ENnie-Nominated Cannibal Halfling Gaming invades the airwaves to talk about tabletop roleplaying games!
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https://cannibalhalflinggaming.com/wp-content/uploads/2024/04/now-playing-cowboy-bebop-trifecta-tango-part-1.mp3 I think it’s time we blow this scene. Get everybody and the stuff together… On a ship named Progressive, three bounty hunters down on their luck jump at the chance to score big at the House of Dice casino, in orbit over the Jovian moon E…
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Cannibal Halfling Radio Episode 22 – Now Playing: DIE Pt 3
1:05:28
1:05:28
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https://cannibalhalflinggaming.com/wp-content/uploads/2023/04/chr22.mp3 Four friends who drifted apart came back to play a game together for old times’ sake, only to find themselves becoming their characters. Jay the gamemaster has vanished, leaving Fitz, Evelyn, and Max wondering exactly what is going on. When they track Jay down will the game con…
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Cannibal Halfling Radio Episode 21 – Now Playing: DIE Pt 2
1:00:19
1:00:19
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https://cannibalhalflinggaming.com/wp-content/uploads/2023/03/chr21.mp3 Last time, we learned about the lives of Jay, Fitz, Evelyn, and Max – who they were in high school, the gaming group they formed together, how their lives didn’t exactly go according to plan since. As the gamemaster kicks things off the players find themselves wondering: what t…
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Cannibal Halfling Radio Episode 20 – Now Playing: DIE Pt 1
1:21:50
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https://cannibalhalflinggaming.com/wp-content/uploads/2023/02/chr20ep1-1.mp3 Jay, Fitz, Max, and Evelyn gather together for their high school reunion, and to revisit the tabletop roleplaying game that they played together so many years ago. There’s going to be quite a bit more emotional bleed than they expected… but first, who are they? What are th…
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Cannibal Halfling Radio Episode 19: In-game Incentives
1:23:42
1:23:42
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https://cannibalhalflinggaming.com/wp-content/uploads/2023/01/chr19.mp3 How do you encourage players to engage with the game? How do you bribe, er, guide them into certain habits? How can the players do the same for the GM? Where do designers fit in all of this? Aki, Aaron, and Seamus are plenty incentivized to figure it out! What We Talk About & F…
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Cannibal Halfling Radio Episode 18: Master Rules
1:05:26
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https://cannibalhalflinggaming.com/wp-content/uploads/2022/09/chr18.mp3 The game master rules, but what rules them? How do many games leave the one running the game out in the cold, what kind of rules do other games assign to them, and what is gained in the process? Seamus and Aaron try to figure it out! What We Talk About & Further Reading: Lookin…
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Cannibal Halfling Radio Episode 17: Looking For Players
1:18:17
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https://cannibalhalflinggaming.com/wp-content/uploads/2022/01/chr17.mp3 Aaron, Geni, and Seamus take on the task of getting new players into the hobby – recruitment methods, mechanical choices, potential pitfalls, and what actually makes someone stick around in the first place. Further Reading: This Discord Has Ghosts In It, Playing At The World, L…
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Cannibal Halfling Radio Episode 16: Going Independent
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https://cannibalhalflinggaming.com/wp-content/uploads/2021/12/chrep16.mp3 Where is the line between traditional and indie games, and what does it mean? Who is running the show in a game that has no master? How can you make your storytelling a solo affair? How can you find the indie game that’s right for you? Aaron and Seamus are Going Independent a…
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Cannibal Halfling Radio Episode 15: Beginning Basics
1:19:30
1:19:30
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https://cannibalhalflinggaming.com/wp-content/uploads/2021/06/chrep15.mp3 Seamus and Aaron talk about getting your tabletop roleplaying game started – how to gather up a group of eager players, how to set things up, and how to kick them off, followed by a trip to the local starting tavern to see what all the fuss is about. Things We Talk About Hero…
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Cannibal Halfling Radio Episode 14: Setting A Dispute
1:11:20
1:11:20
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https://cannibalhalflinggaming.com/wp-content/uploads/2021/05/chr14.mp3 Seamus and Aaron talk about settings for your roleplaying game: making a setting functional vs. ‘worldbuilding’, playing in settings with canon and ones written for games in the first place, and what a setting of your own creation will need – and what it can do for you. Things …
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