Ray and Ariel equip new and experienced tabletop RPG players with actionable tips and tricks to bring their game to the next level. We have been playing Dungeons and Dragons for years now and truly believe that tabletop RPGs offer a unique life experience that everyone should enjoy. Find out how you can adapt your game to your players and ensure a successful adventure at your table.
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How to Introduce a New Setting | The final Armorsmith's Handbook episode
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In this episode Ariel and Ray take one last look at the Armorsmith's Handbook, a massive endeavor from the Grim Press that has to introduce twenty unique places to your campaign setting. Ray and Ariel discuss how to read and prepare box text so that your players immediately know where they are and why they should care about it. Then they talk about…
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The Armorsmith's Handbook is Live! Ray Dives Into The Character Creation Process
1:10:02
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Sign up for your copy of the Armorsmith's Handbook at bit.ly/armorsmith today! Included in this this 175+ page sourcebook, we've created 20 drop-in merchants for your game of 5th Edition. Accompanying each armorsmith is A fully-illustrated portrait art piece A detailed background and roleplaying guideline A top-down map of their shop and a full tab…
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What Makes Compelling Magic Armor? Ft. Armorsmith's Handbook
1:17:21
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In this episode, Ariel tries to convince Ray that the very best magic items have abilities that make your character immediately recognizable, but don't overshadow their already heroic abilities, using magic items that Ray himself designed in Grim Press's new Armorsmith's Handbook! Ariel picks his five favorite magic items out of the two hundred bra…
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Freelance RPG Writing and the Armorer's Handbook Kickstarter
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Last Summer Ray collaborated as a co-author on a book of 20 Armorers and the 200 pieces of magical armor that they offer. Ray discusses what the experience of writing the ~35,000 words was like and what the book has to offer players and Dungeon Masters.
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Ray and Ariel play 2024 catch up. We discuss what has been going on in our lives and chat about books and media we've been consuming. We will return to topic-focused, prepared content next episode. Website: https://runningofftherails.com Emery's Physical Copy: https://preview.drivethrurpg.com/en/product/397328/Emerys-Log-of-Legendary-Eminences Emer…
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Notoriety in D&D | Why One Piece is Better Than Gloomhaven
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Ray and Ariel discuss how to make your players feel like they are as infamous as Robin Hood or Geralt of Rivia in their own fantasy worlds. Unfortunately, these cherished characters from fiction are also infamous, and risk being chased out of any town they enter. So we need a system of notoriety for our games that still allow the PCs to walk throug…
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Kick The Dog | A Guide To Dastardly Villains
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55:51
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Ray and Ariel discuss how to make a villain that your characters will care about—specifically care about killing them ASAP. This episode covers a classic screenwriting technique called "Kick the Dog" which establishes the bad guy by having them hurt a helpless character in the world. Ray and Ariel review two great examples of Dog Kicking from the n…
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Sentient Magic Items | Sapient VS Awakened Vs Alien
55:44
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Ray and Ariel discuss the different categories of sentient magic items that appear in popular fiction and Dungeons and Dragons. From Nightblood to the One Ring, we deconstruct their sentience so that you can use the pieces to build your own items at your own tables. Website: https://runningofftherails.com Emery’s Log of Legendary Eminences: https:/…
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The Medium | Previewing Ariel's Class for the Planescape
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Ray and Ariel discuss Ariel's homebrew class he first played seven(!) years ago that is in its final stages before publishing to the DMSGuild. The Medium is a fortune-telling, multi-verse traveling class for 5th edition inspired by all kinds of plane-shifting experiences from Stranger Things to Everything Everywhere All at Once. Ray and Ariel go ov…
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Ray and Ariel have a more casual conversation this episode discussing the playtest Ray ran for the Emery's kickstarter stretch goal, featuring Za'ul the Lich King. They discuss what to prioritize for a major boss battle, and how to inject some new mechanics into minion fights with Za'ul's magical golems as examples. Ray and Ariel also tease the nex…
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New Tradeoffs, Counters, Hands, and Throws For Your Game of DnD
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Ray and Ariel provide mechanics that address specific criticisms they made of 5e in the previous episode. Here are some short rules that will... Prompt players to choose between a more diverse set of weapons Inspire new rivalries between different types of spellcasters Help you to present more varied loot and rewards to your players. Three design t…
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D&D Decisions are Dull | Using Video Games to Create Fun Choices
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Ray and Ariel discuss the three design tools modern games use to make interesting encounters: power budgets, counters, and hands/throws. Dungeons and Dragons falls short in implementing these design principles sometimes for the sake of simplicity, but often because it is catering to a different experience than a video game with instantaneous game-m…
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Finding Fantastic Familiars ft. The Fox from Worlds Beyond Number
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Ray and Ariel discuss how to spice up the Find Familiar spell in dungeons and dragons. Familiars can often feel like a spell effect in our campaigns rather than fully fledged characters. Ray and Ariel were both inspired the hilarious fox familiar in Worlds Beyond Number to think up different ways DMs can create memorable familiars for their players…
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Prestige Classes, Paragons And Other Discovered Character Paths in D&D
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Ray and Ariel discuss achieving prestige fantasies in D&D 5e. Why did the 5e Prestige Classes unearthed arcana miss the mark? Then Ray and Ariel present mechanics for how they think that discovered and unexpected character paths can be successful in D&D 5e. Website: https://runningofftherails.com Emery’s Log of Legendary Eminences: https://www.kick…
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Link to Worlds Beyond Number: https://worldsbeyondnumber.com/ Ray and Ariel discuss their newest source of D&D inspiration, Worlds Beyond Number. Their first project, The Wizard, the Witch, and the Wild One is a captivating coming of age story. The story told by Brennan Lee Mulligan, Erika Ishii, Aabria Iyengar, and Lou Wilson invokes the wonder of…
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Perfect Puzzles Cont | This time with examples!
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Ray and Ariel continue their discussion on how to create puzzles ingrained in the setting of your world that your players will enjoy. They have each prepared puzzles to add some concrete examples for how to run puzzles effectively and published them in the RotR blog here https://www.runningofftherails.com/en-us/articles. In this episode, Ray and Ar…
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Ray and Ariel discuss their problems with puzzles in the traditional D&D style. They talk through different ways puzzles can be more involved in the story of your campaign, while simultaneously not getting in the way of a good role playing session. The best puzzles can be the focal point of a fun and memorable session, but Ray and Ariel have both p…
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2022 In Review | Our Favorite Episodes, Emery's Updates, and the Future of RotR
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Ray and Ariel look back on the year, share updates on Emery's Log of Legendary Resistances kickstarter, and discuss plans for the future of the podcast. Reddit: https://www.reddit.com/r/RunningOffTheRails/ Website: https://runningofftherails.com Emery's Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-o…
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Cliffhangers, Leave Your Players Begging For More
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39:48
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Ray and Ariel layout examples and tools that will dungeon masters implement cliffhangers in their games of D&D. Cliffhangers define how the time in between sessions feel to your players. They can be crucial for keeping a new group of players together during the time before they are invested in their characters. They can also be sources of hype and …
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Game designer Heavyarms joins Ray to discuss the Legacy of the Ranger in 5th edition dungeons and dragons. Ray and Heavyarms take a look at the fantastical origins of the ranger and try to make sense of the different versions that have been published by Wizards of the Coast. Then Heavyarms discusses the approach he took when designing his own 5th E…
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Creating an Emotional Journey | How to Pace Your D&D Campaign
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Ray and Ariel discuss how to pace your dungeons and dragons adventure so the players have enough time to process all the great emotional stories you want to tell. When players are presented with conflict after conflict, the emotion of one story beat can get overshadowed by another. On the flip side, many sessions of d&d can feel slow if the story d…
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Ray and Ariel discuss one of the classic problems in dungeons and dragons: what to do when your players decide to split up. Specifically, they look at three different ways player characters can be separated during your sessions, even if they are technically in the same location. Ray and Ariel both love running games with split parties for different…
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Running 100 Demons! | Taking On Armies And Huge Scale Battles In D&D | Featuring Flee Mortals Minion Rules
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Ray and Ariel discuss Ray's recent experiences running a 100 Demon army against in his players. How can you as a DM deliver the fantasy of battling in an army in Dungeons and Dragons? We provide tips and tricks to help army combat be a hit at your table, no matter your player's level. Ray used MCDM's new minion rules available for free to help him …
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Gloomhaven | Bring Retirement And Asymmetry To Your D&D Game
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Ray and Ariel discuss Ray's recent experiences playing Gloomhaven with his dungeons and dragons group. Gloomhaven has 11 secret classes that players unlock and play as they retire characters. This is very different from how folks typically play D&D 5e where they typically play one character per campaign. What would a game of Dungeons and Dragons lo…
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What Fifth Edition is Missing | Choosing a Setting For Your Campaign
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Ray and Ariel discuss the the benefit of running dnd in a detailed setting. Fifth edition is largely setting agnostic. People have used the fifth edition ruleset to run games in modern, ancient, high-magic, and low-magic fantasy genres. This gives people a ton of flexibility, but is in stark contrast with most RPGs (e.g. 7th Sea, Blades in the Dark…
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Does Your Character Know Too Much? | Exploring The Implicit Knowledge Disparity
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Ray and Ariel discuss the Implicit Knowledge Disparity—the gap between what a player knows and what their character knows. When the player and their character are expected to know very little about the setting, dnd tends to run very smoothly. But when the character is expected to know a lot about the setting, you could end up with a large knowledge…
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Taking On High Level D&D | Lessons from EXU Calamity & DOTA Dragon's Blood
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Ray and Ariel both have found running high level dungeons and dragons to have serious challenges. Players have so many tools it can be hard to challenge them while building a story for your players that feels satisfying. Ray and Ariel look to examples of high magic, high power level adventures in Critical Role's EXU: Calamity and Netflix's DOTA Dra…
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Ray's player JJ feels that his Barbarian isn't as fun to play as Mark's Warlock or Ali's Cleric. This feeling that martial classes are under-tuned compared to spellcasting classes is a feeling that many players feel and take to the internet to discuss. Ray and Ariel lay out the meta reason why they believe this is the case and detail 3 separate app…
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How To Effectively Evaluate Game Balance At Your Table
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44:03
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Ray and Ariel discuss the loaded subject of "balance" in D&D. Ray asserts that balance is an illusion and that chasing it can be fruitless or a false target. After listening to this episode players and DMs will be able to more effectively evaluate balance at their table and make meaningful decisions that facilitate more fun for all of your players.…
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Better Mysteries Pt. 2 | Putting Pen to Paper With Examples
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55:47
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Ray and Ariel follow up on the principles for great mysteries that they discussed in the previous episode to create their own mysteries. They each go through the mystery they wrote, discussing the specific tools and strategies they used to ensure that their players would get the full Mystery experience. Ray and Ariel share all the lessons learned f…
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Better Mysteries in D&D | Build Setting Appropriate Evidence & Ditch Skill Checks
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51:49
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Ray and Ariel lay out how to deliver on the promise of the mystery genre at your D&D table. They start by teasing apart the nuances of an adventure that is structured around a mystery and how to give players the opportunity to solve a mystery themselves rather than explaining it as the players bear witness. Ray and Ariel discuss the core elements o…
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Your First Homebrew Class | A Conversation with Cory Wilson
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31:15
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Cory joins Ariel to discuss the extensive process he went through when designing his first homebrew class. They discuss how to balance mechanics and thematics, and how to take a concept for a class and split it into subclasses. Then Ariel talks through some of the challenges he's having refining his homebrew class for the publishing process. If you…
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The Morals in Our Games | A Discussion on Presentism
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Ray and Ariel discuss how to have constructive conversations about the morals your party will live by and society's morals you introduce as a DM. D&D is only partially a medieval fantasy analog, and our morals as people outside the game are going to influence what we enjoy roleplaying at the table. But uncritically adhering to our modern day morals…
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Creating Iconic Heroes With Gestalt Leveling
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Ray and Ariel discuss how to emulate larger-than-life characters from fiction in TTRPGs with a tool called Gestalt Leveling. Gestalt Leveling means that when your characters level, they gain the features of two different classes simultaneously. This works particularly well for small parties that might have too many gaps in their abilities. Many of …
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Escapism | Choosing Hard Problems To Avoid
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Ray and Ariel discuss how to maintain Escapism in your game of Dungeons and Dragons. We discuss how tools like Lines and Veils can be used effectively to be deliberate about which hard problems you want to place front and center in your games, and which hard problems are better avoided. Don't forget our kickstarter will in 2 days! For more informat…
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4 New Fiend Eminences | Janek Joins The Team | We Hit Our First Stretch Goal | Also Dice!
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Ray makes a status announcement on behalf of the Emery's Log team. Janek has joined the team as an editor and prompted us to create 4 new fiend eminences. We hit our first stretch goal, and we will begin work on Za'Ul and his Spire of Bones. Also 5 new raffle entry methods are detailed on the Running off the Rails Kickstarter page. website: https:/…
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Ray and Ariel discuss how to betray the party without ruining a campaign. Betrayals are the climax of many great stories, and we want to include them in our tabletop fantasy fulfillment. Ray and Ariel discuss different ways a betrayal can be a win-win for the party and the betraying character instead of a zero sum game. It's important to think abou…
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Ray announces our Stretch Goals on behalf of the Emery's Log team and celebrates hitting the $1000 milestone. https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences Running off the Rails website: https://runningofftherails.com/kickstarter Instagram: https://www.instagram.com/runningofftherails/…
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Ray thanks the community on behalf of the Emery's Log team and announces an exciting thank you gift that will be getting added to Emery's Log. Kickstarter: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences Running off the Rails website: https://runningofftherails.com/kickstarter Instagram: https://www.instagr…
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Emery's Log of Legendary Eminences is live on Kickstarter Right Now. We added some early backer options explicitly for long time listeners of the show, so be sure to check out the kickstarter sooner rather than later. If you would like a sample of the kickstarter, fill out the form at https://runningofftherails.com/kickstarter. Filling out the form…
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Ray and Ariel discuss how to design encounters using round-by-round objectives. Players can often go through a combat on autopilot, just using their strongest attack every round, and not feeling engages. If the stakes of the combat change each round, players have to pay attention and think on their feet. Ray and Ariel provide a wide variety of ways…
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Gemstone Dice Giveaway | Kickstarter Announcement
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We are excited to announce that on Wednesday, April 13th at 11am EST, our first ever Kickstarter goes live. We are announcing this early so that our long-time listeners are prepared to take advantage of a limited number of discounted backer options. We created these explicitly as a way of saying thank you for taking this journey with us. If you wou…
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Bring 4th Edition Creature Roles To Your D&D Combat
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48:29
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Ray and Ariel discuss 4th Edition Monster Roles and how they can be applied to make your 5th Edition Dungeons and Dragons combat encounters more exciting. If you have played games like Team Fortress 2, Overwatch, and League of Legends, you are acutely aware of how unit specialization can make a game. Leverage this expertise in your game of D&D to m…
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Arcane | Lessons Learned From the Hit TV Series
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After watching Riot's hit new show Arcane, Ray and Ariel both wanted to recreate the epic drama they saw in their home games of D&D. In this episode, they answer the questions: Why were the character arcs and the drama of Arcane so engaging? And how exactly can we bring these to our tables? Ray and Ariel discuss how the simplicity and interconnecte…
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It's A Trap! Unrealistic Expectations Of High-Level Play And AD&D
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Ray and Ariel examine the explicit expectations of high-level characters in Advanced Dungeons and Dragons (D&D 2nd Edition). In D&D 2e, it is clearly stated that high-level characters are expected to manage forts, temples, and sanctuaries. The Druid even goes so far as to remove levels from characters that lose their positions in Druidic society. D…
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The Beastheart! | Divergent & Convergent Design
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35:20
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Ray and Ariel discuss Convergent and Divergent design. When is each useful? Then Ray and Ariel apply these concepts to an analysis of MCDM's new Dungeons and Dragons class, the Beastheart. MCDM's Beastheart: https://shop.mcdmproductions.com/collections/beastheart-class-companions/products/beastheart-companions Instagram: https://www.instagram.com/r…
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Unconsciousness | What To Do When Players Get Knocked Out
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35:56
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Ray and Ariel respond to a question from a listener who asked what they can do to make combat more interesting for a player whose character is unconscious. They discuss all kinds of potential solutions, from incentivizing other players to heal downed characters, to wholesale changes to the rules of unconsciousness. Both mechanical changes and role …
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Progression and Rewards | Thinking About Leveling in D&D
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Ray and Ariel discuss how previous editions of dungeons and dragons made progression feel more earned, and how we can get use these lessons to improve our fifth edition games. There are three priorities Ray and Ariel outline when deciding how to level your party: 1) Player engagement, 2) Realism with narrative character development, and 3) Uniquene…
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Problematic Skill Checks | Add Suspense To Your Skill Encounters
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Ray and Ariel discuss how some skill checks can feel anti-climactic. How can we make important Persuasion, Insight, and Investigation checks feel more suspenseful? How can we mitigate the risk of an important narrative moment going "all wrong" because of a single bad dice roll. How can we make intense political encounters feel like a combat with hi…
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Ray and Ariel do something a little different and look back on the past year of making this podcast together. They discuss some of the advice that has impacted their own games the most, the published materials they've been inspired by, and the future of the podcast going forward. If you enjoyed today's episode, please share us with a friend. You ca…
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