secrets & Eyes
2:38:00
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The group, reeling from their discovery, navigate the Grunewald Lodge, unsure of who to trust. After a fateful meal the group find their mettle and faith tested to an extreme.This is a 4th Edition conversion of the 3rd Edition introductory module, An Eye for An Eye. You can download our conversion here. You can also download our Eye for an Eye Foun…
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Eye for An Eye Part 2 - Welcome to Grunewald
1:06:50
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The group investigate the surly withdrawn servants of Grunewald Lodge, before making a horrifying discovery that threatens to shrivel their very souls. This is a 4th Edition conversion of the 3rd Edition introductory module, An Eye for An Eye. You can download our conversion here. You can also download our Eye for an Eye Foundry module for WFRP 4e.…
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This is the theme from the Ubersreik Adventures. There's also a video available. Just the thing to get players in the mood for a 4E campaign!
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Eye for An Eye Part 1 - A Warm Welcome
1:08:32
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Ubersreik’s streets run red with the blood of Reikland. Corpses of good, stout-hearted folk hang from the walls for no crime but obedience to their liege-lords. to Morr’s Realm. None can understand why Altdorf State Soldiers arrived to remove Graf Sigismund von Jungfreud from power. What could cause the Emperor to do this? An investigator, a former…
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In this final part of their explorations of the Crusade of the Child things start bad as the group have a corpse to dispose of, Barbossa finds himself in even greater mortal peril and the group finally think they know who their nemesis is. But will they stop his plan in time?
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All is not safe in the Crusade of the Child, and our trio's investigation will take them from the highest to the very lowest. When Barbossa is given a unique opportunity to uncover the truth it falls to Guillame to act as Cyrano de Bergerac. Content Warning: Some relatively adult themes in this episode. And one exasperated GM.…
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After weeks of searching the Company of the Tattered Cloak finally reached the Crusade of the Child. Having met the child, Karl, will their lives ever be the same again? Sir Guillame struggles with the wounds he was dealt by the vampire Mad Orlock. He meets a new and unlikely ally. Barbossa quests for his master's grimoire with varying degrees of s…
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The group finally reach the Crusade of the Child, but must navigate a labyrinthine plethora of disease, decay, religious fundamentalism, bigotry, politics and even more abominable aspects of life in the Old World.
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When we left the Company of the Tattered Cloak, an age ago, they were facing down a great beastman champion in the abandoned Reaper's Bounty. Now combat will be joined. Barbossa suffers at the hands of a recurring and this time bone-cracking nemesis. Guillame makes the ultimate sacrifice that a Bretonnian Knight can make. Will the Company finally c…
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Having sought sanctuary from the deprivation of the Drakwald within the walls of the Reaper's Bounty our companions three are surprised to discover everyone has seemingly left the inn deserted. Or perhaps not as deserted as they might have liked... Learn why Elise prefers the woods over civilisation. Marvel at Sir Guillame's battle-hardened nerves.…
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Reeling from the previous night's events the people of Pfeifeldorf resolve to investigate where their ghoulish attackers came from. The Company of the Tattered Cloak join forces with the Blausblut and strike forth to Pfeifeldorf's hinterlands in search of answers. Instead they find madness, disease and corruption that seeks to turn the very land ag…
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A showdown occurs with on one side the companions, their new allies in the Blauesblut and on the other the foul Hollenbach and his summonings. Will the arrival of a third party complicate things? Will the vile Lennhart von Speier be saved, despite his many sins? What of those of his brother?
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Investigations continue in Pfeifeldorf as our heroes face corruption, snobbery, buffoonery and worse in their quest to find and rescue Gertie the Chicken. Allies are found in unexpected places, and for some the weight of their guilty conscience is too much. They discover that while talk is cheep, fowl corruption goes all the way to the top of Pfeif…
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The Companions of the Tattered Cloak leave Marienburg and wind their way along the banks of the River Reik towards the village of Pfeifeldorf, to carry out Lady Selena Reiva's errand and to pursue the Crusade of the Child. Under the eaves of the Drakwald they encounter danger and must fight for their lives.…
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The investigation in Marienburg draws to a close as our heroes face the remnants of the Three Moons Cult in the sewers and make sense of all the clues they have found so far about the Crusade of the Child.
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The companions explore Marienburg's forlorn shanty, the Doodkanal, in search of the wayward Jurgen Baer. Their search takes them from the seedy taverns and dens to the submerged sewers of the port city. Sir Guillame rescues his first damsel but reality proves underwhelming, Elise makes a truly shocking discovery. Barbossa finally overcomes his fasc…
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Bloodied, but not defeated, by their ordeal in the Swamp Temple the three companions return to the City of Marienburg to find events have moved on since they left. Deranged Sisters of Shallya, avaricious librarians and loud, obnoxious landladies are among the dangers that the company must face as they attempt to make sense of the artifacts they rec…
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The companions have traveled into the depths of the Cursed Marshes in search of the truth about Karl, the child believed to be Sigmar Reborn. They must contend with cultists, mysterious pools and terrible handwriting. This episode is accompanied by a few extra handouts enhance the original scenario:- The Crusade Pamphlet - excerpts of this pamphlet…
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Arriving in Marienburg after the sinking of the Gilded Drake huntress Elise and wizard Barbossa find the city reeling from the actions of a boy who may be Sigmar Reborn. They join Bretonnian Knight Errant Sir Guillame de Bordeleaux in investigating a crusade that have formed around the boy, an investigation which will take them from the slums of Ma…
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A higher quality download of the Storm of Chaos overview at the start of Episode 1.
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The Maiden Voyage of the Gilded Drake
4:41:16
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On a ship fleeing the scorched earth of the Empire's northern lands, bound for the Free City of Marienburg, five disparate individuals find themselves involved in intrigue and adventure. Who is the mysterious passenger in Cabin One? What is the story of the ancient egg and its talkative keeper? Why is the heir of the Sausage King of Marienburg mana…
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