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When Giants Meet is a collective creating and involved in a number of mixed media projects. In this podcast we will be exploring many subjects that have to do with art, music and geek culture. Our current focus is on the mind of an artist in CryptoArt, sharing their stories and interviewing wellness groups and organizations.
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Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the hobby. Our cast changes a little from show to show, but we always assemble a group of dynamic individuals with divergent views, guaranteeing you will hear several perspectives on everything we discuss.
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The Approach

World Gospel Mission

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This is The Approach, where we help you walk with the next generation as they seek to use their gifts, talents, and experience to journey with Jesus and participate in the Great Commission. On this micro-cast we want to give you a snapshot of the next generation, provide you with tools to disciple, empower and pray for the next generation whether you’re a parent, teacher, coach, mentor, or friend. Each episode, we’ll cover a topic, a quick fact about Gen Z, or you might’ve heard them referre ...
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* (0:29) The bucket list of games we want to run. * (1:31) Doug’s long-term campaign. * (3:10) Wayne’s Fallout: St. Louis game. * (7:03) Dan’s Battletech: Silver Scorpions game. A Fabian war. * (9:37) Mary’s Castle Ravenloft / Curse of Strahd game. * (12:41) Doug’s western game. * (14:58) Wayne’s campaign based on The Quiet Year. Decuma and Home. *…
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* (0:29) The bucket list of games we want to run. * (1:31) Doug’s long-term campaign. * (3:10) Wayne’s Fallout: St. Louis game. * (7:03) Dan’s Battletech: Silver Scorpions game. A Fabian war. * (9:37) Mary’s Castle Ravenloft / Curse of Strahd game. * (12:41) Doug’s western game. * (14:58) Wayne’s campaign based on The Quiet Year. Decuma and Home. *…
  continue reading
 
* (0:29) The bucket list of games we want to run. * (1:31) Doug’s long-term campaign. * (3:10) Wayne’s Fallout: St. Louis game. * (7:03) Dan’s Battletech: Silver Scorpions game. A Fabian war. * (9:37) Mary’s Castle Ravenloft / Curse of Strahd game. * (12:41) Doug’s western game. * (14:58) Wayne’s campaign based on The Quiet Year. Decuma and Home. *…
  continue reading
 
* (0:30) An old Apple //c computer and early computer RPGs. * (4:16) Transitioning from video games into tabletop RPGs. * (9:44) The expectations players bring from a video game to pen-and-paper games. * (12:41) The tyranny of choice brought on by a lack of a character-driven path. * (18:05) A lack of clear and connected outcomes. * (19:50) Mixing …
  continue reading
 
* (0:30) An old Apple //c computer and early computer RPGs. * (4:16) Transitioning from video games into tabletop RPGs. * (9:44) The expectations players bring from a video game to pen-and-paper games. * (12:41) The tyranny of choice brought on by a lack of a character-driven path. * (18:05) A lack of clear and connected outcomes. * (19:50) Mixing …
  continue reading
 
* (0:30) An old Apple //c computer and early computer RPGs. * (4:16) Transitioning from video games into tabletop RPGs. * (9:44) The expectations players bring from a video game to pen-and-paper games. * (12:41) The tyranny of choice brought on by a lack of a character-driven path. * (18:05) A lack of clear and connected outcomes. * (19:50) Mixing …
  continue reading
 
* (0:29) What is your goal for the first session of a game? * (2:10) Who are these characters really? * (6:08) When the person you wanted to be isn’t who you became. * (11:34) A buffet of NPCs. * (16:14) Keeping the first session low pressure and shorter length. * (20:33) The social leader of the group. * (25:30) The flexibility in session one. Usi…
  continue reading
 
* (0:29) What is your goal for the first session of a game? * (2:10) Who are these characters really? * (6:08) When the person you wanted to be isn’t who you became. * (11:34) A buffet of NPCs. * (16:14) Keeping the first session low pressure and shorter length. * (20:33) The social leader of the group. * (25:30) The flexibility in session one. Usi…
  continue reading
 
* (0:29) What is your goal for the first session of a game? * (2:10) Who are these characters really? * (6:08) When who you wanted to be isn’t who you became. * (11:34) A buffet of NPCs. * (16:14) Keeping the first session low pressure and shorter length. * (20:33) The social leader of the group. * (25:30) The flexibility in session one. Using the …
  continue reading
 
* (0:23) Prompts and prepositions. The clockwork circus is coming to town! * (1:40) Wayne’s circus in space. * (4:13) Mary’s circus on the frontier. * (7:53) Doug’s carnival of nightmares. * (8:41) Dan’s carnival of hope. * (13:10) Celestial crystals that grant power. * (14:05) Mary’s crystal preppers. * (16:08) Dan’s crystal entanglement. * (19:45…
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* (0:23) Prompts and prepositions. The clockwork circus is coming to town! * (1:40) Wayne’s circus in space. * (4:13) Mary’s circus on the frontier. * (7:53) Doug’s carnival of nightmares. * (8:41) Dan’s carnival of hope. * (13:10) Celestial crystals that grant power. * (14:05) Mary’s crystal preppers. * (16:08) Dan’s crystal entanglement. * (19:45…
  continue reading
 
* (0:23) Prompts and prepositions. The clockwork circus is coming to town! * (1:40) Wayne’s circus in space. * (4:13) Mary’s circus on the frontier. * (7:53) Doug’s carnival of nightmares. * (8:41) Dan’s carnival of hope. * (13:10) Celestial crystals that grant power. * (14:05) Mary’s crystal preppers. * (16:08) Dan’s crystal entanglement. * (19:45…
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* (0:29) Fear the Con has funded and the sign-up site is live! We hope to see you Thursday, June 20th to Saturday, June 22nd. * (1:58) Getting back to what you love, inspired by Ray Bradbury’s Zen in the Art of Writing. * (5:16) The tyranny of compromise. * (9:54) Wanting the GM to build the world instead of “yes-and” player input. * (15:43) Why Wa…
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* (0:29) Fear the Con has funded and the sign-up site is live! We hope to see you Thursday, June 20th to Saturday, June 22nd. * (1:58) Getting back to what you love, inspired by Ray Bradbury’s Zen in the Art of Writing. * (5:16) The tyranny of compromise. * (9:54) Wanting the GM to build the world instead of “yes-and” player input. * (15:43) Why Wa…
  continue reading
 
* (0:29) Fear the Con has funded and the sign-up site is live! We hope to see you Thursday, June 20th to Saturday, June 22nd. * (1:58) Getting back to what you love, inspired by Ray Bradbury’s Zen in the Art of Writing. * (5:16) The tyranny of compromise. * (9:54) Wanting the GM to build the world instead of “yes-and” player input. * (15:43) Why Wa…
  continue reading
 
* (0:29) Wayne has a problem: the Wardens from Dresden Files. Coming up with too many excuses for why powerful organizations don’t care about the characters’ problems. * (7:14) Session Zero can help…or maybe not. * (10:29) There’s always someone bigger, and maybe your allies lack what you need. * (14:42) What if the characters are the backup? Or ma…
  continue reading
 
* (0:29) Wayne has a problem: the Wardens from Dresden Files. Coming up with too many excuses for why powerful organizations don’t care about the characters’ problems. * (7:14) Session Zero can help…or maybe not. * (10:29) There’s always someone bigger, and maybe your allies lack what you need. * (14:42) What if the characters are the backup? Or ma…
  continue reading
 
* (0:29) Wayne has a problem: the Wardens from Dresden Files. Coming up with too many excuses for why powerful organizations don’t care about the characters’ problems. * (7:14) Session Zero can help…or maybe not. * (10:29) There’s always someone bigger, and maybe your allies lack what you need. * (14:42) What if the characters are the backup? Or ma…
  continue reading
 
* (0:30) What steps do we take to bring a character to life? * (1:49) Ask what’s important. * (6:53) Seeing the good and bad in a single trait. * (8:06) Doug’s personality triangle model. * (10:54) Demonstrating character quirks. * (16:34) Making characters that both have and express personal growth. * (18:57) Taking a hobby, off-topic skill, or de…
  continue reading
 
* (0:30) What steps do we take to bring a character to life? * (1:49) Ask what’s important. * (6:53) Seeing the good and bad in a single trait. * (8:06) Doug’s personality triangle model. * (10:54) Demonstrating character quirks. * (16:34) Making characters that both have and express personal growth. * (18:57) Taking a hobby, off-topic skill, or de…
  continue reading
 
* (0:30) What steps do we take to bring a character to life? * (1:49) Ask what’s important. * (6:53) Seeing the good and bad in a single trait. * (8:06) Doug’s personality triangle model. * (10:54) Demonstrating character quirks. * (16:34) Making characters that both have and express personal growth. * (18:57) Taking a hobby, off-topic skill, or de…
  continue reading
 
* (0:29) In defense of technology at the gaming table. Caleb’s setup with Owlbear Rodeo. * (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game. * (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game. * (14:04) Working distance and distraction into the game. * (17:54) Digital storag…
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* (0:29) In defense of technology at the gaming table. Caleb’s setup with Owlbear Rodeo. * (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game. * (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game. * (14:04) Working distance and distraction into the game. * (17:54) Digital storag…
  continue reading
 
* (0:29) In defense of technology at the gaming table. Caleb’s setup with Owlbear Rodeo. * (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game. * (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game. * (14:04) Working distance and distraction into the game. * (17:54) Digital storag…
  continue reading
 
* (0:30) Dan runs a game a bit too literally. * (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game. * (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling. * (13:36) The prep time technology adds, and the stability it takes away. * (15:59) The time spent digging up the righ…
  continue reading
 
* (0:30) Dan runs a game a bit too literally. * (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game. * (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling. * (13:36) The prep time technology adds, and the stability it takes away. * (15:59) The time spent digging up the righ…
  continue reading
 
* (0:30) Dan runs a game a bit too literally. * (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game. * (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling. * (13:36) The prep time technology adds, and the stability it takes away. * (15:59) The time spent digging up the righ…
  continue reading
 
* (0:29) Why talk about intelligence? The Why Files episode about Cicada 3301. * (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG. * (12:44) The lack of a bottomless “buffet of ideas” in a closed setting. * (14:24) Use minimal starting information to give you room to work. * (18:12) How to run a school (everyone go …
  continue reading
 
* (0:29) Why talk about intelligence? The Why Files episode about Cicada 3301. * (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG. * (12:44) The lack of a bottomless “buffet of ideas” in a closed setting. * (14:24) Use minimal starting information to give you room to work. * (18:12) How to run a school (everyone go …
  continue reading
 
* (0:29) Why talk about intelligence? The Why Files episode about Cicada 3301. * (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG. * (12:44) The lack of a bottomless “buffet of ideas” in a closed setting. * (14:24) Use minimal starting information to give you room to work. * (18:12) How to run a school (everyone go …
  continue reading
 
* (0:22) Picking out the point we became curmudgeons and what exactly that means. * (4:48) Being too set in our ways. * (11:19) The self-destruction that comes with stagnation. * (21:32) Wii have a solution. * (24:32) Ducking new games while at a convention. Playing The Quiet Year on an airplane. * (32:57) The role of pragmatism. Why expand your ho…
  continue reading
 
* (0:22) Picking out the point we became curmudgeons and what exactly that means. * (4:48) Being too set in our ways. * (11:19) The self-destruction that comes with stagnation. * (21:32) Wii have a solution. * (24:32) Ducking new games while at a convention. Playing The Quiet Year on an airplane. * (32:57) The role of pragmatism. Why expand your ho…
  continue reading
 
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