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Bludgeoning the VR Market: Free Lives talks GORN (also available on iTunes)

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Manage episode 424483885 series 1316865
Content provided by AnimationSA and Animation SA. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by AnimationSA and Animation SA or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Animation SA chats to Ruan Rothmann and Marcelle Marais of Free Lives, the indie gaming studio whose breakout 2012 hit, BROFORCE, put South Africa on the map with Steam users. They followed up with the startling multiplayer “party game,” GENITAL JOUSTING in 2016(clearly we’ve been going to the wrong parties). GORN, their first adventure in “visceral reality,” has received “overwhelmingly positive” ratings on Steam. Learn about the heady mix of overzealous imagination and advanced game physics that makes this gladiatorial combat simulation tick. Strap in folks, it’s a longie but a goodie… (Note: recorded August 2017 - the update mentioned is now live.)
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15 episodes

Artwork
iconShare
 
Manage episode 424483885 series 1316865
Content provided by AnimationSA and Animation SA. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by AnimationSA and Animation SA or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Animation SA chats to Ruan Rothmann and Marcelle Marais of Free Lives, the indie gaming studio whose breakout 2012 hit, BROFORCE, put South Africa on the map with Steam users. They followed up with the startling multiplayer “party game,” GENITAL JOUSTING in 2016(clearly we’ve been going to the wrong parties). GORN, their first adventure in “visceral reality,” has received “overwhelmingly positive” ratings on Steam. Learn about the heady mix of overzealous imagination and advanced game physics that makes this gladiatorial combat simulation tick. Strap in folks, it’s a longie but a goodie… (Note: recorded August 2017 - the update mentioned is now live.)
  continue reading

15 episodes

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