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Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties
Manage episode 170089254 series 1144178
![](https://cartoonsmartstreaming.s3.amazonaws.com/wp-content/uploads/2017/01/12164126/Preview-Image-for-VIdeos-Udemy-copy.jpg)
Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties
In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on an SKSpriteNode. We’ll tinker with some of the physics, then look at how to declare / cast an SKSpriteNode variable in the GameScene.swift which equals the child node setup in the Scene (.sks file). Sounds like a lot, but its a quick and painless introduction to the power of Sprite Kit and the Scene Editor.
Hosts: Justin Dike
70 episodes
Manage episode 170089254 series 1144178
![](https://cartoonsmartstreaming.s3.amazonaws.com/wp-content/uploads/2017/01/12164126/Preview-Image-for-VIdeos-Udemy-copy.jpg)
Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties
In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on an SKSpriteNode. We’ll tinker with some of the physics, then look at how to declare / cast an SKSpriteNode variable in the GameScene.swift which equals the child node setup in the Scene (.sks file). Sounds like a lot, but its a quick and painless introduction to the power of Sprite Kit and the Scene Editor.
Hosts: Justin Dike
70 episodes
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