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rebroadcast - Episode 123 - Ian Bogost

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Manage episode 282039001 series 77636
Content provided by Declan Dineen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Declan Dineen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

My guest today is Ian Bogost, an award winning game designer and author of several books including Persuasive Games and Play Anything. He's also a contributing editor to the Atlantic magazine, the professor of Interactive Computing at Georgia Tech and an incredibly engaging and articulate podcast guest.

We talk about how geek culture has become canonised, the importance of external influences in the early history of video games, how aspects of the grimy arcade experience of the 80s are being replicated online today, how the mediums of the 20th century have suffocated the potential for games ability to communicate ideas, that time he made a video game for a presidential candidate. and why slippers are a universal interest.

"Play isn’t doing what we want, but doing what we can with the materials we find along the way."

PATREON - patreon.com/checkpoints

iTunes HERE - SUBSCRIBE / RATE / REVIEW

Theme song by Samuel Baker

Art work by Craig Stevenson

  continue reading

137 episodes

Artwork

rebroadcast - Episode 123 - Ian Bogost

Checkpoints

49 subscribers

published

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Manage episode 282039001 series 77636
Content provided by Declan Dineen. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Declan Dineen or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

My guest today is Ian Bogost, an award winning game designer and author of several books including Persuasive Games and Play Anything. He's also a contributing editor to the Atlantic magazine, the professor of Interactive Computing at Georgia Tech and an incredibly engaging and articulate podcast guest.

We talk about how geek culture has become canonised, the importance of external influences in the early history of video games, how aspects of the grimy arcade experience of the 80s are being replicated online today, how the mediums of the 20th century have suffocated the potential for games ability to communicate ideas, that time he made a video game for a presidential candidate. and why slippers are a universal interest.

"Play isn’t doing what we want, but doing what we can with the materials we find along the way."

PATREON - patreon.com/checkpoints

iTunes HERE - SUBSCRIBE / RATE / REVIEW

Theme song by Samuel Baker

Art work by Craig Stevenson

  continue reading

137 episodes

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