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Episode 23 - The "Annualization" of Gaming

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Manage episode 182861244 series 1505946
Content provided by Business Casual Gamers. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Business Casual Gamers or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
As the gaming industry has grown and evolved over time, we’ve seen a dramatic change in the ways that game franchises have been introduced and re-introduced to the public, sequel after sequel. What was originally a very simple model has morphed into a number of distinct approaches, some effective and some not. Do traditional “every few years” models do better than the annual franchise release popularized by Call of Duty, Assassin’s Creed, and Madden? Or are less traditional, subscription or free-to-play models more effective than the tried-and-true approaches? In this episode, Aaron and Chris debate the positives and negatives of multiple release models, touching on what works and what falls flat with gamers. Is the trend to “annualize” franchises into 12-month iterations a cop out, or is there something to the approach that advances the state of the industry? In the game assignments segment, Chris gives his impression on Civilization 6, and Aaron decides whether you should, indeed, touch something in Please, Don’t Touch Anything! Intro music provided by sawsquarenoise. Used with permission.
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76 episodes

Artwork
iconShare
 
Manage episode 182861244 series 1505946
Content provided by Business Casual Gamers. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Business Casual Gamers or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
As the gaming industry has grown and evolved over time, we’ve seen a dramatic change in the ways that game franchises have been introduced and re-introduced to the public, sequel after sequel. What was originally a very simple model has morphed into a number of distinct approaches, some effective and some not. Do traditional “every few years” models do better than the annual franchise release popularized by Call of Duty, Assassin’s Creed, and Madden? Or are less traditional, subscription or free-to-play models more effective than the tried-and-true approaches? In this episode, Aaron and Chris debate the positives and negatives of multiple release models, touching on what works and what falls flat with gamers. Is the trend to “annualize” franchises into 12-month iterations a cop out, or is there something to the approach that advances the state of the industry? In the game assignments segment, Chris gives his impression on Civilization 6, and Aaron decides whether you should, indeed, touch something in Please, Don’t Touch Anything! Intro music provided by sawsquarenoise. Used with permission.
  continue reading

76 episodes

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