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Content provided by Paul Govan and Game People. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Paul Govan and Game People or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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Game People's Novel Gamer Show

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Manage series 1045638
Content provided by Paul Govan and Game People. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Paul Govan and Game People or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
I write stories to say what I think about games, for me it's the only way I can really communicate what I feel about them. Do you ever have a response to something that's hard to put into words? I find that sometimes I have something to express that can't be communicated by trying to explain how I feel, directly. Often when we criticise games, films or stories we focus on technical areas: control, visuals, atmosphere, pacing and characters. I find that my personal responses aren't always defined by the sum of a games parts and I don't believe yours are, either.
  continue reading

15 episodes

Artwork
iconShare
 
Manage series 1045638
Content provided by Paul Govan and Game People. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Paul Govan and Game People or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
I write stories to say what I think about games, for me it's the only way I can really communicate what I feel about them. Do you ever have a response to something that's hard to put into words? I find that sometimes I have something to express that can't be communicated by trying to explain how I feel, directly. Often when we criticise games, films or stories we focus on technical areas: control, visuals, atmosphere, pacing and characters. I find that my personal responses aren't always defined by the sum of a games parts and I don't believe yours are, either.
  continue reading

15 episodes

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