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#14 - Brigette Indelicato: Thick Plots and Sick Fonts

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Manage episode 400629301 series 3508841
Content provided by Ryan Vodnik. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ryan Vodnik or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Join this fantastic episode, as Brigette leads me (and subsequently all of you) on a board game journey through several unique lenses. Check out all of her amazing work here and the rest of this episode for her insight.

Intro (0:00)

Brigette’s professional graphic design experience linked up with her board gaming in a way that led to her designing games and doing graphic design work for board games. We talk about games earlier in our gaming experience that stuck out to us from a graphic design standpoint as well.

This episode’s namesake/Brigette’s task/”Thick Plots and Sick Fonts” (12:50)

I get educated on something I find fascinating (fonts) but hadn’t really thought about much outside of lettering that looks neat and matches a game’s. Brigette creates an amazing logo for this episode immediately after our conversation that would’ve taken me days to do (and I’d still fail at). It’s linked here (and should be the episode’s image too, which I’ve never tried before!).

Here’s the video conference that’s mentioned in the discussion as well.

Recognition, aesthetic, and other design thoughts (24:45)

A lot of different ideas in this section. Brigette shares ways in which we can recognize more contributors to a game’s design, her design goals, how most people would never think about kerning (exactly), and several other topics nestled in between there.

Stories on a storytelling game & wrap-up section (54:14)

Brigette discusses the story behind her game, The Plot Thickens (which is really neat and you should check out- you can check out the Dice Tower playthrough mentioned in our chat as well). Brigette talks about future design goals and projects in the near future to look out for from her. She shares a text that’s been stuck on her mind and details her response to the lettering assignment (which she then said she'd do [and did]- I had to share this earlier in the notes because it’s so cool!).

----------------------------------------------------------

Contact and follow information:

vodthepod@gmail.com

Twitter

Instagram

General feedback form - (your thoughts are appreciated!)

  continue reading

21 episodes

Artwork
iconShare
 
Manage episode 400629301 series 3508841
Content provided by Ryan Vodnik. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Ryan Vodnik or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Join this fantastic episode, as Brigette leads me (and subsequently all of you) on a board game journey through several unique lenses. Check out all of her amazing work here and the rest of this episode for her insight.

Intro (0:00)

Brigette’s professional graphic design experience linked up with her board gaming in a way that led to her designing games and doing graphic design work for board games. We talk about games earlier in our gaming experience that stuck out to us from a graphic design standpoint as well.

This episode’s namesake/Brigette’s task/”Thick Plots and Sick Fonts” (12:50)

I get educated on something I find fascinating (fonts) but hadn’t really thought about much outside of lettering that looks neat and matches a game’s. Brigette creates an amazing logo for this episode immediately after our conversation that would’ve taken me days to do (and I’d still fail at). It’s linked here (and should be the episode’s image too, which I’ve never tried before!).

Here’s the video conference that’s mentioned in the discussion as well.

Recognition, aesthetic, and other design thoughts (24:45)

A lot of different ideas in this section. Brigette shares ways in which we can recognize more contributors to a game’s design, her design goals, how most people would never think about kerning (exactly), and several other topics nestled in between there.

Stories on a storytelling game & wrap-up section (54:14)

Brigette discusses the story behind her game, The Plot Thickens (which is really neat and you should check out- you can check out the Dice Tower playthrough mentioned in our chat as well). Brigette talks about future design goals and projects in the near future to look out for from her. She shares a text that’s been stuck on her mind and details her response to the lettering assignment (which she then said she'd do [and did]- I had to share this earlier in the notes because it’s so cool!).

----------------------------------------------------------

Contact and follow information:

vodthepod@gmail.com

Twitter

Instagram

General feedback form - (your thoughts are appreciated!)

  continue reading

21 episodes

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