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92: Carmackology

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Manage episode 295415553 series 2544285
Content provided by Nice Segue, LLC, Brad Shoemaker, and Will Smith. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nice Segue, LLC, Brad Shoemaker, and Will Smith or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

id Software's Quake came out 25 years ago this week, and it also changed both of our lives. In this episode we wax nostalgic about the astonishing legacy of technical innovations Quake brought to game design, the ways it inspired our fascination with everything from client/server networking to NeXT workstations, the communities and studios that sprung up in its wake, all those endless .plan updates, the perfection that is DM3, and a lot more. Happy birthday, Quake.

SHOW NOTES

Here are the articles referenced in this episode:

PC Gamer's early Quake preview featuring the dragon

Gary Whitta's story from the game's launch

The Quake II cover story that touches on Romero's split with id

Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

  continue reading

263 episodes

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92: Carmackology

Brad & Will Made a Tech Pod.

333 subscribers

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Manage episode 295415553 series 2544285
Content provided by Nice Segue, LLC, Brad Shoemaker, and Will Smith. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nice Segue, LLC, Brad Shoemaker, and Will Smith or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

id Software's Quake came out 25 years ago this week, and it also changed both of our lives. In this episode we wax nostalgic about the astonishing legacy of technical innovations Quake brought to game design, the ways it inspired our fascination with everything from client/server networking to NeXT workstations, the communities and studios that sprung up in its wake, all those endless .plan updates, the perfection that is DM3, and a lot more. Happy birthday, Quake.

SHOW NOTES

Here are the articles referenced in this episode:

PC Gamer's early Quake preview featuring the dragon

Gary Whitta's story from the game's launch

The Quake II cover story that touches on Romero's split with id

Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

  continue reading

263 episodes

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