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The Retro Adventurers

The Retro Adventurers

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Explore classic text adventure games from legendary publishers and authors including Magnetic Scrolls, Level 9, Infocom, Scott Adams, and Interplay. A podcast for fans of GET LAMP, Eaten By a Grue, The Classic Adventurer, Renga In Blue, and Quest For Clues. Follow us on your favorite podcast app, and keep the conversations going on Facebook and Bluesky.
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Historian and loudmouth Jason Scott shares stories of technology, retrocomputing, documentary filmmaking, and general schennanigans from his decades of travels and research. From experiences on the road while shooting documentaries to often-obscure points of order, Jason keeps a fast-moving pace and even he doesn't know where we're ending up at the end.
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Ben occupies the throne, attended by minions Jason and Nick this episode to plumb the depths of the text adventure archives. In the featured spot is the Phoenix/Topologika title Monsters of Murdac by Dr. Jonathan Partington (Episodes #12 and #16), a punishingly creative game. Up first, however, is the 1991 disk magazine SAM Coupé Adventure Club #1 …
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Iain Lee, "an old bloke who was popular in the Nineties" as well as counsellor, broadcaster, and I'm a Celebrity survivor joins Dave and Jason this episode. They discuss Tolkien sendup Bored of the Rings by Fergus McNeill and the Mark Data classic Calixto Island. Iain shares his love for the Dragon 32, memories of sneaking text adventure time on sc…
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Jason, Nick, and the returning Tim Gilberts of Gilsoft dig into the magazines of the 1970s and 1980s that chronicled the rise of text adventures! We look at two of the most significant Stateside issues of the early commercial period, the November 1979 issue of Creative Computing with a full (and unusual) implementation of Colossal Cave Adventure, a…
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Jason and Dave welcome classic text adventure author Jonathan Partington to the program. While studying at Cambridge University, he created and contributed to several memorable games including Avon (featured in Episode 12), Crobe, Sangraal, Fyleet, Monsters of Murdac, and Spy Snatcher. We discuss how Jonathan got hooked into text adventures, how th…
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Our first three-player episode since the premiere pits Ben, Jason, and Nick against challenges that span millennia! Learn the intricacies of long-lost Earth military law as Joe Justin fights for freedom in Avalon Hill's G.F.S. Sorceress before traveling way back to King Arthur's England in Level 9's Lancelot. Robots, colored objects, and companion …
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Dave and Jason return to the pioneering Artic Adventure series with Ship of Doom (Adventure C) before plunging into a fantasy world on the brink in The Dark Crystal by Sierra, licensed from Henson Associates and representing the very last example of Roberta Williams' parser game design. The Dark Crystal manual and short story The Dark Crystal on Si…
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Holiday merriment! All the hosts! Return special guests! Minimal editing! Retro Adventurers Dave, Jason, Nick, and founder Ben(!) chat about the year that was, later joined by Scott Adams (Episode 3) and Tim Gilberts (Episode 5)! Hear about Tim Gilberts' Heathkit, Scott Adams' next professional moves, adventures in ADABAS / Natural, and a long-over…
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How long does it take to load a saved game of Adventureland on the TRS-80? A little over a year, apparently. Kay and Carrington are back and ready to tackle tricky text adventures once again. It's a Christmas disaster! I mean, a Christmas miracle! Maybe a bit of both. Hosts: Kay Savetz and Carrington Vanston Theme tune: "It Is Pitch Dark" by MC Fro…
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Chewing the food of sweet and bitter fancy, Jason and Nick ask for a double-helping of Shakespeare text adventures. The chef heaps a challenging amount of "appetizer" Macbeth (1984, Oxford Digital Enterprises) on their plates, but main course Avon (1982/1988, Topologika) has its day. And that day may be foul, and/or fair, as you like it. Macbeth on…
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A Large Collection, Stories in a Collection, Capturing Infocom, Financialization, Families and Friends and Grief, Using The Skills You Have, Settling With Your Choices. Someone tried to sell an awful lot of Infocom and Infocom-Related items on auction and is trying again, and I had some related thoughts about collecting, selling, and using opportun…
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In this interview episode we're transfixed by the career of Ron Martinez, whose interactive fiction began as a writer for the Be an Interplanetary Spy book series, the Trillium/Telarium home conversion of Rendezvous With Rama, and the design and implementation of Star Trek: The Promethean Prophecy powered by his own TRANS Fiction System parser. Sin…
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Setting Up Tapes, The Bob Cooper Collection, Bob Cooper Biography, Imaging 3/4 Tape, Fuzziness and History, A Lost Era of Television, Everything Falling Apart, Aiming for the Best, Fixing Without Perfection. I was sent a massive amount of boxes of Bob Cooper, who did Satellite Television related material for years, and who recorded many neat videos…
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Officially at the New Office, The Advantages, The Size, The Dimensions, Multiple Projects, Facing Your Own History, Trash and Treasure, Walking Down My Own World, Physical, Deep Storage, The Hope. A few thoughts about the new office, which is nearly 8 times larger, has every project and piece of myself in it, and will hopefully, although not guaran…
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Hearing of the Living Computer Museum, Illegally Parking, Artifacts and Items, The Paul Allen Story (Short Version), A Conversation with Stephen Jones, The Grand Plan, Delchi's Consoles, The MADE, Cryosleep, Highest Bidders, The Billions, A Part of History, The Lessons Learned The Living Computer Museum is not returning and its contents will be auc…
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The Second Part, HOPE's Second New Year, Attendance, Location, Improvements, A Striking Walk Through Classrooms, The Legacy Speech, Friends, Lore, Legacy, Ed Piskor, Cheshire Catalyst, Kevin Mitnick, Sinitar, What We Leave Behind, The Extra Effort, A Summary. I had a wonderful time at HOPE 15 (2024) and consider it my home hacker conference now. I …
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Hitting 300 of Anything, Humble Towel Beginnings, Possible Audience Rotation, What Drives The Tales, Finding Subjects, Broken Strings, Eagerness and Dread, An Invisible Audience, The Future. An episode celebrating 300 episodes of this podcast, with a specific bent to telling people how the audience is what matters - while I have what is now dozens …
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Procrastination By Sorting, Memories of Magazines, Computer Awareness, Obscurity and General Interest, Compute!, Creative Computing, Reader Service, The Gained Bricks of Foundation, The Waterfall of Text, A Prayer of Appreciation. Whenever I sow seeds of doubt something good has happened with the work I do, I just look at the magazine rack at the I…
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Giving a Speech at HOPE, The Concept of Legacy, The Approach to Subjects, Ed Piskor, Cheshire Catalyst, Best and Worst Speech, Short Deadlines, Light Work, Where I Intend to Go, The Awaiting Deadlines, The Truest Legacy. I'm giving a speech at HOPE (Hackers on Planet Earth) this year, and I figured it might be fun to describe this situation before …
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Going To A Show, Meeting Robert Harris, Film Restoration, The Brittle Nature of Film, Film Is Dead All Hail Film, Meeting Mister Harris, Inspirations and Permissions, The Prickliness, Living Your Version of the Dream. I was lucky enough to meet Robert A. Harris, who is a film restorer par excellence and who I'd looked up to for decades. What a gift…
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Jason and first-time Retro Adventurer Nick Moffitt sample two courses of text adventure horror, featuring Infocom's "MIT with the serial numbers filed off" The Lurking Horror and Sir-Tech Software's "don't call it a Murder Hospital, call it the" Crypt of Medea. Jason also speaks with Strange Studies of Strange Stories co-host Chad Fifer about how, …
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Emulation, James Gerrie, Weak Specifications, The User Interface Wall, Press SCRL LCK and F2, The Tiny Pipe to the Shot Glass, Inspiration, Kind of Finished, The Relentless and Inspiring Curation. Some appreciation for someone being so dedicated to a machine (the Tandy MC 10) that they got it working at the Archive and are adding hundreds of new so…
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Saying No to the Renewal, Moving Into The Office, A Blank Canvas, Choices Made, The Thousands and Hundreds, The Separation of Home and Work, FInding Limits, Future Unknowns. A small meditation on the office I work in, as I choose not to renew the lease. I'd like to thank Kay Savetz and FAXZERO.COM for being a major supporter of it so that the real …
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An Uninteresting Square Building By The Road, $25, Far as the Eye Can See, Walking the Games, The Usual Experience, Endless Rooms, Experiencing Videogames Again, Memories of Internet Arcade, Broken, Real Arcades, The Joy of the New to Old. A memory of visiting the Galloping Ghost Arcade in Illinois, billing itself as the largest arcade, but at the …
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Seemingly from out of nowhere, Kingdom of the Seven Stones, a sprawling text/graphic adventure has just been published for the Commodore 64 by The Future was 8 Bit. Creator (and Retro Adventurers listener!) Robin Raymond joins Jason to talk about how the game took shape, why it's cartridge-only, and what the future might hold for his new C-based 8-…
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