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Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

 
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Manage episode 170089254 series 1144178
Content provided by Justin Dike. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Justin Dike or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on an SKSpriteNode. We’ll tinker with some of the physics, then look at how to declare / cast an SKSpriteNode variable in the GameScene.swift which equals the child node setup in the Scene (.sks file). Sounds like a lot, but its a quick and painless introduction to the power of Sprite Kit and the Scene Editor.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

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70 episodes

Artwork
iconShare
 
Manage episode 170089254 series 1144178
Content provided by Justin Dike. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Justin Dike or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on an SKSpriteNode. We’ll tinker with some of the physics, then look at how to declare / cast an SKSpriteNode variable in the GameScene.swift which equals the child node setup in the Scene (.sks file). Sounds like a lot, but its a quick and painless introduction to the power of Sprite Kit and the Scene Editor.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70 episodes

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