Changing Objectives In Combat
Manage episode 325172937 series 2966359
Ray and Ariel discuss how to design encounters using round-by-round objectives. Players can often go through a combat on autopilot, just using their strongest attack every round, and not feeling engages. If the stakes of the combat change each round, players have to pay attention and think on their feet. Ray and Ariel provide a wide variety of ways to bring different objectives into combat, from using different kinds of enemies, to enemies that have exciting plans of their own, to wild and changing terrain that puts a wrench in your players' plans.
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102 episodes