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Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches

 
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Manage episode 170167209 series 1144178
Content provided by Justin Dike. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Justin Dike or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches

In this video tutorial, we’ll continue where we left off in the last video and run SKActions on our player. We’ll work both with programmatically setup SKActions as well as Actions created using the Timeline in the Scene Editor. Then we’ll work with detecting touch locations as well as using the update function to check on the player’s location.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70 episodes

Artwork
iconShare
 
Manage episode 170167209 series 1144178
Content provided by Justin Dike. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Justin Dike or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches

In this video tutorial, we’ll continue where we left off in the last video and run SKActions on our player. We’ll work both with programmatically setup SKActions as well as Actions created using the Timeline in the Scene Editor. Then we’ll work with detecting touch locations as well as using the update function to check on the player’s location.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70 episodes

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