Designing for Virtual Reality. Oral history podcast featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. Learn about the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR.
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Dive into what you need to get started for developing VR experiences through inspiring conversations with industry leaders, developers and creators who are on the cutting edge of immersive technology, building the future of spatial computing. Our spotlight series featuring immersive artists and developers is sponsored by Meta.
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#1403: A Tour through the Indie Artist Scene and Collectives on VRChat with BabyBonito
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BabyBonito is an artist, avatar creator and worldbuilder within VRChat who participant different VRChat communities including a creative collective in VR called GlitchesVR, which has a substack that covers the latest in virtual culture. As a classically trained artist Bonito first got into VR through the process of creating her own avatars, which h…
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#1402: Using VR to Pursue a Career in Filmmaking & Overcome Social Anxiety with Ariel Emerald
1:53:48
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Ariel Emerald is a VR filmmaker who has had a short film titled Ulterior Motives and music video screen titled Like Crazy at Raindance Immersive for the past two years. Before getting into social VR, she suffered from social anxiety and isolation, and didn't have the resources to pursue a career in film. But getting into virtual reality via VRChat …
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#1401: TFMJonny’s Journey from Singing in VR to VTuber Navigating the Content Creation Ecosystem
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TFMJonny is a full-time VTuber content creator with more than a million subscribers on YouTube and TikTok, but also does Twtich livestreams, releases music on Spotify, and has a background in acting, voices acting, and improv (more links are here on his Linktree). It's a journey that started with live singing within The Great Pug in VRChat, and the…
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#1400: Becoming Starheart: A VTuber’s Creative Journey in Finding Her Authentic Voice & Identity in VRChat
1:11:17
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Starheart is a Musician, Composer, Filmmaker, and VTuber who has been doing live performances in VR over the past couple of years. She started making music videos on Halloween of 2022, and realized that she needed a persistent avatar. VR had already been creating a safe space for her to anonymously experiment with and discover her identity as a tra…
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#1399: Cosm Opens Front-Facing Dome Venue with Capacity of 1500 in Los Angeles
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Cosm is a front-facing, 180-degree, 87-foot diameter, 8K+ LED dome screen that can seat up to 1500 people. Their first location is opening in Los Angeles this weekend showing UFC 303, which is produced by their Cosm Immersive division (formerly LiveLikeVR) focusing on live sporting events, music, entertainment. They also have a Cosm Studios divisio…
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#1398: Ru’s Journey from Hospice Nurse to DJ, Artist, & Kaleidosky Event Producer in VRChat
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Ru is a transgender woman who works as a hospice nurse in Ohio, and since 2018 has been involved as an immersive artists, virtual DJ, and event producer holding weekly events in her psychedelic space called Kaleidosky, which is nominated for Best Music Experience for Raindance Immersive 2024. I had a chance to get a tour of her Kaleidosky 3.0 event…
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#1397: The Troll Project Aims to Create Community-Based Interventions for Trolling & Record Ethnographic Interviews
1:07:38
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The Troll Project was created by Ruth Diaz, who has a doctorate in clinical psychology and focuses on XR community design, in order to explore the root causes of trolling, but also tackling the issue head on within social VR spaces with some community-driven solutions that she has experimented with. She's recorded a number of ethnographic interview…
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#8th Wall Releases Web-Based Game Engine “Niantic Studio” to Render WebXR Experiences
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Today Niantic's 8th Wall is announcing Niantic Studio, which is "a new visual interface for Niantic 8th Wall developers that offers an entirely new way to build immersive 3D and XR experiences." It's essentially a web-based game engine using three.js that can render WebXR experiences and starts to integrate a few of Niantic's Lightship APIs, but wi…
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#1395: Apple Vision Pro as Screen Replacement Power User Brad Lynch on Overlays & Multi-App XR
1:20:13
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YouTuber Brad Lynch (aka SadlyItsBradley) has completely replaced all of his computer screens with an Apple Vision Pro, even going as far as getting a headless Mac Book Pro that does not even have a screen. He's been using the Apple Vision Pro for around 8 hours a day since launch, and I wanted to get a sense of how he's been using it. It turns out…
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#1394: Discussion about VRChat Layoffs & Paths to Profitability with Four Community Members
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On June 12, 2024, VRChat announced they were laying off 30% of their staff, and they posted a letter to all employees sent from CEO Graham Gaylor that said, "We’re reducing the size of our team by around 30% and saying goodbye to many talented team members in the process. This is the hardest change we’ve had to make at VRChat, and Jesse and I take …
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#1393: Overview of Raindance Immersive 2024 Selection Featuring Social VR Indie Artists & Virtual Culture
1:29:11
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Raindance Immersive 2024 opened last weekend in VRChat, and will run for the next four weekends featuring the latest innovations of virtual culture with 77% of experiences happening on social VR platforms and 69% that feature VRChat. I spoke at length with co-curators Mária Rakušanová and Joe Hunting about each of the 36 experiences that span nine …
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#1392: The Story Behind Tribeca Immersive’s Pivot Towards Immersive Art with Curator Ana Brzezińska
1:25:16
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Curator Ana Brzezińska announced the Tribeca Immersive 2024 line-up on May 23, 2024 mentioning that "this year we are not presenting any VR/AR experiences," but rather that they're pivoting this year to featuring eight immersive art pieces by six different artists being shown at Mērcer Labs: Museum of Art and Technology, which first opened to the N…
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#1391: ILM Immersive’s “What If…?” Marvel Experience Forges a New Genre of Immersive Storytelling blending 3D Movie Cinematics with First-Person Embodiment
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ILM Immersive & Marvel Studios is releasing What If...?: An Immersive Story exclusively on Apple Vision Pro tomorrow, and I had a chance to take an early look and speak with producer and executive producer Shereif Fattouh as well as technical art director Indira Guerrieri about the process of creating this experience. It's mostly an immersive story…
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#1390: First Edition of Cannes Film Festival Immersive Competition with Elie Lavasseur
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The 77th edition of the Cannes Film Festival is featuring an inaugural Immersive Competition with eight pieces in competition along with six pieces outside of competition. I had a chance to speak with Elie Lavasseur, the Head of Immersive Competition Festival de Cannes, to get a bit more context for how this came about, their curatorial intention, …
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Launching JADU on mobile, a first-of-its-kind multiplayer AR fighting game, with Sarah Stumbo Huth, Gameplay Engineer, Jadu AR
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In just a few short years, mobile gaming has exploded, now accounting for almost half of all gaming, with the market worth an astounding $90 billion dollars. According to Statista, by 2026 the mobile AR market is predicted to reach $36 billion dollars in revenue. As mobile AR gaming evolves beyond Pokemon Go, one company is going all-in to redefine…
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#1389: Elemental Theory of Presence + Primer on Experiential Design& Immersive Storytelling
1:05:55
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One of the most common ways to describe the experience of VR is through the lens of presence, and in this episode I'm going to do a deep dive into the existing academic literature of presence in order to more fully contextualize my approach to it. This is my Storycon 2022 keynote where I elaborate on my elemental approach to presence as well as my …
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#1388: Ultimate Potential of VR: Promises & Perils Featured Session from SXSW 2023
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May of 2024 marks the ten-year anniversary of the Voices of VR podcast, and I wanted to air a featured session that I presented at SXSW 2023 called "The Ultimate Potential of VR: Promises and Perils." This is a 45-minute talk that distills down the biggest insights from my 3-hour episode #1000 of the Voices of VR podcast, which aggregated 120 of th…
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#1387: Landscape of XR Ethics: A Retrospective Presentation by Kent Bye
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This is a 19-minute talk that I gave at Laval Virtual 2023 that is summarizing the work that I've done on XR Ethics over the past ten years. There's around 60 slides in this talk, and so you may prefer watching the video version over on YouTube for the full multi-modal experience, or this audio-only podcast version includes the Q&A session at the e…
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#1386: Chatting about Apple Vision Pro with fxpodcast’s Mike Seymour
1:07:21
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The contributing editor and co-founder of fxguide Mike Seymour invited me onto his fxpodcast to share some of my thoughts on the Apple Vision Pro, the ecosystem differences between the Quest and Vision Pro, the potential for different killer apps, and where we see it going in the future. This is a rebroadcast of fxpodast episode #368, but with some…
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#1385: OpenXR 1.1 Release Promotes Extensions into Core & Marks Yearly Release Cycle for Prominent XR Industry Open Standard
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The OpenXR 1.1 minor release comes out today, which moves some of the more commonly used extensions into core and it also marks a new Khronos Group commitment to a yearly release cycle. It's been nearly five years since the initial release of OpenXR 1.0 on July 29, 2019, and Khronos Group President Neil Trevett tells me that it's been one of the mo…
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#1384: 2019 Flashback to OpenXR 1.0 Release at SIGGRAPH
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I'm digging into my unpublished interview archives backlog to publish this conversation with Khronos Group President Neil Trevett marking the 1.0 release of OpenXR that happened during SIGGRAPH in July 2019. We talk about the intention of OpenXR as a specification, and I figured that it's worth looking back at the evolution of the specification as …
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#1383: 2018 Flashback to OpenXR First Look at GDC
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OpenXR 1.1 is being released today, and so I'm digging into my archive of unpublished interviews to go back GDC 2018 when OpenXR working group chairman Nick Whiting presented some of the first information about the OpenXR specification, which wouldn't have it's initial release over a year later on July 29, 2019 (see episode #1384 for more on that).…
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#1382: Interactive Generative AI Storytelling Installation “The Golden Key” Wins Top Prize at SXSW Leveraging Archetypal Folklore Motifs + Links to SXSW 2024 Coverage
1:01:41
1:01:41
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I interviewed The Golden Key co-directors Matthew Niederhauser & Marc Da Costa remotely during SXSW XR Experience 2024. See more context in the rough transcript below.Here is all of my coverage of projects in and around SXSW XR Experience 2024:#1360: Sneak Peak of SXSW XR Experience Projects, Events, & Lounges with Programmer Blake Kammerdiener#136…
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#1381: “Soul Paint” Wins SXSW Special Jury Prize for Innovative Body Mapping Technique to Spatially Draw Your Emotions
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I interviewed Soul Paint co-directors Sarah Ticho & Niki Smit remotely ahead of the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1380: “Reimagined Volume III: Young Thang” Adapts a Nigerian Folktale while Refining the Grammar of Spatial Storytelling
1:02:19
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I interviewed Reimagined Volume III: Young Thang director Melissa Joyner and co-directors Julie Cavaliere & Michaela Ternasky-Holland remotely after the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: Fatality…
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#1379: “Maya: The Birth of a Superhero” Evolves Storytelling Grammar with Magical Realism, Dream Logic, & Interactive Embodiment
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I interviewed Maya: The Birth of a Superhero co-directors Poulomi Basu & CJ Clarke remotely after the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1378: Anagram’s Mental Health Series Continues with Preview of “Impulse” Mixed Reality Story about ADHD
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I interviewed Impulse (Preview) co-directors May Abdalla & Barry Gene Murphy remotely after the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1377: Immersive Producer Katayoun Dibamehr’s Journey to Becoming an Award-Winning Producer at Floréal
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I interviewed Floréal director Katayoun Dibamehr during Tribeca 2023 about her journey into becoming an award-winning immersive producer. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1376: Indie Musician Roman Rappak’s Annual Mixed Reality Performance Experiments & Expansion into “Detachment” Immersive Story
1:01:47
1:01:47
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I interviewed Detachment director Roman Rappak remotely after the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1375: Unique 2D Hand-Drawn Animation Technique with “Tadpole” Leads to a Provocative Immersive Story
46:38
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I interviewed Tadpole director Diane Catsburrow Linnet remotely after the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1374: Telling Stories of Indigenous Leaders with OurWorlds.io’s “Chief” on Apple Vision Pro
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I interviewed Chief co-director Catherine Eng remotely after the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1373: Interactive Biopic Doc on Opera Singer “Joseph Rouleau: Final Encore” that Mixes Modalities
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I interviewed Joseph Rouleau: Final Encore co-directors Émilie Rosas & Colas Wohlfahrt remotely ahead of the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1372: “Last We Left Off” 360 Video Plays Switches Between D&D Imaginal Realms with Physical Reality, & Exhibiting with Apple Vision Pro
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32:28
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I interviewed Last We Left Off director Connor Illsley remotely during SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1371: “Pirate Queen: The Forgotten Legend” Fuses Escape Room Mechanics with Environmental Storytelling & Embodied Gameplay
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53:00
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I interviewed Pirate Queen: The Forgotten Legend director Eloise Singer & writer Maja Bodenstein a few days after the launch of their game on March 7th. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1370: “Madame Pirate: Code of Conduct” Blends Spatial Representations to Tell the Story of Most Powerful Pirate in History
43:54
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I interviewed Madame Pirate: Code of Conduct co-directors Morgan Ommer & Dan-Chi Huang remotely ahead of the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1369: Interactive UN Doc “Dreaming of Lebanon” Blends Interactive Oral History, 360 Video, and Speculative Worldbuilding
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I interviewed Dreaming of Lebanon co-directors Martin Waehlish & Cynthia Sawma remotely after SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1368: “Walk to Westerbork” Immersive Doc Shares Remarkable Story about a Dutch Jewish Holocaust Survivor Who Defied the Odds
55:27
55:27
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I interviewed Walk to Westerbork director Mary Matheson remotely ahead of the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1367: “Escape to Shanghai” Immersive Doc Tells the Story of Jewish Refugees who Fled to China to Escape the Holocaust
53:27
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I interviewed Escape to Shanghai director Charlotte Mikkelborg remotely during SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1366: Electric South’s Ingrid Kopp on Increasing Access to Immersive Production Resources to African XR Creators + Tribeca 2019 Program
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I interviewed Electric South director Ingrid Kopp during Tribeca Immersive 2019. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1365: “We Speak Their Names in Hushed Tones” Explores Impact of Migration on Families Left Behind in Poetic Immersive Still Life & Audio Documentary
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46:04
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I interviewed We Speak Their Names in Hushed Tones director Omoregie Osakpolor remotely ahead of the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1364: Step into the Movies with “The Vortex Cinema” Blending Cinematic Storytelling, Gaming, & Escape Room Mechanics
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I interviewed The Vortex Cinema director Max Sacker as well as actors Christian Stotz & Brian Chase remotely ahead of the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1363: DIY 360 Video for Perspective-Taking and Investigating Murder of Trans Woman in “Her Name Was Gisberta”
1:06:14
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I interviewed Her Name Was Gisberta director Sérgio Galvão Roxo remotely ahead of the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1362: “The Tent” Tabletop AR Mixes Photogrammetry, Volumetric Capture, & Theatre in Modern-Day Fairytale about Unhoused Crisis
50:11
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I interviewed The Tent creator Rory Mitchell remotely ahead of the SXSW XR Experience 2024. See more context in the rough transcript below.This is a listener-supported podcast through the Voices of VR Patreon.Music: FatalityBy Kent Bye
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#1361: Agog Immersive Media Institute Launches to Help Social Good Orgs Leverage XR
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The Agog Immersive Media Institute officially launched today by Grist-founder Chip Giller and philanthropist / investor Wendy Schmit. They describe Agog as "a groundbreaking initiative at the intersection of technology, communications, and social impact. Agog, a philanthropic organization, will help creators and nonprofit leaders harness the power …
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1360: Sneak Peak of SXSW XR Experience Projects, Events, & Lounges with Programmer Blake Kammerdiener
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I had a chance to speak with Blake Kammerdiener, the lead programmer of the SXSW XR Experience selection to get a sneak peak of the 36 projects that are being featured this year (14 projects in the XR Experience Competition, 18 projects in the XR Experience Spotlight, and 4 XR Experience Special Events). The XR Experience Exhibition will be running…
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#1359: Landmark Anthropological Field Study of VR with “In the Land of the Unreal” author Lisa Messeri
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Yale Anthropologist Lisa Messeri spent a year doing field work in Los Angeles in 2018 studying the political ecology of the VR community, and will be releasing her landmark book called In the Land of the Unreal: Virtual and Other Realities in Los Angeles on Friday, March 8th. It's the best book about the culture of VR that I've read so far as it is…
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#1358: Reflecting on Location-Based Entertainment VR in 2018 with Joanna Popper
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Flashback to 2018 with Joanna Popper talking about the state of Location-Based VR. Popper is featured in the 7th chapter of Yale anthropologist Lisa Messeri's In the Land of the Unreal: Virtual and Other Realities in Los Angeles field study conducted in 2018.This is a listener-supported podcast through the Voices of VR Patreon.Music: Fatality…
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#1357: Jacki Morie’s Scent Collar and History of VR from VRLA 2017
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Flashback to VRLA 2017 with Jacki Morie talking about her patented Scent Collar and VR history. Morie is featured in the 6th chapter of Yale anthropologist Lisa Messeri's In the Land of the Unreal: Virtual and Other Realities in Los Angeles field study conducted in 2018.This is a listener-supported podcast through the Voices of VR Patreon.Music: Fa…
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#1356: Origin Story for Embodied Labs with Carrie Shaw from VRLA 2018
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Flashback to VRLA 2018 with Carrie Shaw talking about the founding story of Embodied Labs, which provides VR training to care givers. Shaw is featured in the 5th chapter of Yale anthropologist Lisa Messeri's In the Land of the Unreal: Virtual and Other Realities in Los Angeles field study conducted in 2018.This is a listener-supported podcast throu…
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#1355: Reflecting on the Technicolor Experience Center & Mars Home Planet with Marcie Jastrow
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Flashback to SXSW 2019 with Marcie Jastrow talking about the Technicolor Experience Center, and the Mars Home Planet location-based experience. Jastrow is featured in the 3rd chapter of Yale anthropologist Lisa Messeri's In the Land of the Unreal: Virtual and Other Realities in Los Angeles field study conducted in 2018.This is a listener-supported …
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