What happens when you cross a piece of theatre with a game review? Something quite interesting we have been discovering. So interesting in fact that we will soon be hitting the road and performing our review scripts in front of a real living audience.
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I write stories to say what I think about games, for me it's the only way I can really communicate what I feel about them. Do you ever have a response to something that's hard to put into words? I find that sometimes I have something to express that can't be communicated by trying to explain how I feel, directly. Often when we criticise games, films or stories we focus on technical areas: control, visuals, atmosphere, pacing and characters. I find that my personal responses aren't always def ...
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A grown-up videogame conversation between Game People's artisan reviewers
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CCA Podcast #11 | Abi Mordin / Martin Vincent / Sanne Jehoul and Matt Lloyd / Kate Coventry
59:06
59:06
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By CCA_Glasgow
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CCA Podcast #10 | Kitty Anderson / Allison Gardner / Ainslie Roddick / Karen Anderson / Samar Ziadat
57:02
57:02
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By CCA_Glasgow
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CCA Podcast #9 | Viviana Checchia / Govan Community Project / Paul Smith / Bambitchell
1:00:24
1:00:24
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By CCA_Glasgow
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CCA Podcast #8 | Basma alSharif / Alex Misick / Jay & Calvin, Pity Party Film Club / Lisandro Suriel
59:13
59:13
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Welcome to the eighth episode of our podcast series!- Basma alSharif, the artist behind our current exhibition, on the slippery meaning of 'philistine', the gallery as a site for political material, and the role of the nation state.- Alex Misick on CCA's open source programme and the opportunities offered to artists through Intermedia Gallery & Cre…
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CCA Podcast #7 | Pinar Aksu & Iman Tajik / Havana Glasgow Film Festival / GIOfest / Travis Alabanza
1:00:00
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Welcome to the seventh episode of our podcast series. Listen via our CCA SoundCloud here.Pinar Aksu & Iman Tajik speak about the process of creating and curating The Sea of Paperwork, a project led by Maryhill Integration Network in collaboration with young people from across Glasgow; Eirene Houston from Havana Glasgow Film Festival on this year's …
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CCA Podcast #6 | Document Human Rights Film Festival / Grace Schwindt / Jasmina Cibic / Ron Athey
1:02:42
1:02:42
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Welcome to the sixth episode of our podcast series, with Document Human Rights Film Festival, Grace Schwindt, Jasmina Cibic and Ron Athey.Across this series, Gareth K Vile (Theatre Editor of The List Magazine, who also blogs wild critical theory here) chats to some of the amazing people who make, produce and contribute to our programme: from artist…
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CCA Podcast #5 | Chto Delat / Scottish Queer Int. Film Festival / Ando Glaso / Take One Action
58:25
58:25
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Welcome to the fifth episode of our new podcast series.Across this series, Gareth K Vile chats to some of the amazing people who make and contribute to our programme: from artists, curators and programmers, to community organisers and social clubs. We'll take a deep dive into exhibitions, gigs, performances and events - exploring the ideas and etho…
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CCA Podcast #4 | Cryptic / Fallen Angels Club / Matchbox Cineclub / Seeds of Thought
59:59
59:59
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Welcome to the fourth episode of our new podcast series. Across this series, Gareth K Vile chats to some of the amazing people who make and contribute to our programme: from artists, curators and programmers, to community organisers and social clubs. We'll take a deep dive into exhibitions, gigs, performances and events - exploring the ideas and et…
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CCA podcast #3 | Ainslie Roddick / Carrie Skinner / V/DA / Paragon / Najma Abukar / Free Pride
1:03:05
1:03:05
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Welcome to the third episode of our new podcast series. Across this series, Gareth K Vile chats to some of the amazing people who make, produce and contribute to our programme: from artists, curators and programmers, to community organisers and social clubs. We'll take a deep dive into exhibitions, gigs, performances and events - exploring the idea…
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CCA Podcast #2 | Sabrina Henry/Sha Nazir/Emilia Beatriz/Louise Oliver/Viviana Checchia/Johnny Rodger
1:02:11
1:02:11
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Welcome to the second episode of our new podcast series.Gareth K Vile (Theatre Editor of The List Magazine. He also blogs wild critical theory) chats to some of the amazing people who make, produce and contribute to our programme: from artists, curators and programmers, to community organisers and social clubs. We'll take a deep dive into exhibitio…
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CCA Podcast #1|Francis Mckee/Shadi Habib Allah/Take Me Somewhere/Radiophrenia/Catalina Barroso-Luque
59:53
59:53
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Welcome to the first episode of our new podcast series. Across this series, Gareth K Vile (Theatre Editor of The List Magazine. He also blogs wild critical theory) will chat to some of the amazing people who make, produce and contribute to our programme; from artists, curators and programmers, to community organisers and social clubs. We'll take a …
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Studio Lunches was an autonomous podcast project by Chris MacInnes, supported by CCA. Its goal was to open up artists’ practices within Glasgow through conversation, exploring the diverse, obscure and intriguing interests that reside at the heart of this. This week I chatted to Katherine Ka Yi Liu about what she’s been working on recently. Katherin…
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Studio Lunches was an autonomous podcast project by Chris MacInnes, supported by CCA. Its goal was to open up artists’ practices within Glasgow through conversation, exploring the diverse, obscure and intriguing interests that reside at the heart of this. For this episode I met up with Mathew Parkin to talk about his practice. Mathew uses documenta…
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Studio Lunches was an autonomous podcast project by Chris MacInnes, supported by CCA. Its goal was to open up artists’ practices within Glasgow through conversation, exploring the diverse, obscure and intriguing interests that reside at the heart of this. This week I went to meet Sulaïman Majali. Sulaïman is an artist based in Glasgow who recently …
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4# Fast images, Slow Images: Stephanie Hier
43:39
43:39
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Studio Lunches was an autonomous podcast project by Chris MacInnes, supported by CCA. Its goal was to open up artists’ practices within Glasgow through conversation, exploring the diverse, obscure and intriguing interests that reside at the heart of this. This time around I caught up with Stephanie Hier over Skype, which turned out to be a pretty a…
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5# Impulsive Practices: Christian Noelle Charles
49:03
49:03
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Studio Lunches was an autonomous podcast project by Chris MacInnes, supported by CCA. Its goal was to open up artists’ practices within Glasgow through conversation, exploring the diverse, obscure and intriguing interests that reside at the heart of this. For this episode I went to chat with Christian Noelle Charles during her Creative Lab Residenc…
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Studio Lunches was an autonomous podcast project by Chris MacInnes, supported by CCA. Its goal was to open up artists’ practices within Glasgow through conversation, exploring the diverse, obscure and intriguing interests that reside at the heart of this. This episode is a loose conversation with Adrien Howard around their exhibition "There is No V…
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Studio Lunches was an autonomous podcast project by Chris MacInnes, supported by CCA. Its goal was to open up artists’ practices within Glasgow through conversation, exploring the diverse, obscure and intriguing interests that reside at the heart of this. A Crypt of Living Timbre(idiom)1. A phrase used to describe something as having a confusing or…
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1# Crisis Ordinary - Anna Danielewiczand Tomas Palmer
1:00:15
1:00:15
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Studio Lunches was an autonomous podcast project by Chris MacInnes, supported by CCA. Its goal was to open up artists’ practices within Glasgow through conversation, exploring the diverse, obscure and intriguing interests that reside at the heart of this. For this episode I got together with Anna and Tomas to chat about their performance, "Auto Cue…
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Ross Birrell in conversation with Filipa Ramos
1:06:25
1:06:25
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Ross Birrell in conversation with Filipa RamosBy CCA_Glasgow
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Susannah Stark: Unnatural Wealth, Agora of Cynics and Searchlights
18:08
18:08
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Susannah Stark talks about the works exhibited in Lilt, Twang, Tremor, alongside Sarah Rose and Hanna Tuulikki.By CCA_Glasgow
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Tim Ingold | Search and Search Again: On the Meaning of Research in Art
1:29:49
1:29:49
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Research is the pursuit of truth, through practices of curiosity and care. Truth does not mean fact rather than fantasy, but the unison of experience and imagination in a world to which we are alive and that is alive to us. Amidst panic that we have entered a ‘post-truth’ era, however, truth itself risks being devalued even by those who spring to i…
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Paul O'Neill | Public Art Research needs Public Time: Cohabitational Time and Attentiveness
1:57:55
1:57:55
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In this talk, Paul O’Neill will attempt to bridge recent discussions around curatorship, public art and urban practice by a reimagining of research methodologies through duration.More info: http://bit.ly/2Eaz6POBy CCA_Glasgow
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Lilt, Twang, Tremor Who Speaks? Who Listens? Nina Power with Laura Oldfield Ford
1:07:20
1:07:20
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Lilt, Twang, Tremor Who Speaks? Who Listens? Nina Power with Laura Oldfield Ford by CCA_GlasgowBy CCA_Glasgow
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An arts and culture journalist interviews a film director about Russian dolls, budgets and petit pois.By http://www.gamepeople.co.uk
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We discussed LA Noire. Was it an intricate masterpiece or a sparsely populated open world drama? Was it outdone by Heavy Rain's branching story or is there something more substantial going on here?By http://www.gamepeople.co.uk
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This week we talk about Portal's ideas, character and struggles with delivering an adequate sequel.By http://www.gamepeople.co.uk
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A Pitch Too Far, a review in the form of a short story. This week, a marketing manager finds he has to deal with a strange figure on the ledge outside his office, intent on jumping. What could possibly be troubling him so greatly?By http://www.gamepeople.co.uk
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Sackboy's Progress, a review of LittleBigPlanet2 in the form of a short story. When Sackboy and Sackgirl decided to set out on a new and great adventure, they already knew exactly the supplies they would need to take with them in order to survive.By http://www.gamepeople.co.uk
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We map Uncharted's progress through three iterations as the game that played the filmic card and won -- but then backed this up with gameplay and characters.By http://www.gamepeople.co.uk
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We discuss art game Flower. Just how did this unusual game about petals weedle its way into out affections, and what on earth should you play next?By http://www.gamepeople.co.uk
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A recently discovered epic poem tells the story of four knights and their desperate quest to find entertainment. Based on Castle Crashers for PlayStation 3 available through PSN.By http://www.gamepeople.co.uk
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We discuss what makes Plants vs Zombies such a universally embraced game, and why hardcore gamers are playing catchup with these sorts of titles.By http://www.gamepeople.co.uk
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We discuss how Alan Wake evokes a sense of place and then loses us in it as we career to an never ending stream of distant lights. We end up seeing it as one of a very few grownup games that aren't embarrassing to be caught playing.By http://www.gamepeople.co.uk
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This is Brutal Legend, a review in the form of a short story. Given a new lease of life by his death, Eddie wants to do things his own way. But isn't there a reason things are done the they are?By http://www.gamepeople.co.uk
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This week we talk about Stacking's compact gameplay, open structure and paradoxical mix of sinister fun.By http://www.gamepeople.co.uk
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This week we talk about Limbo's unusual aesthetic, edifying gameplay and general index of all that videogames usually aren't.By http://www.gamepeople.co.uk
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A covert military unit employs ultimate sanction against the enemy; at least that's what is in the script. Is the director being led astray by fabled military advisor Doug Trenches?By http://www.gamepeople.co.uk
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1.9 Lara Croft and the Guardian of Light XBLA
8:43
8:43
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Lara Croft and the Guardian of Standards: About to set out on her latest adventure, Lara is joined by an unexpected companion.By http://www.gamepeople.co.uk
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Awoken by a mysterious message on his computer screen, an invitation leads Geo to a waterside warehouse where he must ask himself: does the Matrix have him? Or is the truth about the other side of the screen far more incredible?By http://www.gamepeople.co.uk
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Commander on Trial: On trial for competency, a space fleet commander must justify his actions and approach to a controversial fleet battle.By http://www.gamepeople.co.uk
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"A reporter goes undercover to witness street gangs, organised animal fights and capture of wild Pokemon" but discovers more than just a world of competition and collection.By http://www.gamepeople.co.uk
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Reaching Infinite Space: Ever since he was a child, Yuri had dreamed of visiting the stars. Now given the chance will he find that his dreams are everything they promised to be?By http://www.gamepeople.co.uk
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The Not-so-famous Four do Hallowe'en: The protagonists of Costume Quest are visited by their old-school British cousins and have a thoroughly chipper time!By http://www.gamepeople.co.uk
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Dead Meg Beg No Scraps: Mickey lives in a high apartment building alone with his memories of being a star until an old flame walks back into his life and offers him a second shot at stardom. But, does it come at a price Mickey is not prepared to pay?By http://www.gamepeople.co.uk
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Rupert's Safari: While on a year out, Rupert decides to try a safari experience he has heard about. He gets far more than he bargained for and wrestles with an experience that challenges some personal views.By http://www.gamepeople.co.uk
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Starfox Command Remembered: Years after the game's release, an arts correspondent is invited to interview the former front man, now living the incense-addled life of an aging hippie in the west end of London, to hear about sex, drugs and barrel-rolls.By http://www.gamepeople.co.uk
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Scripted Gamer is a radio play where Fred and Bob review video games to an imaginary audience.By http://www.gamepeople.co.uk
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Scripted Gamer is a radio play where Fred and Bob review video games to an imaginary audience.By http://www.gamepeople.co.uk
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Scripted Gamer is a radio play where Fred and Bob review video games to an imaginary audience.By http://www.gamepeople.co.uk
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