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Downloadable Content is a general gaming podcast made by everyday gamers for gamers, whether you're a hardcore gamer or a casual one, whether you've been playing for decades or days. In it, we discuss and debate topics relevant to the gaming industry at large. Listeners can provide feedback and even join in recording with us. Enjoy!
 
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It's been 10 years since Final Fantasy XIV launched, its second major MMO in the flagship franchise. It wasn't without its problems, though, and opened to such dismal reviews, forcing Square Enix to shut it down and go back to the drawing board. Re-releasing as A Realm Reborn, it proved to be exactly what the game needed, and it shows no signs of s…
 
It is without question that Resident Evil 4 marked a drastic change for the franchise, dropping its formula of puzzle solving, conserving ammo, and Raccoon City, shedding many of its own created survival horror tropes. Fifteen years later, we take a look back and revisit this divisive game. Turns out we had a lot to say, so here is Part 1. Ep S10E5…
 
The Super Nintendo era of Final Fantasy was so good that many long-time fans of the series often see those games as the best in the series. Their amazing stories, memorable characters, and wonderful music make them worthy of being viewed in such a light. On this episode, we’re going to take a deeper look into Final Fantasy 6, and how its influence …
 
It has been a brutal year for developers in the video game industry. Massive layoffs from Activision Blizzard, EA, and ArenaNet, the collapse of Telltale Studios…well over a thousand people suddenly out of work. Then we have the phenomenon known as "crunch." It is pervasive, with developers working 14-hour days for weeks and months on end to meet t…
 
Twenty years ago, Sony Computer Entertainment Japan put out just its second-ever game. It ended up an underrated gem: The Legend of Dragoon. Released almost 3 years after the much-beloved Final Fantasy 7, it sort of got swept under the rug. We dive in to the land of Endiness on this episode, and talk about why we still love it two decades later. Ep…
 
More and more companies are going the way of digital distribution only, and some companies are getting into business models where you can stream a video game, removing the idea of ownership completely and having the player pay a certain amount to rent a game to play. While the idea of offering video games as a service is not new, streaming now cert…
 
From its humble beginnings on the Nintendo 64, this madcap insanity we know as Super Smash Bros. has kept us gleefully entertained, with something for just about everybody, whether you're a casual player to a hardcore tournament player. And with the latest incarnation on Nintendo Switch, this series shows no signs of letting up. How has this crazin…
 
When a developer creates a game and decides to take a multimedia approach to the game's narrative, what does that do for the player's experience? If a player has to go beyond the game in order to fully appreciate its narrative, does it become a chore? An expensive money grab? An acknowledgement that the developer can't contain the game's narrative …
 
Squaresoft director Tetsuya Takahashi began writing a scenario for a game that was to begin development. Finding it too dark to be a Final Fantasy title, it became Xenogears. Several years of planning, creating backstory, and development ensued, and in February 1998, Xenogears was released. Critically acclaimed then despite its obvious lack of poli…
 
What makes speedrunners tick? These gamers devote countless hours to their craft: completing a game so quickly and so thoroughly that it boggles the mind. Whether for fun, for charity, or both, speedrunners give life to games decades old, broadcasting their conquests and giving new fans a glimpse into the titles we played as kids. There's truly an …
 
November 1998 saw the release of the 5th major installment in the Legend of Zelda series: Ocarina of Time. It proved to be a groundbreaking entry in the franchise, and is widely considered one of the greatest games ever made. Twenty years later, it continues to delight fans the world over. Why? Listen in as we dive into Hyrule once again. Ep S8E13…
 
It's the 3rd official entry in the Metal Gear canon, but in 1998, Konami released Metal Gear Solid on the PS1 to universal acclaim. Widely considered to be one of the greatest video games of all time, it combines stealth and confusing narrative, as well as an unforgettable cast of characters. Listen in as we take a deep dive into this amazing class…
 
With Nintendo's current crusade against ROM-hosting websites, now seems a good time to talk about forced and planned obsolescence in video games. What happens when developers pull the plug on a game that is still enjoyed by many? What ways do we have to preserve games? With few legal ways to do so, is emulation and piracy the solution to preservati…
 
With Resident Evil 2 bursting onto the scene in January 1998, survival horror became firmly established on the PlayStation. Not to be outdone, Square created a game that blended the styles of RPGs, action, science fiction, and survival horror to create Parasite Eve, based on the novel of the same name. We look back at this underrated classic on its…
 
What if we all could play our entire personal libraries of games on a single device, and no longer need to shell out hundreds or thousands of dollars on separate consoles or a PC build? Or, at the very least, make it so that if two people have the same game but for different consoles, have the ability to still play with each other? We have the tech…
 
We look back on a topic we discussed back in Season 1, looking once again at the idea of pay-to-play in video games now in light of the lootbox mess games like Star Wars Battlefront 2 have wrought, where we have to ask ourselves: is this actually gambling? And what can developers do to try to get more money without resorting to slimy tactics? Ep S8…
 
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