Ryan Vodnik public
[search 0]
More
Download the App!
show episodes
 
A primarily interview-based podcast grounded in the board game hobby. By exploring the connections between board games and other mediums, Intertextual Cardboard Experience is looking to tap into some links that may not have been considered much previously. Through interesting guests, audience feedback, and general revision, there is an experiential element of this channel to grow and change in unique ways. By keeping the door open to various forms of entertainment, the myriad of possibilitie ...
  continue reading
 
Loading …
show series
 
A just me episode where I (start to) discuss "balance" in board games, other mediums, and life in general. A lot of the purpose of the episode is to introduce future topics while bringing up some of the things I've been up to that made me think about those topics. There wound up being some interesting connections in here too, and I'm looking forwar…
  continue reading
 
The end of a trilogy. Brett J. Gilbert joins me to cap off a wonderful set of episodes. As one of founders of the Cambridge design group that both Trevor Benjamin and David Thompson from the last two episodes are a part of, it was such a great time going back to the beginning. The oddly constructed chronology of this episode kind of does the same, …
  continue reading
 
In the rare sequel that’s just as good as its predecessor, David Thompson joins the show for “Collabstraction 2: The Collabstractioning.” We talk about some similar ideas in the topics of collaboration and abstraction, but we also discuss the ideas of sequels/iterations/expansions. It was really interesting getting to hear the slight differences in…
  continue reading
 
A wonderful collaborative discussion here with a designer that only designs in collaborations, Trevor Benjamin. Designer of one of my favorite games of all time in Mandala, everything that has Trevor in the design credits is guaranteed to be a fantastic game. Speaking of fantastic, I think this episode is quite fantastic too, so thank you for tunin…
  continue reading
 
The first ever "Vodcast." So while a warning that this one is just me is potentially apt, it's a huge step up from the "Yearly Reflection" episode. Part of the reason this exists is due to the fact that now is my turbo-busy season. Another reason it exists is because there are some good thoughts in here that I want to keep continuing in this Vodcas…
  continue reading
 
In this super sweet episode, Ruel and I have a fantastic talk about all of the things he’s currently working on, some of his life’s stories, and connections between books and board games. To put most of everything in one spot (and that EVERYTHING is a lot), this is Ruel’s Linktree. The Linktree isn’t enough, as he is also on Rahdo and Good Time Soc…
  continue reading
 
Luis Aguasvivas, writer for PopMatters, his own site, and numerous other video game journals, joins me for an episode primarily about the video game Tetris. The episode is a journey from very poignant and personal reflections on the way the game has impacted Luis to funny moments about speed-running board games to the history of Tetris to many othe…
  continue reading
 
Join this fantastic episode, as Brigette leads me (and subsequently all of you) on a board game journey through several unique lenses. Check out all of her amazing work here and the rest of this episode for her insight. Intro (0:00) Brigette’s professional graphic design experience linked up with her board gaming in a way that led to her designing …
  continue reading
 
This episode’s notes start at the end. Eric partnered up with his friend Ben from https://travel-games.co.uk/ to put together these really awesome Tokyo Game Market Bundles. So while this is a kind of plug, it’s really not (but you should look at them, and they’re looking to replenish ones that sell out too [I think the whole initial lot sold out i…
  continue reading
 
Steven recently released Fliptown, which has got me absolutely hooked. That's no surprise, as many of his other co-designs are ones that I have binged/still am binging. Check out Steven's work and Twitter. Exposition Steven's intro into games and game design. A new segment has emerged: "Vod Poorly Explaining Your Game" or VPEYG (the "y" is silent) …
  continue reading
 
Jon Perry, designer of some of my favorite games, comes to talk about all his creative endeavors in this excellent episode. Check out Spots, Air, Land & Sea, Time Barons, Scape Goat, and all future output (some mentioned in this episode!). Jon's website is a great place to look at these games and his work in other mediums. I cannot overstate how ex…
  continue reading
 
Dan Thurot of Space-Biff! joins me for a very special episode ten. Join us and the episode formerly known as "TBDBD" for questions, (non)answers, thoughtfulness, fun, and everything in-between. "These Are My Impressions" (9:27) < chapter title inspired by Usher's "Confessions Part II" Dan receives his assignment for the podcast while we reflect on …
  continue reading
 
Possible Acronym Interpretations: Very In(dividual)(tertextual) Cardboard Experience Special Veritably (sorry that) It’s (a non-)Conversation (but just me) Existentially Spiraling <<< typed this before recording either version of this episode, and it wound up being way too self-fulfilling Vanilla Ice Cream Eating Spectacular DISCLAIMER: If you are …
  continue reading
 
An extremely ranging and fun conversation about all of the research and design ethos that go into Eric's games. The first couple timestamps cover Eric, what got him into gaming, his general research process, and thoughts behind designing. After that, the linked times are about specific research-related questions for specific games. As to not spoil …
  continue reading
 
An in-depth look at all things Bitewing Games and one of its co-founders, Nick Murray. Intro and Reception Area (0:00) What got Nick into board games and some of the moments that made Bitewing games Reading Some Magazines in the Waiting Room (14:10) Movies/shows about dentists Video games that made an impact on Nick's game development and design Hy…
  continue reading
 
Great discussion with Jamey Stegmaier of Stonemaier Games about a combination/intersection of hobbies we're both interested in. Everything ties together in a fun way here. Prologue (0:00) Just me with a quick pre-interruption discussing a slight tweak to the chapter format. The sound effect was taken on a ridiculously windy day, which made getting …
  continue reading
 
Tried something new, so the episode is broken into chapters or "acts" in the notes here and in the episode. I provide a brief explanation at the beginning of the episode highlighting this attempt, so hopefully it works well. Act I - Setting Sail (4:40) Maybe not the most apt title, unless Alan and I are Imperialist targets for Captain Nemo. Nonethe…
  continue reading
 
Peter talks about his Kennerspiel des Jahres winning game, Paleo. I love this game, so hearing about the design process and how those choices allow players to tell stories while speaking in the language of the game's world was fascinating. Additionally, Peter discusses his work as an archeologist, Indiana Jones (well, I bring that up), what he's be…
  continue reading
 
An interview with Liz Davidson of the Beyond Solitaire Podcast, YouTube Channel, and design duo for the upcoming Night Witches board game (https://boardgamegeek.com/boardgame/388558/night-witches). In this episode, we discuss all of Liz's work, teaching, balance, pets, video games, and a myriad of other things. With Beyond Solitaire being a huge in…
  continue reading
 
Trick-taking, a quiz, development/design, PS1, and a lot of general fun. Taylor Reiner from Taylor's Trick-Taking Table and further influence in the genre by way of development and designs joins the podcast. In our talk, Taylor dives into the nuances of what makes trick-taking games a unique genre rife for all of the current popularity they've had …
  continue reading
 
An awesome discussion with John Clowdus of Small Box Games where we talk about what got him into game design, keeping things as small as possible, Omen (! kind of), adapting gameplay from art, some books, MTG, and various other topics. In this varied conversation, John (impressively) keeps all of my questioning together to tell an interesting story…
  continue reading
 
In this little audio clip, I talk about the purpose of the podcast in a little more detail than the page's description is able to and reflect on the actual first episode, which preceded this recording. A lot of things are currently "under construction," so there will inevitably be changes and improvements as this goes along. Thank you for joining m…
  continue reading
 
Loading …

Quick Reference Guide