show episodes
 
Artwork

1
Not Even Mad

Peach Fish Productions

Unsubscribe
Unsubscribe
Monthly
 
Approaching the news from distinctly different points on the political spectrum, co-hosts Mike Pesca, Virginia Heffernan, and Jamie Kirchick attempt to change each other’s minds on the most important stories of the day. Often unsuccessfully. Between the non-stop election cycle and torrents of cancellations (real or imagined), there is a ton to argue about. But don’t worry. In the end, they’re NOT EVEN MAD.
  continue reading
 
Not THAT kind of dungeon... Or maybe it could be! As your guides, we seek to explore and chart the various aspects of arranging, preparing, and collaborating while enjoying what we believe is one of the most satisfying hobbies: tabletop gaming. We will explore the ins-and-outs from both the player and gamemaster's perspective, hoping to bring inspiration to any who grace us with the presence of their ears
  continue reading
 
I'm former FBI Assistant Director Frank Figliuzzi. Join me on a journey to explore our nation's security - the forces that threaten it - and the people who preserve it. Let's talk with insiders in and around the intelligence community, law enforcement, and the military, and of course - the FBI. They'll take us deep into their stories, their mission, and their lives - as we go behind and beyond...The Bureau.
  continue reading
 
Loading …
show series
 
Some might call the Fighter class the bread & butter of a solid D&D party, and we think they're right. In this episode we will talk about how we see the Fighter class and what it brings to the table which other classes can only approximate. Maybe not as spectacular and awe-inspiring as a spellcaster, but ignore a fighter too long and you will be cu…
  continue reading
 
What do John Candy, Matthew McCaunahey, Henry Winkler, and Arnold Schwarzenegger have in common? They all know what it takes to be cool.. And this episode's too cool for school, buster. We talk about the "Rule of Cool" and how we like to see that play out at our tables. And much like Jamaican bobsled teams and icy husbands, sometimes great stories …
  continue reading
 
Another episode where we talk about ways to make monsters interesting, and not just another set of numbers to crunch, or source of xp to grind. This week's show is focused on Napoleon syndrome kobolds pulling cunning stunts with their traps, and mimics doing their best to not be obvious and end up going extinct. This episode is brought to you by th…
  continue reading
 
Do you ever feel like your dwindling hit points are just like a long boring ride with the family? Despite the fact that Dad says there's only 80 HPs to go, there never seems to be any experiential progress.. Just arbitrary numbers scrolling down. But despite this frustration and mindless passing of mile markers, you know you'd best not complain or …
  continue reading
 
You and I are not unacquainted to amorous affection, and we're both aware of the mechanical benefits. Strong adherence to ideology is the intention I hold, which you won't find with any other class. We just wanna tell you 'bout paladins, in the hopes that you better understand. Always gonna smite you up, or maybe simply knock you down. I may just t…
  continue reading
 
We take a look at one of the more interesting casters available in D&D 5th Edition, from both a mechanical and "RP" sense. Great power may be within reach of many, as powerful entities seek to increase their influence in the world. Power does come at a cost, and you may find yourself compelled to perform strange rituals. These could include having …
  continue reading
 
There are many gods.. Those who help remind you, while others only laugh. Some prayed to for wisdom, others for deft pickpocketing; while some are called upon from the bottom of a bottle, or when we're singing every song we know at the tavern. It won't cost you a nickel as we give you our two cents on gods, pantheons, and the nature of their relati…
  continue reading
 
Unfortunately there is no P-Funk show, nor are we going to build any cities on rock & roll...Though with this game you certainly could. Our second RPG review has us giving our takes on this wonderfully compact game in the Sci-Fi/Horror genre, published by Tuesday Knight Games. It is a d100 system with serious grit, gore, and darkness baked right in…
  continue reading
 
Nobody likes to lose control of their player, but perhaps there are times when it's not only a reality, but it simply makes sense? Another discussion along the lines of RP and where/when a GM could or should step in to protect a character from its player, or to help a player to better roleplay. As well as likes/dislikes regarding this occurrence, a…
  continue reading
 
The RP in RPG means different things to different people, both in definition and in importance to their enjoyment of these wonderful games. Some love roleplay, while others favor leaning into "Roll" play. In our follow-up to last week's "Hot Take" duo, we ask each other what roleplay means, and how we enjoy employing the various approaches.…
  continue reading
 
Coppers burnin' a hole in your pocket? Need a new set of armor, or perhaps some potions of anti-flatulence? The little brother of the social pillar, shopping brings as many smiles as it does frowns with the players. We discuss ways in which a GM can make shopping more fun or interesting for the players. Besides, you're gonna need some means to get …
  continue reading
 
Not every RPG system is focused on combat, but D&D started out as a combat simulator. We discuss the way combat feels in 'today's' D&D and take a look at ways we want combat to work in our play. There is always a balancing act between crunchy, realistic mechanics and smooth gameplay that may not be so focused on long combat encounters or hefty calc…
  continue reading
 
Our first entry for our 2024 New Game Bucket List is TSR's Marvel Super Heroes advanced set. Published in 1987, there are certainly some moments when reading this and can absolutely tell that this was the 80's. One computer in a room was a "computer room" with a "database", and if you were savvy you also had a microfiche reader and maybe even a col…
  continue reading
 
In this episode we toss out our takes on how to make magic "feel" like magic. Comparing how magic works in different systems or editions, there will be poking at vancian magic, spell points, and how or when certain classes can feel like a unique take on spellcasting, or just feel like a reskinned version of the same ol' same ol'. Where does your gr…
  continue reading
 
As Arthur C. Clarke wrote "Any sufficiently advanced technology is indistinguishable from magic", so where does that leave us who play TTRPGs? One man's Molotov cocktail is another man's fireball spell... Setting, scope, and ability are crucial elements to any story or RPG engagement, with magic and technology typically defining those elements to g…
  continue reading
 
It's easy to make a BBEG, but not so easy to make them memorable or especially hateable. In this episode we discuss possible ways to make bad guys interesting, compelling, or downright horrible. Whether through sheer power, mighty magic, or the power of social engineering and manipulation, there are many ways to impose the will and presence of the …
  continue reading
 
Some times the gold loses its luster.. The gems cease to sparkle.. And Zach is subjected to yet another Conan reference. You can only buy what is available, and only sell to those who can afford it; there is a limit to the allure and utility of conventional "D&D" rewards like xp and gp's. What ways do you or your GM reward players beyond the typica…
  continue reading
 
In this episode we each talk about works which inspire the types of worlds, situations, and characters we like to make or play in. One of the greatest aspects of TTRPGs is that we can design any setting, theme, approach, scope, scale, or level of crunch that we want. The limitless possibility of RPGs brings us to so many worlds, universes, and leve…
  continue reading
 
Whether it be for a novel or for a TTRPG campaign, there are important things to consider as a writer regarding how far in advance to develop your world, or how much you reveal to the reader or players. We discuss possible techniques and approaches which a worldbuilder and storyteller might find useful, regarding how they reveal lore elements. Leav…
  continue reading
 
Playing evil characters can be a lot of fun, but it can also bring about complications for a playgroup if not approached mindfully. In this episode we discuss possible issues with party discord, player aggravation, and many new avenues of play which aren't available to traditional hero tropes. Where "that's what my character would do" meets "this i…
  continue reading
 
This week we bring two entries each to add to the Dungeon Guides 2024 bucket list for 'new' TTRPGs we want to try out by the end of the year. There are so many different and varied systems, genres, and approaches available to this wonderful hobby, and in this episode we commit to four systems and give our reasons for wanting to try them out. Look f…
  continue reading
 
Helpful ways to remove problem players from your group: take a hike, go pound pavement, scram, skeedaddle, vanish, disappear, get to steppin', time to hit the 'ol dusty trail, you don't have to go home but you can't stay here. When a problem player arises in your gaming groups it is important to address any issues as soon as possible. And where com…
  continue reading
 
A looming presence in many TTRPGs is character death. In some systems, your character can even die in generation. How does your group handle character death? Is reaching zero and failing any last-ditch checks the end of it, or do you favor allowing the PCs the avenue to return? In any case, character deaths can be a significant moment, both tactial…
  continue reading
 
Was it a left, a right, and then the second left.. Or two lefts, a right, and then the first left? Sometimes directions and orientation are crucial for survival and success in TTRPGs, especially when delving the depths of a mine, crypt, or subterranean labyrinth. Many a hapless party who got lost in a dungeon crawl have aided those who followed by …
  continue reading
 
In this episode we hit on a few elements regarding cursed items in gameplay. Whether you've actually run across one or not, the stigma and uncertainty surrounding unknown magical items is and has been a source of much study, experimentation, and folly of many an adventuring party. From simple -1 swords you cannot rid yourself of to blades which dem…
  continue reading
 
The value which randomness and the weird provide a story is invaluable. Even the most unlikely combination of character traits can result in memorable storytelling. Here at Dungeon Guides, we are big promoters of working with the randomness; and in this episode we discuss those possibilities with the help of a great resource in "The Weird" by Monte…
  continue reading
 
From the common cold to mummy rot, what are some of the ways you've seen diseases emerge within your gaming groups? Diseases can be an interesting way to introduce challenges and complications, and there are a number of ways that a GM can implement various afflictions. Wandering around murky swamps, dusty crypts, and wading through corpse after cor…
  continue reading
 
I was flipping through my bestiary late one night, when I came across a ghastly fright. Found a creature to make my players cry. And surely... when the time was right. (They did the Bash) They did the Monster Bash (The Monster Bash) it requires a plus one smash (They did the Bash) its breath burns you to ash (They did the Bash) They did the Monster…
  continue reading
 
Often times solutions rise from the unlikeliest of places, and even a half-baked plan can fill the knead. Grinding away at xp and gold is great, uncovering great magics is always crepe, but no matter how you slice it.. the mundane items which exist in any setting are the bread-and-butter of great roleplay and storytelling.…
  continue reading
 
Whether we're talking about magic or technology, much of what brings us joy in TTRPGs is finding those 'magical' items which give our characters enhanced capabilities, or simply bring laughter and jokes due to their very nature or how they're used. What wonderful and awesome items do you yearn to uncover in a dragon's hoard? What items have you fou…
  continue reading
 
In this episode we touch on the level of attention to detail and complexity of mechanics as expressed by "Arcade vs Simulation". Where do you and your play group fall in terms of favoring story, action, and free-flowing play vs running games a bit more like a simulation or with more extensive combat mechanics, modifiers, and a more granular approac…
  continue reading
 
How do you like to create characters? Do you roll randomly, even regarding stats? Do you use point buy? Do you go into it with a concept already in-mind? We touch on what we like about character generation, as well as how and when a DM would incorporate those characters into the world. Our in-house DM has a hard time saying no when there may be a p…
  continue reading
 
In this episode we touch on genre and setting. With so many systems available, across a varied array of setting, theme, genre, and capabilities await our enjoyment. What to choose? Who likes what? Who doesn't like what? How do you decide as a group on which genre you decide to play in? Or do you mix them to create new hybrids, or simply move betwee…
  continue reading
 
Welcome to the first episode of our podcast! As your guides, we seek to explore and chart the various aspects of arranging, preparing, and collaborating while enjoying what we believe is one of the most satisfying hobbies: tabletop gaming. We will explore the ins-and-outs from both the player and gamemaster's perspective, hoping to bring inspiratio…
  continue reading
 
On the final episode of Not Even Mad (well, at least for now), hosts Mike Pesca, David French, and Lara Bazelon discuss the idea the show was founded on, and then Mike signs off. Produced by Joel Patterson Theme by Max Kerman Content design by Big Yellow Taxi Michelle Pesca is COO of Peach Fish Projects Learn more about your ad choices. Visit podca…
  continue reading
 
Today on Not Even Mad, hosts Mike Pesca, Jamie Kirchick, and Dan Savage discuss the January 6th committee's criminal referrals, two new studies that correlate Republican policies and politicians with higher mortality, and debate the case of Samuel Brinton the self-proclaimed first openly genderfluid federal government employee, who was arrested for…
  continue reading
 
EP 08 Senator Sinema’s Democratic Party Defection, Merchant of Death for Brittney Griner swap, and Twitter Moderation: Futility vs. UtilityToday on Not Even Mad, hosts Mike Pesca, Jamie Kirchick, and Sarada Peri discuss Arizona Senator Krysten Sinema's switch to Independent, the prisoner swap that gave Russia back a notorious arms dealer, and what …
  continue reading
 
Today on Not Even Mad, hosts Mike Pesca, David French, and Lara Bazelon discuss the speech and discrimination implications of 303 Creative LLC v. Elenis; the not-terribly-difficult task of getting a seditious conspiracy conviction, and ask if Matt Taibbi could wring any more recriminations over coverage of Hunter Biden's Laptop. Let us know what yo…
  continue reading
 
Today on Not Even Mad, hosts Mike Pesca, Virginia Heffernan, and Jamie Kirchick discuss narratives around mass shootings, the likelihood of Joe Biden’s 2024 bid, and the man with a space telescope named after him goes to Cancel Court. Let us know what you think about the podcast, and tell us what you'd like to hear Mike, Virginia, and Jamie debate:…
  continue reading
 
Today on Not Even Mad, hosts Mike Pesca, Virginia Heffernan, and Jamie Kirchick ponder the idea that woke Democrats may have enabled SBF’s fraud crypto exchange, analyze the decision to participate in Qatar’s World Cup, and then don the robes of the Cancel Court to debate the cancellation of former public health official Leana Wen for her Covid-19 …
  continue reading
 
Today on Not Even Mad, hosts Mike Pesca, Virginia Heffernan, and Jamie Kirchick discuss Donald Trump announcing his run for President again, whether the 2022 election results will be seen as a death knell to CRT and wokeness as an election issue, and the gender politics in this season of White Lotus. Let us know what you think about the podcast, an…
  continue reading
 
Today on Not Even Mad, hosts Mike Pesca, Virginia Heffernan, and Jamie Kirchick search for the lessons of Tuesday’s midterms and marvel at the poor performance of Donald Trump’s hand-picked candidates and what their showings say about his hold on the Republican Party. Then they put the Brooklyn Nets’ Kyrie Irving before the Cancel Court. Subscribe …
  continue reading
 
Today on Not Even Mad, hosts Mike Pesca, Virginia Heffernan, and Jamie Kirchick discuss Twitter’s future under the command of Elon Musk and the politics of crime statistics, then they issue a ruling on whether former New York Times Op-Ed page editor James Bennet was canceled or not. Subscribe to Not Even Mad on Apple, or wherever you are listening …
  continue reading
 
Today, on the launch episode of Not Even Mad, hosts Mike Pesca, Virginia Heffernan, and Jamie Kirchick discuss the candidacies of Kari Lake and Herschel Walker, ponder the label “queer,” and ask if present day Republicanism is inextricably racist. Subscribe to Not Even Mad on Apple, or wherever you are listening to this. You can read more about the…
  continue reading
 
Not Even Mad is a weekly 1-hour podcast dedicated to joyful disagreement. The 3 hosts: Mike Pesca, Virginia Heffernan, and Jamie Kirchick address issues from different political perspectives, but they wear their ideologies loosely and are just as likely to disagree with established doctrine as they are with each other. Mike conceived this podcast a…
  continue reading
 
As a kid, Ace Atkins consumed the Spenser series of detective novels by Robert Parker. As an adult, Atkins has written ten of the Spenser novels, and is working on his 30th book. Atkins joins us from Oxford, MS., to talk about writing novels, true crime reporting, and why he was on the cover of Sports Illustrated.Follow Frank’s Guest:Ace Adkinshttp…
  continue reading
 
Tracy Walder went from USC sorority sister to counterterrorism operative at the CIA, then FBI special agent, and now, a teacher and mother in Texas. She shares this unparalleled experience in her book, "The Unexpected Spy", and now she shares it on The Bureau.Follow Frank’s Guest:Tracy Walderhttps://twitter.com/tracy_walderFollow Frank on Twitter:h…
  continue reading
 
Loading …

Quick Reference Guide