show episodes
 
Exploring the galaxy far, far away... "The intention of the podcast is to first and foremost, DOCUMENT the excitement of a new love. While Star Wars has always been in my periphery, I’ve never been in the cockpit. I want to highlight the wonder of discovery and of the banishing of biases. I want to approach everything with an open mind and positive outlook. The goal is not to be critical, but to APPRECIATE and HIGHLIGHT the makers and aspects that have helped this franchise to thrive and gro ...
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As Lutheran As It Gets delves deep into the deep tracks, B-sides, and basement tapes of our Lutheran fathers. As Lutheran As It Gets is hosted by Rev. Donavon Riley with Rev. Christopher Gillespie interrupting the monologue and producing. Questions? Comments? Show Ideas? Send them to us at https://higherthings.org/contact. Please rate and review the show in Apple Podcasts, via https://itunes.apple.com/us/podcast/as-lutheran-as-it-gets/id1288159643.
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show series
 
Every saga has a beginning... We have stumbled to get here, yet here it is! The first episode of FROM THE VIEWPORT: A(NOTHER) STAR WARS PODCAST. Hear me stammer through an introduction, explaining the origins of how I decided on starting up this podcast and my current relationship with STAR WARS. Next week kicks off the first episode in my SKYWALKE…
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Welcome to the second gaming phenomena we will discuss in Season Three! Raza and Tristan will take you through the history and debunk/validate various ideas that have come up as the perception of video games have changed over time. In this episode, we will be discussing the history of gaming perception. Intro/Outro music by Mosab (https://twitter.c…
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Welcome to the second episode of Loading Screen Season 3. Tristan and Raza are continuing to discuss the gaming phenomena of why classic games aren't that fun to go back and play. This episode will dive deep into how to access classic games. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by Weiwei Xu (https://twitter.com/peev…
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Welcome to the first episode of Loading Screen Season 3. Over the next three episodes, Tristan and Raza will be discussing the gaming phenomena of why classic games aren't that fun to go back and play. This episode will dive deep into what makes a classic game. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by Weiwei Xu (http…
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Welcome back. Loading Screen is back for our third and final season! Over 5 episodes, Tristan and Raza will being talking two gaming phenomena that has fascinated us: why are classic games not fun to play in the modern age, along with how the perception of video games have changed over time. It will be a deep dive into various topics in the video g…
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For the final episode of Season 2 of Loading Screen, Tristan and Raza is joined by Eric Farraro/Slothwerks (Meteorfall, Krumit's Tale) to talk about Roguelike Deckbuilder Games. How we define the genre, why people play the games, and our recommendations. Loading Screen's recommended Roguelike Deckbuilder Games: Slay the Spire Inscryption Meteorfall…
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In Episode 4 of Season 2 of Loading Screen, Tristan and Raza talk about Multiplayer Online Battle Arena Games (MOBAs). How we define the genre, why people play the games, and our recommendations. Loading Screen's recommended MOBAs: Pokemon Unite Dota 2 League of Legends League of Legends: Wild Rift SMITE Intro/Outro music by Mosab (https://twitter.…
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In Episode 3 of Season 2 of Loading Screen, Tristan and Raza talk about Tactical Shooter Games. How we define the genre, why people play the games, and our recommendations. Loading Screen's recommended Tactical Shooter Games: Valorant Tom Clancy's Rainbow Six Siege Counter-Strike: Global Offensive Battlefield series Escape from Tarkov Rising Storm …
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In Episode 2 of Season 2 of Loading Screen, Tristan and Raza talk about Single-Player Narrative Games. How we define the genre, why people play the games, and our recommendations. Loading Screen's recommended Single-Player Narrative Games: Uncharted series God of War (2018) The Last of Us Metal Gear Solid Tomb Raider (2013) Final Fantasy 7 Remake I…
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For the first episode of Season 2, Tristan and Raza talk about Role-Playing Games. How we define the genre, why people play the games, and our recommendations. Loading Screen's recommended RPGs: Witcher 3 Skyrim Final Fantasy Shin Megami Tensei / Persona Pokemon Mass Effect Disco Elysium Divinity: Original Sin Dark Souls Intro/Outro music by Mosab …
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Welcome back to Loading Screen! A seasonal series where Tristan Jung and Raza Retiwala where we help you, the listener, discover new video game genres. In Season 2, we will be deep diving into RPGs, Narrative Action Adventure Games, Tactical Shooters, MOBAs, and Roguelike Deckbuilders. We will share why these games are fun to play, along with a lis…
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This week, we talk about Rhythm Games. The different types (peripheral, controller, movement), the history and arcs, and the perception. Next week, we will be speaking with D-Cell Games about their Rhythm Game: Unbeatable. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by Weiwei Xu (https://twitter.com/peevishpants)…
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For our second genre, we talk about City Management games. Some of the games that we explore include: The Sumerian Game, SimCity, Caesar, Moonbase, Tropico and Frostpunk. Next week, we will be speaking with The Wandering Band about their City Management game: Airborne Kingdom. Intro/Outro music by Mosab (https://twitter.com/mobrosab) Podcast art by…
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This week we welcome Nicolas Guérin from Thunder Lotus Games to talk about their latest game: Spiritfarer, a cozy management game about dying. We deep-dive in the motivations behind the game, how the team built it, and the fun stories along the way. Games plugged by Nicolas: Disco Elysium Umurangi Generation Intro/Outro music by Mosab (https://twit…
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We dive into the traits that make up simulation games (farming, construction, and management), and some of the notable games that have defined it (The Sims, Animal Crossing, Stardew Valley, and more). Next week, we will be speaking with Thunder Lotus about their Simulation game: Spiritfarer. Intro/Outro music by Mosab (https://twitter.com/mobrosab)…
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Welcome to Loading Screen. A seasonal series where Tristan Jung and Raza Retiwala explore the various fields of video games. In Season One, we will be deep-diving into different types of video game genres to help our listeners understand why are these genres important, why people find them fascinating, and some of the history and main games within …
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Pastors Gillespie and Riley wrap us their series on Norman Nagel’s “Luther’s Understanding of Christ in the Lord’s Supper.” For this final episode, they read and discuss Luther’s battle with Andreas Karlstadt about Christ Spirited Away. Text: Luther’s Understanding of Christ in the Lord’s Supper, Norman Nagel, p. 189 Show Notes: Selected Sermons of…
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Pastors Gillespie and Riley again read and discuss Norman Nagel’s work: Luther’s Understanding of Christ in the Lord’s Supper. This episode, the word, the sign, and the efficacy of the Lord’s Supper. Text: Luther’s Understanding of Christ in the Lord’s Supper, Norman Nagel, p. 161 Show Notes: Selected Sermons of Norman Nagel: From Valparaiso to St.…
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Pastors Gillespie and Riley continue to read and discuss Norman Nagel’s work: Luther’s Understanding of Christ in the Lord’s Supper. This episode, our relation to Christ in the Supper. Text: Luther’s Understanding of Christ in the Lord’s Supper, Norman Nagel, p. 168 Show Notes: Selected Sermons of Norman Nagel: From Valparaiso to St. Louis In the N…
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Pastors Gillespie and Riley read and discuss Norman Nagel’s work: Luther’s Understanding of Christ in the Lord’s Supper. This week, the Word, the testament, and the “for-you” of the Gospel. Text: Luther’s Understanding of Christ in the Lord’s Supper, Norman Nagel, p. 161 Show Notes: Selected Sermons of Norman Nagel: From Valparaiso to St. Louis In …
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Pastors Gillespie and Riley wrap up their discussion of Philip Melanchthon’s Loci Communes. This week, Philip’s concluding theses on Law and Gospel. Text: Commonplaces: Loci Communes 1521 by Philip Melanchthon, p. 117 Show Notes: Episode #66 – The Power of the Law pt.1 Episode #67 – The Power of the Law pt.2 Episode #68 – The Power of the Law pt.3 …
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On today’s stream I’ll take sneak-peek at the new features in the brand new beta version of DAZ Studio 4.12. It was released earlier this week, and it’s all about better animation tools: integrated features from GraphMate and KeyMate, and IK Chains inside a scene hierarchy. The highlights in this version are: overhaul of the regular timeline integr…
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In this episode I’ll try to install the Chocofur Asset Management add-on for Blender. It’s recently been updated to Blender 2.8, but right now not so easy to find on their website. Chocofur have lots of free assets to try out, perhaps we can work out how this works together. I was unable to get this thing going during the live stream, so I’ve made …
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Pastors Gillespie and Riley continue their discussion with Philip Melancthon on the power of the Gospel from his Loci Communes. This week, what is righteousness? Text: Commonplaces: Loci Communes 1521 by Philip Melanchthon, p. 86 Show Notes: Episode #66 – The Power of the Law pt.1 Episode #67 – The Power of the Law pt.2 Episode #68 – The Power of t…
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In this live even I’ll show you how to use the dForce Magnets by Esha and Riversoft. I’ve had this question many times, perhaps my approach to using them helps to inspire you. I’ll start with a demo of how to add magnets to an plane object and explain how this product differs from a regular rigid follow node. Then I’ll move on to building a bed sce…
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In this live stream we’ll take two Genesis characters shopping in Ironman13’s Styling Clothing Boutique. We’ll build the whole scene from start to finish, including lighting and depth of field. This will bring some of the techniques together that I’ve shared with you recently, including how to spin the sundial. PS: The stream dropped out towards th…
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In this episode I’ll show you two ways of measuring the metrics of objects from DAZ Studio using Blender. We can measure the distance between two arbitrary points using the new Measure Tool, while we can measure the circumference of an object with the MeasureIT add-on. DAZ also offer a plugin to do this, but it’s $50 and looks a tad intimidating to…
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Pastors Gillespie and Riley continue their discussion with Philip Melancthon on the power of the Gospel from his Loci Communes. This week, what is grace? Text: Commonplaces: Loci Communes 1521 by Philip Melanchthon, p. 86 Show Notes: Episode #66 – The Power of the Law pt.1 Episode #67 – The Power of the Law pt.2 Episode #68 – The Power of the Law p…
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In this episode I’ll explain how I’ve made the Fluffy Disco animation that I’ve posted last week. I’ll start by building the animation in DAZ Studio using aniBlocks, then import the file into Carrara and add the hair. Once applied, we’ll drape it and have Carrara simulate the strands as the figure dances. You can buy Carrara here (it’s often on sal…
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Pastors Gillespie and Riley read and discuss Philip Melanchthon’s work on the power of the gospel from his Loci Communes. Text: Commonplaces: Loci Communes 1521 by Philip Melanchthon, p. 84 Show Notes: Episode #66 – The Power of the Law pt.1 Episode #67 – The Power of the Law pt.2 Episode #68 – The Power of the Law pt.3 Luther’s Swan Vacation Chris…
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On today’s live stream, I’m giving you an overview on how to get started with the new Strand Based Hair feature in DAZ Studio 4.11. It’s only been released to the public yesterday, and we have not many details on how to create handsome looking hair with this tool, but I’ll let you in on what I’ve been able to gather so far, including how dForce fit…
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This week, pastors Gillespie and Riley wrap up their reading and discussion of Philip Melanchthon’s Loci Communes on the power of the law. How does God use his word of law to curb our sinful urges and cravings, drive us to Jesus for salvation, and instruct Christians in their vocations? Text: Commonplaces: Loci Communes 1521 by Philip Melanchthon, …
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On this episode of 3D Shenanigans, I’m creating a character animation in which our protagonist steps out of the dark and is gradually revealed with light. We’ll do the walk, light and camera animation in DAZ Studio, then add my Patreon Freebie fog assets to the scene in Photoshop. Join me on this creative journey with plenty of user input, and a te…
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This week, pastors Gillespie and Riley dive back into Philip Melanchthon’s Loci Communes. More on the power the law, how God works through the law to reveal our sin, and distinguishing between afflicting the comfortable and comforting the afflicted in pastoral care. Text: Commonplaces: Loci Communes 1521 by Philip Melanchthon Show Notes: Episode #6…
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In this live event I’ll show you how to build the above funny kitchen scene. It’s simple with several subtle nuances, such as lighting and expressions. I’ll explain how to add your characters, pose them, adjust the camera, and add appropriate (comical) expressions. Then we’ll adjust the lights of the set and add our own to add separation between th…
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I’ve recently explained how to make use of the realistic sun disk in DAZ Studio. I’ve talked about how to make this thing visible and how to set it to mood/effect you want, and I’m pleased with the results. This workflow works great for still images, but for animations, it quickly becomes clear that the SS Time parameter under Render Settings – Env…
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Martin Luther referred to Philip’s Loci Communes as “one of the clearest statements of the Christian religion ever written.” With this in mind, pastors Gillespie and Riley read and discuss Philip Melancthon’s Loci on the power of the law and the gospel. What is the power of the Law? What distinguishes God’s Word of Law from human definitions of the…
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In this live event I’ll show you how to create a realistic sunset portrait in DAZ Studio. I’ll explain how to use the Sun and Sky option in the render settings to tweak the time of day, how to make the sun visible and how to move it into position. Finally we’ll add a character who’s looking at the sunset, dressed in one of Biscuit’s hair and dForce…
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In this live event I’ll show you how to use Atmospheric Fog Planes in DAZ Studio. They can be used as a subtle effect to make your scenes more realistic. Fog Planes can fill the screen, or they can be used as prop splats to show steam rising in parts of your image. I’ll show your both versions, explain the workflow in setting up your planes, and ho…
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