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A show about design in Magic: the Gathering. Each week we cover both official cards and custom cards made by the community. The weekly design challenge gives you the opportunity to make it on the show! Hosted by Tim, Juliet, Kayiu and Markus, with guests! Music used with permission: https://www.youtube.com/user/daleculp
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Polytechnicast

Rob Stenzinger

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Art journal podcast by Rob Stenzinger, sharing thoughts on his various creative projects and adventures ranging from user experience design, creating comics, making video games, to interactive design.
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Professor Game is a weekly podcast where we interview gurus, experts and successful practitioners of games, gamification and game thinking that bring us the best of their experiences to get ideas, insights and will inspire us in the process of getting students to learn what we teach.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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1
Victory Pointers

Victory Pointers Team

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A podcast about creating games everywhere. We look at what it's like to design games in different regions of the world, with a focus on tabletop games. An Action Points Podcast production.
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This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
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Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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This episode I am joined by Lead Level Designer Leo Mah, who shares his journey to that of a Lead Designer. Breaking down what makes a good lead and work on his past projects. Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Book…
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We bring the past into the present! Returning guest thesixthroc describes how they tried errata and custom cards to bring original Kamigawa to the present. Along the way we dive into designing for an audience, the cost of errata, highlighting hidden themes, and... Channel—Mutate?? thesixthroc's Kamigawa list: https://cubecobra.com/cube/list/kamigaw…
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A new ask me anything form. Some example topics to ask me about like why I made a game for 2.5 years without publishing a whole lot about it publicly. And most important - it's official that Word Turtle Island is going to be available publicly as an early access game on Steam and Google Play June 21, 2024! Related Links and Resources Word Turtle Is…
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Juan Pablo Guzmán Fernández is co-founder of Infinite Thread Games, a company dedicated to the design and development of original and innovative video games. With over four years of experience in the sector, Juan has worked both as a producer and programmer. Additionally, Juan Pablo has been a high school teacher for over ten years, teaching subjec…
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In this episode, I have taken a deep dive on of my favourite levels to play when growing up which was stealth levels. I was a huge fan of both MGS & Splinter Cell franchises, now we see some form of stealth in many of our games. So I wish to share some tips which I have learned over my time. ----------------------------- Stealth Resources ---------…
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Mister & Mischief (a.k.a. Jeff and Andy Crocker) are a husband-and-wife creative team based in Los Angeles. Together, they create live experiences designed to delight audiences and turn strangers into pals. Best known for their absurdist puzzle-play Escape from Godot and their interactive pirate radio documentary 40 Watts From Nowhere, Andy and Jef…
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A month of incredible resources avalible for us to learn from, I share some of my fav over the month: ------------------------------------- Resources ------------------------------------- Research for Caraclismo: https://www.gamedeveloper.com/art/cataclismo-shows-how-devs-can-be-inspired-by-their-home-regions Cyberpunk GDC Talk: https://youtu.be/lX…
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Adam builds order out of chaos. Serving as a High Performance and Agile Coach and having built a career in fast-paced, margin-tight environments from working in the advertising, public accounting, and internal audit industries; I understand the scientific decode behind ultimate human performance and using it to train up individuals and organization…
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Modern Horizons 3 is bringing back the broods and titans, so it's time to venture back into the Blind Eternities! The Eldrazi are a super-cool creature type that has gotten some, but not a ton, of exploration over the years. We break down all the lessons learned so far, then dive into some "character pie" between the titans. As a wrap up we try to …
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Design League starts back up May 26th, and to get you ready we've got League Emperor Redbay and longtime judges Juliet and Tim. They talk through the process, their judging styles, and even live design and judge a card on air! The challenge we revisit: https://www.beaconofcreation.com/2023/06/21/design-league-season-2-qualifier-5-results/ See Julie…
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Jason Friedman, a former theater enthusiast who is now a serial entrepreneur and coach, is dedicated to helping entrepreneurs and small business owners grow and scale their businesses. With a flair for dramatics and a master of storytelling, Jason has founded and exited five successful companies. As CEO of CXFormula, he's now teaching businesses ho…
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Heat up your cauldron and practice your hexes because we're going goth! We're looking at the videogame Midnight Suns and seeing what we can carry back into Magic. This card-based strategy game is by the same studio as the Civilzation and X-Com games, so it's coming from a different starting point. Tim and Peter talk through the gameplay and extrapo…
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As the Chief Learning Officer at StoryIQ, Diedre combines her love of data and strategic thinking with creating engaging learning experiences. With close to 20 years of teaching and facilitating experience, Diedre brings enthusiasm and a unique ability to make complex concepts accessible and relatable to all. Diedre's expertise allows her to call u…
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We're taking your submissions one day (and night) at a time! We asked for your common day/nightbound cards and we got a bumper crop! Hitting that common rarity on a double face card is a narrow target, ESPECIALLY for our listeners who love to pack innovation into each card. Join our Discord: https://discord.gg/t88Vpwh Show Notes: https://beaconofcr…
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Moe Ash is a learning architect dedicated to the notion of designing learning experiences. He holds a BSC degree in Human Resources Management and a minor in Economics from Sadat Academy for Management Sciences, a Master's degree in International Development from the American University in Cairo. A CIPD-HR associate (level 5), Certified Instruction…
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Time to bring the cows home! We've got the second half of our new episode format, where we check out all the draft archetypes of a set. This is focused on the gold cards and on Wizard's description of the pairs. Our categories are: Excitement: Is this a cool new strategy? Do these two cards inspire us? Accuracy: Do we believe decks will actually be…
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Dr. Timo Lainema is the developer of RealGame, a unique real-time operated business simulation game for learning business and supply chain management, and many other business topics. Timo is an adjunct professor of educational sciences and game-based learning in Finnish universities, and an experienced trainer in executive education. His present re…
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New set! New mechanics! New episode format??? We kick the tires on a new way to break down arcuns, those gold cards we get every set that help define draft. Rather than going for power rankings or in-depth numbers on a whole set, we're trying to model how people see these cards for the first time. To do that, we've got four categories: Excitement: …
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An aspect that is not always spoken about is the fact that during development, time is not always on the team's side. This can be because work is not split evenly, deadlines, holidays, or possibly someone leaving the company. Regardless of the reason you may end up taking over another work, which can be great but also challenging, so let us talk ab…
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Javier is Co-founder of Azahar Juegos and Free to Play, companies that focus on the design and research around the use of playful paradigms in serious contexts. He has 11 years of experience working on gamification projects and has collaborated on educational projects with institutions in Colombia such as Universidad de los Andes, Sergio Arboleda, …
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Wort and Portia from Word Turtle Island About 2.5 years. That's how long I've been working on Word Turtle Island to get it ready to publish as an early access game. It's about the right time to be getting the word out and to get myself into practice with showing up social. Practicing being more present even if it's chaotic and inconsistent. Such as…
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This week we are Beacon of Tomorrows, a podcast about time! We look over all the ways Magic has to take extra turns and try to brainstorm some new directions. From Alpha to Dr Who there are many ways to keep it going. Moonshot Patreon Pledge Drive: https://www.patreon.com/moonshotnetwork Join our Discord: https://discord.gg/t88Vpwh Show Notes: http…
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As we develop games there are multiple stages of processes we go through: - Preproduction - Production - Polish As LDs our role & focus will change to best meet those stages of production. I will talk through what it is that makes a good LD in each of these stages. ------------------------------------------ Let's Design Books ----------------------…
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Meet Chris, founder of Gaming@Work. His company integrates Game Derived Skills·· and Game-based Learning for a dynamic workplace. With a background in International Hospitality and experience as a Partner Manager at Dell Technologies, specializing in Cloud and Gaming-as-a-Service, Chris brings expertise in various graphics/gaming workloads. He prov…
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March's challenge was all about designing new twists on the elder dragons! Nicol and family, Tarkir dragons, Strixhaven, and a few other twists. Guest Cole AKA EclipseMeteor hops in to gush about all these sweet designs! Cole's new pod: https://twitter.com/HBVC_MTG Join our Discord: https://discord.gg/t88Vpwh Show Notes: https://beaconofcreation.co…
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April is upon us, so let us celebrate it with an incredible list of great resources to help us all learn and grow from one another. ---------------------------------- Resources ----------------------------------- Industrial Design Trends: https://youtu.be/Ieg5qv1JYuU?feature=shared Oki Sato Interview: https://youtu.be/c3TPbj2_Xjg?feature=shared LD …
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Engagers free resource out! In this episode, we explore a free mini-course we have just released that will allow you to either take your first steps in this Game Inspired world of Gamification, if you are a seasoned veteran you can add something different to your belt or anything in between, including curiosity, register for free at professorgame.c…
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