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Episode S9E7: Crunch Time

 
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Manage episode 242330278 series 92159
Content provided by Brian French. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brian French or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
It has been a brutal year for developers in the video game industry. Massive layoffs from Activision Blizzard, EA, and ArenaNet, the collapse of Telltale Studios…well over a thousand people suddenly out of work. Then we have the phenomenon known as "crunch." It is pervasive, with developers working 14-hour days for weeks and months on end to meet the unrealistic deadlines of publishers and shareholders. Is there anything that we as gamers can do, or that the industry at large can do? Ep S9E7
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150 episodes

Artwork
iconShare
 
Manage episode 242330278 series 92159
Content provided by Brian French. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Brian French or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
It has been a brutal year for developers in the video game industry. Massive layoffs from Activision Blizzard, EA, and ArenaNet, the collapse of Telltale Studios…well over a thousand people suddenly out of work. Then we have the phenomenon known as "crunch." It is pervasive, with developers working 14-hour days for weeks and months on end to meet the unrealistic deadlines of publishers and shareholders. Is there anything that we as gamers can do, or that the industry at large can do? Ep S9E7
  continue reading

150 episodes

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