Join four intrepid tabletop gamers in a series of improvised audio adventures - from fantasy to science fiction, and every weird thing in between.
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Preparations complete. A trap set. A barren battleground. Will it be enough?By Secret Hearth
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By Secret Hearth
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An ancient door is opened. A mythical blade is reclaimed.By Secret Hearth
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The party comes to blows with a magick parasite.By Secret Hearth
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Climbing deeper into the core chamber, the party does some dreaming, exploring, and trouble shooting.By Secret Hearth
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The party enters the heart of the temple.By Secret Hearth
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The party wanders a mythic underground.By Secret Hearth
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The temple's dark history begins to be unraveled.By Secret Hearth
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Delving deeper into the maze, the party discovers a series of nooks, hearths, books, and a few unnerving works of sculpture.By Secret Hearth
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The party begins their foray into the Temple of Light.By Secret Hearth
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The party takes flight through the dark wastes.By Secret Hearth
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The party races to break the curse plaguing Vyrmoor.By Secret Hearth
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A happy reunion at the place where it all started.By Secret Hearth
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Hearth Halloween 2023: Cade County 1985
2:54:28
2:54:28
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Cade County, 1985.A small cell of the Program investigates a series of disappearances on the border of the Smoky mountains, the lot of them unprepared for the horrors that will unfold in these dark hollers.Sensitivity Warning!The following episode depicts or otherwise audibly portrays the following subjects:Mentions of vomiting.Mild gore.General bo…
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The necromancer takes flight, and the party gives chase.By Secret Hearth
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The party squares up with an ancient, sinister giant.By Secret Hearth
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The Sunder on the horizon, and some trouble, too.By Secret Hearth
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The party makes their way through a perilous swamp.By Secret Hearth
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While their caravan of allies rest up for the journey ahead, the party delves into a forgotten chamber to plunder for useful tools in the fight against Zael.By Secret Hearth
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Now safe, the party begins to connect and communicate with the Heart of the Plants.By Secret Hearth
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A powerful new ally awaits the party within Glisten Gulch, but their old foes reached their goal first. An ambush is sprung, and a storm of steel and magick ensues.By Secret Hearth
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With Spadefoot reunited with the party, they amass their small army, connect with old friends, and plot against the dragon under a shimmering dawn.By Secret Hearth
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The Temple of Clay found, Spadefoot enters in hopes that the old hero Moragack will be willing and able to ground his soul to this world.By Secret Hearth
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The Fellowship of the Foot take their last stand against the Paladin of Zael.By Secret Hearth
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The Fellowship of the Foot ventures into a massive, ancient wall filled with militant goblins - but all is not well within the wall, and navigating it will be their most dangerous challenge yet.By Secret Hearth
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The Fellowship of the Foot comes head-to-head with the Zael's strongest warrior.By Secret Hearth
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Three guardians of blade, bow, and magick guard our white-furred hero as he trapezes through the Crystal Forest, but old dangers and new lurk in every nook and cranny. Protecting the faun will be no small task, and Spadefoot's childlike naivety may prove the guardians' greatest hurtle.By Secret Hearth
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Spadefoot - 1: The Foe That We Are Facing
31:21
31:21
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With ancient memories on his mind, Spadefoot begins his journey to ground himself in this world. A vicious foe stalks him through the snow. Three guardians rear their head.By Secret Hearth
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By Secret Hearth
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By Secret Hearth
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Their hearts fueled by the arrival of a great ally, the people of Yottle gather around to make a real plan. Emerald dances with the green king. Echo and Herbert organize the war effort. Gwydion warns about his homeland's dangers.By Secret Hearth
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Inside Sunbeam's green tower, the good folk of Yottle gather together to hold council.By Secret Hearth
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The party awakens to a raid on Jomes Valour. Their rumor magick and forged documents worked as the last nudge to sway the Crown in their favor, but the nefarious inquisitor won't go down without a fight.By Secret Hearth
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By Secret Hearth
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It's deep night in Sunbeam, and the group has parted ways. They've each their own agendas to attend to - ancestors to visit tucked into the city's dark corners, swampland rituals to be completed, and tools of battle to be built.By Secret Hearth
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Flashes of the past, words of the now. Old hands, new blood, promises to be made. Sacred words are shout into the wind and wood. Plans of war fill the night-draped gardens. A hermit and a spy take a breath before the dive. The witch makes motions in the dark.By Secret Hearth
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