show episodes
 
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
Delving into the most exciting games and gaming trends, we find out which features are the secret sauce for developing the next big mobile game! With guest game makers every month joining Jon Jordan and Joel Julkunen, to provide fresh and exciting insight into the wider gaming community. This podcast is brought to you by GameRefinery, the leading provider of feature-level data in the mobile games market, with an ever-growing database covering hundreds of thousands of games.
 
Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
 
The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
The Basement Gamedev Podcast touches on all subjects related to (video) game development. It is recorded in the East Coast video game development mecha of "Hunt Valley", just 15 minutes North of Baltimore, and is hosted by BaltimoreGamer.com. BaltimoreGamer.com is a gaming news site and online community for gamers, developers, and game convention vendors in the Baltimore metropolitan area. Events which we cover include local LAN party events, local game conventions, local game tournaments, v ...
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
 
Game Dev London Podcast is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev.London" and be sure to join ...
 
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Downloadable Context

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Downloadable Context

Tony Parmenter / The 1st 10 Minutes

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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
 
Game Hugs is a fortnightly podcast that focuses on the individuals who work in the computer and video game industry. From publishers to journalists, developers to esports, artists to cosplayers, there are fascinating, entertaining, and god forbid maybe even educational stories to be told about what goes on behind the scenes. Created by Guy ‘Yug’ Blomberg, hosted by Jason Imms.
 
Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
 
Grab a stool at the studio bar and join us for a beer as we chat with the video game industry's most fascinating developers, designers, artists and tech geeks. Your host Ryan Woodland is a game developer veteran with over 20 years in the industry and your co-host Jeremy Morrison is a broadcast television and indie film producer/editor.
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham Support this podcast: https://anchor.fm/gamedevunchained/support
 
obj_podcast is a gamedev podcast featuring members of the GameMaker community. Topics range from the path of an indie dev, to the intricacies of GameMaker, to our favorite foods. The GameMaker community is known for its inclusive, close knit relationships, and attracts people from many different backgrounds, each with a unique story to tell. This podcast is your one stop shop to find them. Since its beginnings, the majority of content for GameMaker has revolved around teaching and sharing. I ...
 
Real life stories and lessons of software product development. See what happens at startups, mid-sized, and Fortune 500 companies so YOU can build a successful career in IT and engineering. Grant shares first-hand knowledge of what it’s like to work across Aerospace, Fintech, Top Secret Defense Research and Development, Startups, and High Tech companies. Hear about software architecture and infrastructure, as well as the software development lifecycle and Agile product delivery. Find out wha ...
 
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The S Rank

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The S Rank

Triple S Studios

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The show where we talk to our favourite people about games.Anything goes on The S Rank, hosted by Aaron Moy (@moyceover) and William Westerberg (@SoSpiceGuy). Join us every Saturday to catch the latest interviews and conversations about video games with our iconic guests. Guests are not limited by what they do; we want to speak with developers, programmers, directors, producers, voice actors, composers, and content creators to share their unique life experiences. Part of the Triple S Studios ...
 
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Take Up Code

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Take Up Code

Take Up Code: build your own computer games, apps, and robotics with podcasts and live classes

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Take Up Code is a podcast that explains computer programming topics through fun and engaging examples that you can relate to. The guided format allows you to gain valuable understanding of topics that will reinforce your studies, allow you to train new skills that you can apply on your job, and change your thinking about what it takes to become a professional programmer. The episodes are as short as possible so you can squeeze them into your daily routine.
 
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Sarah Yu and Beth, developers of Bugaboo Pocket, join us once again in the clubhouse after our chance meeting at GDC! Listen in as we gush about bugs a lot, but also discuss how to present personality traits of your pets in pet management games. There's also a bunch of cool videos of bugs in this episode's show notes! Sarah and Beth were also inter…
 
What were the hottest mobile game design trends in 2022? In this episode, we look back at 2022 and reflect on the biggest trends that happened in mobile games. Joining us are our resident experts and Chief Game Analysts from GameRefinery, a Liftoff Company, Kalle Heikkinen and Erno Kiiski. We examine some standout releases, trends in gameplay event…
 
Jon Loiterman stops by to discuss what we can learn from recent stories like the Doom dispute between Bethesda and composer Mick Gordon, the Superman Demo on Steam story, and more. Catch this chat if you're an indie developer with legal questions and concerns. Show notes, articles, and more: https://CodeWritePlay.com Jon's links: @ProtonPerson on T…
 
This week, we talk about the meaning of exploration, the need for a third place, and making the work visible. You can’t solve a problem that you can’t see. If you don’t have a clear mental model of ALL THE THINGS and how they interact with each other, you can’t make decisions about the next steps. That’s where great tooling comes in! 00:20 Intro 02…
 
Together with Jason Keyser from VFX Apprentice we've talked about stylized VFX production and the importance of learning visual effects for game developers these days. We’ve also dived into Jason’s experience at Riot Games and he shared what is it like to work for a big studio. Check out VFX Apprentice website and learn from professionals: https://…
 
Nichola, Marek and Mafalda dive into the topic of game dev events, listing international game dev events, how to network within them why attending these events can be both fun and beneficial. Visit Our Website - gamedev.london - for meet ups, game jams, competitions and more! Join Our Discord - gamedev.london/join Follow Us On Twitch - twitch.tv/ga…
 
The clubhouse comes together this week to realize the danger and fear surrounding Save Data. Mark talks about the advantages of Json and xml, then immediately tells why he choose neither of them for his project. Stephen summarizes why meetings are great and why everyone is sometimes a tech artist (Make it more... Dynamic?), and the team discusses h…
 
In this episode, we discuss technical gains, inventory management, and game loops. No game is perfect. You need to identify the things that players can’t forgive versus the things they can forget. With thousands of other choices out there, keeping players hooked into your game requires a good loop. 00:20 Intro 01:04 Thanks to our supporters! (https…
 
Nichola and Jack explore the hypercasual space within mobile games and the process in which these games are designed, made and advertised. Visit Our Website - gamedev.london - for meet ups, game jams, competitions and more! Join Our Discord - gamedev.london/join Follow Us On Twitch - twitch.tv/gamedevlondon…
 
Cyril Barrow is the co-founder and COO of Village Studio, a new kind of games company that is building cross-game avatars that act as portable avatars dressed in NFT wearables with unique attributes that can be utilized across multiple games. Cyril has been in the games industry for a long time. He has had leadership roles at companies like Digital…
 
I welcome Noah Falstein, a legendary Game Designer on this episode. Hear about his current work as a Designer and Consultant, along with how he began straight out of college at Milton Bradley before going to Williams and to create arcade games. Learn about being an early employee at Lucasfilm Games, and working on the amazing Indiana Jones titles a…
 
It's the show's sixth anniversary! To celebrate, Stephen, Mark, and Ellen play two "talky talky" games on the air: Where Should We Begin: A Game of Stories by Esther Perel, and Hypertheticals by Chuck Klosterman. These games offer your hosts some interesting discussion prompts, with interesting results. Episode 280, a recent one in which we talked …
 
This week, we talk about management no-nos, government restrictions, and developer limitations. A responsive, immersive world is a game developer’s dream, but when you build tons of AI and add large numbers of things to the game, optimization becomes a nightmare. You have to ask yourself, are we looking at the right problem? The most powerful lever…
 
Simon Racioppa, one of the screenwriters and executive producers behind Emmy-Nominated animated anthology, The Boys Presents: Diabolical, talked with 80 Level about scriptwriting, making it in Hollywood, and building your career in this tough business we call show. Watch a full trailer of The Boys Presents: Diabolical on YouTube: https://www.youtub…
 
The world is watching Twitter become a brand new company under the leadership of Elon Musk, and in this episode I dive into the details of what has been going on! The situation is changing from day to day, so by the time you listen to this episode new information may be available, but as of 11/22/2022 this is the story. This episode isn't just a "c…
 
In this episode, Oscar continues his podquest to learn everything you wanted to know about game dev but never dared to ask by talking to GDL Co-founder Adam about the ups and downs of game development, their studio management experience and what it means to be a resilient game dev. Visit Our Website - https://www.gamedev.london/ - for meet ups, gam…
 
Kelly Wallick has worked in the tech and video game industry for over ten years. She’s the founder of the Indie MEGABOOTH and is now a Partner at 1Up Ventures. She has also been the longest-sitting Chair of the Independent Games Festival and the first woman to hold the title. In addition, Kelly is proud to serve on the GLAAD Media Award Advisory Bo…
 
This week, fellow nice gamedev Millie Walker enters the clubhouse to discuss her approach to combining genres. It's an episode full of synthesis, but not photosynthesis because Stephen doesn't want to talk about his bonsai tree. Fusing Genres Game DesignMarketingMyth Caller: The Nightmare Shaman - KaratkuroXander the Monster Morpher: Universe Break…
 
How can brands get their IPs into mobile games? In this episode, we discuss the complexities and processes of how brands and licenses can get their IPs into mobile games. Joining us from Layer Licensing is CEO and Founder, Rachit Moti, and from Tilting Point is Chief Business Officer, Asi Burak, as well as resident expert from GameRefinery, a Lifto…
 
In this episode, we discuss air travel, corporate greed, and the Twitterverse. A CEO is like the wind, either guiding a company in the right direction or smashing it on the rocks. Visionary leadership that lacks context, nuance, or an actual vision isn't really visionary. Or leadership for that matter. Even if you're officially bluecheck mark verif…
 
In this episode, fellow Game Dev London host, Chris Payne, joins Oscar in his quest to understand the Metaverse and find out if something potentially useful is going on with the ambitions of Meta and other hype-generators. Visit Our Website - https://www.gamedev.london/ - for meet ups, game jams, competitions and more! Join Our Discord - https://di…
 
Today I'm talking with Maor Sadra, the co-founder and CEO of INCRMNTAL, which is a company that evolves digital marketing from measuring traffic to measuring value. In this episode, we talk about how Maor's company changes the daily life of online marketers, including UA professionals in gaming. Then we cover Maor's background, how he approaches en…
 
The moths of programming are ideas in the software engineering industry that have become pervasive due to virality rather than reality. Although they may have some truth to them, they are often inaccurate, misleading, distracting or even damaging. I call them moths because they flutter around in a programmer's mind, getting in the way of truly good…
 
Lots of technical talk in this episode as your nice hosts wade into these two large topics! Flappy Dragon - Google Play Store Cameras 0:09:27 Stephen McGregorGame DesignProgrammingLinear Interpolation - WikipediaSuper Mario World Camera Logic Review - Shaun Inman, YouTubeCamera Movements for 2D Platformers: How Do I Know Which One to Choose - Sam H…
 
This week, we talk about conflicts of interest, typing speed, and a living hell. Doing new things is good and cool! But it’s important to understand that the context you’re coming from and the one you’re going into are different. Assuming expertise in one field just because you’re an expert in another can be costly. That cost is mostly paid in fail…
 
Melissa Lee, President of Massive Black (one of the leading art outsourcing studios) has joined the 80 Level Podcast. We’ve talked about the creative challenges, the changes visual art in video games has undergone throughout the years, and its influence on the game’s perception. Massive Black Website: https://massiveblack.com/ Melissa Lee is a Pres…
 
I really love the FFVII universe as many of you know, so I took some time to look deeper into that of the latest DLC Intergrade. Breaking down its game and level design. Support the show: http://bit.ly/33xpKbG ------------------------------- Let's Design Books------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bi…
 
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