This podcast is part of the Chaos Group Labs. In this podcast, we talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, an d any other CG Nerdy stuff.
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Dave Koss & Matt Milstead of Mograph.com discuss the world of Cinema 4D and Motion Graphics. With many regular, big-name guests from the industry. Regular topics are anything from Cinema 4D tips & tricks to features & woes. After Effects, Render Engines like Octane, Redshift and Arnold, or even Hardware configurations. We'll even get into industry discussions like clients, contracts, and work efficiency. Join us each week while we catch up on what we've learned and what we're learning.
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On the Pro Video Podcast, host Blair Walker talks with incredible content creators from around the world. Hear tips and stories on creating video content including filming, editing, colour grading, motion design, 3d, workflows and more – plus info on the best tools and technologies.
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Episode 489 - A.J. Wedding - Co-founder and Chief Creative Officer, Orbital Virtual Studios
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In this episode, Chris sits down with AJ Wedding, founder of Orbital Studios, to discuss how the Chaos Innovation Lab used his studio to film Ray Tracing FTW using Project Arena. AJ shares how his early fascination with virtual production, inspired by his work on The Mandalorian, led him to launch Orbital Studios during the pandemic. He explains th…
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Episode 488 - Ed Ulbrich - Chief Content Officer & President of Production, Metaphysic.ai
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It’s been seven years since Ed Ulbrich last appeared on the CG Garage podcast — and a lot has changed. The man who digitally aged Brad Pitt for The Curious Case of Benjamin Button and resurrected late rapper 2Pac as an on-stage hologram is now chief content officer and president of production at metaphysic.ai, which is using AI tools to create phot…
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Episode 487 - Kevin Tod Haug - VFX Supervisor
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Kevin Tod Haug has always been destined for a career in VFX. From a young age, he analyzed movies and TV series to work out how they were made. He joined the industry and saw it transform from electro-mechanical to digital via movies and TV series, including Tron and Star Trek: The Next Generation. He then became a full VFX supervisor on movies inc…
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LIVE: Ep 417: Camp Mograph // Prep Show 2024
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Camp Mograph is almost here, and it's time to get prepared, read your emails, and pack. Last minute questions? Let us know. Join us and let's chat about what to expect. Especially if you're new to camp. // Thanks to our sponsors at The Render Network!The Render Network is giving you €20 in free Render Credits to try boosting your rendering workflow…
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Ep 416: The Future of Ai // A Render Network Discussion
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We delve into the intersection of AI, digital art, and technology with industry legends Jules Urbach, Mike Winkleman, and Emad Mostaque. Topics include the evolution of AI models like stable diffusion, the potential of blockchain for protecting creators' work, and the implications of AI-generated content. We also discuss advancements in AGI, spatia…
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Episode 486 - Ian Dawson - Founder & Executive Producer, IDGRAFX
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Ian Dawson’s dream of a Jarvis-style computing interface seems to be coming true. This multi-talented CG veteran began his career in graphic design, before moving into producing and creating flying logos throughout the 90s. He then moved into advertising, and title sequences and VFX sequences for movies including the Iron Man trilogy, Star Wars: Ro…
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Episode 485 - Gary Marshall - Vice President of Virtual Production, NantStudios
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Get ready to dive into the magical world of virtual production with the one and only Gary Marshall, Vice President of Virtual Production at Nant Studios. In this episode, Chris chats with Gary, a true wizard in the visual effects industry, who’s been behind some of the most jaw-dropping movie moments you’ve ever seen. From running film reels around…
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Ep 415: Patrick 4D // The Digital Chef
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We explore the creative journey of Patrick4D, known as "The Digital Chef," who blends digital art and culinary concepts. From innovative rendering techniques to the challenges of the digital art world, Patrick shares insights into his process, experiences at industry events, and his approach to using new technologies in his work.…
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Episode 484 - Alex & Tim Porter - CEO & CTO, Mod Tech Labs
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Alex and Tim Porter have the perfect skillset of a VFX power couple. Alex has a background in interior design, which she leveraged into user experience and virtual spaces. Tim, meanwhile, has worked in games and VFX, beginning as an artist but gravitating towards developing tools and scripts that make it easy to create complicated environments and …
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Episode 483 - Erick Geisler — CTO, Global Objects
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Erick Giesler has seen the filmmaking industry change right from the very start. As a child, he acted in TV shows, but found that he was more fascinated with what was happening behind the camera. He learned how to create VFX, beginning on SGIs, then moving to software such as Electric Image, 3ds Max, and V-Ray, and helping to create VFX for movies …
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Episode 482 - Todd Terrazas - Founder, AI LA & Co-Founder, FBRC.ai
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Todd Terrazas has been part of the AI revolution since the beginning. He started out developing a system to automatically triage 911 calls and then was part of the development team behind the first wave of AI-powered chatbots. Today, Todd has founded FRBC.ai, which empowers storytellers with AI tools. He’s also the mastermind of the AI LA Community…
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Ep 414: Josh Pierce // Art Insights
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Chapters: 00:00:00 - Standby 00:10:12 - Show Start // Welcome Josh Pierce and Industry Background 00:15:00 - Creating Under Pressure and NFT Success 00:20:00 - NFT Market and Digital Art Evolution 00:25:00 - Early Experiences with Digital Art 00:30:00 - Reflection on Media Landscape and Current Projects 00:35:00 - Work Slowdowns and Industry Impact…
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Episode 481 - Jeff Kleiser - VFX Supervisor
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A love of computing, music, and cinema has propelled Jeff Kleiser’s career from the earliest days of VFX on movies including Tron, Flight of the Navigator, Stargate, Judge Dredd, Surrogates, and many more. Along the way, he’s helped the late, great Doug Trumbull create eye-popping film-based projects for Luxor hotels and Radio City’s 3D Christmas m…
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Ep 413: Dave & Matt // Headline Show
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We talk Quadruped rigging & hair, new Ai video tools we've been trying, updates to Mograph.com, the stress of social media posting, and only 2 MONTHS until Camp Mograph.By Dave Koss & Matt Milstead
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Ep 412: Mark Cernosia // Camp Mograph Australia Recap
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Camp Mograph Australia RecapBy Dave Koss & Matt Milstead
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Episode 480 - Chad Wanstreet - VFX Supervisor
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Chad Wanstreet and Chris Nichols have experienced similar career trajectories — but this is the first time they’ve sat down together. Like Chris, Chad transitioned from architecture to VFX, and his experience spans working at notable firms including Blur Studio and FuseFX. Along the way, Chad has contributed to projects that pushed the boundaries o…
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Episode 479 - Nikola Todorovic - Co-Founder & CEO, Wonder Dynamics
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Nikola Todorovic always wanted to make films, but encountered a familiar problem: the sci-fi screenplays he wrote would require $200 million budgets. Aiming to reduce this cost, Nikola co-founded Wonder Dynamics with Ready Player One actor Tye Sheridan to develop Wonder Studio, a platform that simplifies the time-consuming tasks involved in adding …
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Episode 478 - Andy Fowler - Creative Producer & Production Innovation Consultant
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Andy Fowler’s career has combined his creative eye with his incredible production skills. Beginning in London’s burgeoning VFX scene with titles such as Lost in Space, 300, and The Chronicles of Narnia: Prince Caspian, Andy picked up an Emmy for his work on The Life and Death of Peter Sellers. Then he moved to LA to work on Tron: Legacy, Noah, and …
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Ep 411: Dave & Matt // Headline Show
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Octane 2024.1 Beta 2, Houdini 20.5, U.S. Lawmakers to Save Us from 'Evil' DJI, Camp Mograph Australia Next Week, and Luma Dream MachineBy Dave Koss & Matt Milstead
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Episode 477 - Joel Hynek - VFX Supervisor
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Over a 40-year career, Joel Hynek has helped bring some incredible VFX to life, beginning with optical effects for Xanadu, then making the Predator a terrifying opponent for Arnie, and moving onto a range of movies, including xXx, Judge Dredd, Stealth, plus blockbusters from India and China. He picked up a sci-tech Oscar for the design and developm…
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Ep 410: Dave & Matt // Headline Show
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Back to our regular time. We chat about Ai scraping, Ai TOS, and other enraging Ai topics... in a non-enraging way.By Dave Koss & Matt Milstead
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Episode 476 - Kathryn Brillhart - Virtual Production Supervisor & Cinematographer
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Kathryn Brillhart has always been ahead of her time. As a teen, she assisted her father in shooting documentaries; then she combined her sharp eye as a cinematographer with her passion for VFX to become a virtual production and volume capture expert. Projects she’s worked on include Las Vegas’ ginormous MSG Sphere, pioneering virtual production sho…
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Ep 409: Josh Brockett // Deathmatch Champ!
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We're back! We catch up on all that's happened, and Josh Brockett, the winner of the Digital Art Deathmatch joins us to chat about the event.By Dave Koss & Matt Milstead
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Episode 475 - Liz Hitt - VFX Producer, CBS VFX
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Liz Hitt has worked across VFX departments on some very cool movies — and she’s not stopping there. Beginning at the legendary Dream Quest Images on Deep Rising and Mighty Joe Young, Liz built a name for herself as a talented production coordinator and producer via movies including Hollow Man, Spider-Man, Stealth (with Chris), The Golden Compass, W…
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By Dave Koss & Matt Milstead
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Episode 474 - Junaid Baig - Head of Applied Technology, DNEG
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While most five-year-olds were playing with Legos and Barbies, Junaid Baig was taking his first steps with 3D Max. From this early start, Junaid developed an incredibly in-depth understanding of 3D, lighting, and rendering from working on VFX for movies, including Fantastic Beasts: The Crimes of Grindelwald, Avengers: Endgame, and Venom. Today, Jun…
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Episode 473 - Dan Ring - Senior Machine Learning Team Lead, Chaos
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Dan Ring is an expert in empowering VFX artists with cutting-edge research. He began his 20-year career by creating tech to analyze surgery videos (so that no one else would have to), then moved to Foundry to develop CopyCat, the Nuke machine-learning tool that applies corrections to sequences based on a small number of frames. Now, Dan has joined …
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Episode 472 - Phil Galler - Principal & Founder, Lux Machina Consulting
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Phil Galler is a true virtual production guru. From the nuts and bolts of LED screens to the 3D software that provides the imagery to the business decisions and financial trends that help fund this new wave of VFX filmmaking, Phil understands it all. In this podcast, Phil talks about his history in virtual production, beginning with the innovative …
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Deathmatch PracticeBy Dave Koss & Matt Milstead
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Episode 471 - Chris MacLean - Overall VFX Supervisor, “Foundation”
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Chris MacLean’s incredible career in VFX has transported him from documentaries on Cretaceous dinosaurs to the far-flung future for Foundation, Apple TV+’s bold adaptation of Isaac Asimov’s genre-defining sci-fi novels. Along the way, Chris has created and supervised VFX for movies and TV series, including Crimson Peak, Godless, American Gods, Resi…
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Ep 407: Dave & Matt // NAB 2024 Wrap-Up
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Time to catch up on what happened at NAB. New Cinema4D, Parties, Presentations, Ai Tools, and the Camp Mograph Chicago 2024 ticket sales.By Dave Koss & Matt Milstead
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Episode 470 - Hugo Guerra - Director, VFX Supervisor, YouTuber, & Podcaster
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Hugo Guerra is the dictionary definition of multitasking. Having taken his eye for compositing into directing short films and commercials, and supervising VFX, Hugo fills his spare time with producing content for his successful YouTube channel and recording the VFX Notes podcast with Ian Failes. If that’s not enough, he’s also produced a cookbook w…
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Episode 469 - Doug Trumbull, Joe Kosinski & Tim Miller Revisited
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As Chris is tied up with a really cool Chaos project, we’re revisiting some of the older episodes of the CG Garage podcast. And we’re starting big with true luminaries of Hollywood revealing how they got their projects off the ground. First up is Doug Trumbull, the 2001: A Space Odyssey VFX genius who went on to direct Silent Running and continuall…
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Episode 468 - Alex Yolov & Gosho Genchev — Product Managers, V-Ray for Maya & Houdini
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With V-Ray 6 for Maya and Houdini, update 2, Chaos adds an important feature to its powerful renderer: MaterialX support. With this addition, artists and studios can seamlessly use materials across different DCCs and get identical results, removing many of the pain points of increasingly complicated modern 3D pipelines. In this podcast, V-Ray for M…
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Winbush and EJ join us to talk Unreal Motion Design, and NAB 2024. Vernon Roberts also joins us to practice his 10-Minute Render for the Digital Art Deathmatch. Solar Flares really chopped this show up, but we still managed to get this out.By Dave Koss & Matt Milstead
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Ep 405: Dave & Matt // Headline Show
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We've got a jam-packed episode full of motion #graphics fun. This episode delves into Paul Babb's new advisory role at Rive, a discussion on Unreal Motion Design Tools, and some exciting announcements for Camp Mograph 2024. We explore #decentralized GPU computing's impact on AI technology in media, updates on NAB 2024 events, and the launch of #unr…
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Episode 467 - Julian Levi - VFX Producer, “The Creator”
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Over his 30-year career, Julian Levi has produced VFX for Hollywood movies, beginning with Braveheart, moving into O Brother, Where Art Thou?, The Day After Tomorrow (with Chris), Speed Racer, X-Men: First Class, Prometheus, and many more. Most recently, he helped director Gareth Edwards bring the world of The Creator to life, earning four VES awar…
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Episode 466 - Tom Grimes - Product Manager, Chaos Corona
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Archviz artists love Chaos Corona. This renderer has become a go-to for visualizing everything from compact kitchens to sky-scraping towers, giving users stunning results straight out of the box. But what’s on the horizon for this popular renderer? In this podcast, Product Manager Tom Grimes discusses what makes Chaos Corona a popular choice for th…
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Ep 404: Dave & Matt // Headline Show
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Moist Meshes, Ai Bros, Mograph.com Beta Perks, NAB Meetups, and RandoRender2.0 (Randorender.com). Plus, we do a practice round for the Digital Artist Deathmatch!By Dave Koss & Matt Milstead
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Let's chat about Blender with Nathan Duck aka @TheDucky3D . Brandon Clements is filling in for Matt this week. We also give competition details on the upcoming Digital Art Deathmatch at Beeple Studios and note a time change for Mograph Live. Congratulations to Luigi, the winner of Eternal Ascent. We'll see you at Camp Mograph!…
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Episode 465 - Tram Le-Jones - Vice President Solutions - Creative, Backlight
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Tram Le-Jones has an eye for detail, a people-centric personality, and a passion for computer science — making her perfect for VFX production roles. After getting a job on The Matrix Revolutions via craigslist (no, really), she became a sought-after coordinator and then moved into producing VFX for movies including Spider-Man 3, Tower Heist, and Ex…
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NVIDIA hits a historic $2 trillion valuation, with CEO Jensen Huang predicting AI to rival human intelligence within five years. Upcoming UTD Meetup featuring Matt Milstead. Time to submit your artwork for The Digital Artist Deathmatch at Beeple Studios. Artist spotlight Scott Unruh, practical uses for transparent displays, and Camp Mograph updates…
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Episode 464 - Casey Pyke - Visualization Supervisor, Halon Entertainment
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VFX visualization might just be the closest you can get to being a film director without stepping behind the camera. This technology has become a key part of the VFX process, with previz storyboarding growing into pitchviz (to get movies greenlit), techviz (to figure out logistics), and postviz (to create temporary VFX). It’s an area Casey Pyke has…
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LIVE: Ep 401: Dave & Matt // Headline Show
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In this episode we talk about the Digital Art Deathmatch at Beeple Studios, the latest updates from Maxon, including Redshift updates and C4D enhancements. We'll touch on the ongoing debate in our community poll and what the future might hold for DCCs and Unreal Engine. Also, updates about NAB 2024. Join us on Mograph.com and across our social plat…
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Episode 463 - Richard Crudo, ASC - Cinematographer & Director
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Richard Crudo began his career in New York City, learning from some of the best in the business, including László Kovács and Gordon Willis, and helping shoot movies such as Ghostbusters 2, Raising Arizona, and Broadway Danny Rose. He then served as cinematographer on movies including American Pie, Out Cold, and Brooklyn Rules, as well as television…
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Episode 462 - Paolo Berto Durante - CEO, J CUBE
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Could Paolo Berto Durante really be Chris, but from another dimension? These outspoken CG enthusiasts have a lot in common: an extensive knowledge of 3D software and render engines stretching back decades, a history in VFX and teaching CG, and strong opinions on the current state of the industry. Paolo talks about his roles in the research and deve…
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LIVE: Ep 400: Episode 400! // SORA DEPRESSION
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It's episode 400! Let's celebrate by talking about Sora Depression.By Dave Koss & Matt Milstead
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Episode 461 - Robert Moggach - Creative Activist, Dashing
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Robert Moggach has experienced the full arc of the VFX artist career, from being treated like a rockstar in the early days of CG to working on personal, small-scale indie projects today. Along the way, he’s racked up credits on movies including Harry Potter, I, Robot, and Stealth, created ads for the world’s biggest brands, bagged a VES award for t…
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LIVE: Ep 399: Jules Urbach // Otoy.com
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Our favorite person to nerd out with, and new father, Jules Urbach, joins us from Otoy.com to talk about Octane Render, The RENDER network, and the ‘Star Trek’ Spatial Experience on the Apple Vision Pro. There's a lot to absorb in this one. Enjoy!By Dave Koss & Matt Milstead
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Episode 460 - Vikkal Parikh - Creative Director & Founder, Ataboy Studio
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In this podcast, Vikkal breaks down his career so far, from his beginnings in architecture and on MTV series Room Raiders, to founding Ataboy Studios and making use of the latest VFX and motion graphics technology to create eye-catching ads in a variety of formats. Vikkal and Chris also discuss their common ground in architecture and talk about how…
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