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E2: Designing Casual and Party Games With Niall Crabtree

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Archived series ("Inactive feed" status)

When? This feed was archived on December 26, 2019 01:54 (4+ y ago). Last successful fetch was on April 08, 2019 04:15 (5y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 229298517 series 2463809
Content provided by Robert V. Bolton. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert V. Bolton or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Episode Summary

In this episode Robert sits down with Niall Crabtree of Crab Studios to discuss designing games for the casual gamer. Niall explains why it’s important to streamline rules for the casual market and the need to limit the description of the key mechanic down to one hundred words or less. Niall further explains that a causal game needs to be intuitive to new gamers and should be easy to pickup and learn. Robert and Niall all also dive into the differences between playtesting a causal game with veteran gamers and people whose only experience with board games may be limited to Monopoly or Exploding Kittens. Finally Niall explains how simplifying existing complex games will improve your approach to casual game design.

Guest

Niall Crabtree

Get In Contact With Robert

Subscribe To The Podcast

  continue reading

10 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on December 26, 2019 01:54 (4+ y ago). Last successful fetch was on April 08, 2019 04:15 (5y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 229298517 series 2463809
Content provided by Robert V. Bolton. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert V. Bolton or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Episode Summary

In this episode Robert sits down with Niall Crabtree of Crab Studios to discuss designing games for the casual gamer. Niall explains why it’s important to streamline rules for the casual market and the need to limit the description of the key mechanic down to one hundred words or less. Niall further explains that a causal game needs to be intuitive to new gamers and should be easy to pickup and learn. Robert and Niall all also dive into the differences between playtesting a causal game with veteran gamers and people whose only experience with board games may be limited to Monopoly or Exploding Kittens. Finally Niall explains how simplifying existing complex games will improve your approach to casual game design.

Guest

Niall Crabtree

Get In Contact With Robert

Subscribe To The Podcast

  continue reading

10 episodes

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