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Amir H. Fassihi: Fusing art and science in (future) game development

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Manage episode 398193667 series 3252964
Content provided by Revolgy. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Revolgy or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this podcast episode, Amir H. Fassihi, the studio director at Dead Mage – renowned for titles like Tale of Ronin, Children of Morta, and Shadow Blade – delves into the multifaceted world of game development. From navigating the exciting yet challenging game release process to fostering a thriving team atmosphere, Amir and our host, Fergus, cover a wide range of topics. Amir shares his perspective on the challenges and rewards of being a studio director, emphasizing the delicate balance between creative freedom and strategic planning. He highlights the importance of establishing a collaborative and innovative team culture while acknowledging the irreplaceable value of face-to-face interactions. The episode delves into the cultural influences that shaped Tale of Ronin, exploring the samurai spirit and the humanity of these warriors. Amir provides a fascinating behind-the-scenes look at the game's development, art style, and the tools they used – including the internal tool called Rashomon. Amir and Fergus also touch on the role of AI and the future of game development, suggesting a crossroad of creativity and technology that will transform the gaming landscape.We are Revolgy - a global cloud partner. Our cloud engineers and architects provide professional and managed services for your projects on GCP and AWS. In a nutshell, we help to make life digital-native companies, SMBs and corporates in the cloud easier. Check our website revolgy.com for more information. Make sure to follow Revolgy on Spotify, Linkedin, and X. Thanks a lot for listening, and see you next time!
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54 episodes

Artwork
iconShare
 
Manage episode 398193667 series 3252964
Content provided by Revolgy. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Revolgy or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this podcast episode, Amir H. Fassihi, the studio director at Dead Mage – renowned for titles like Tale of Ronin, Children of Morta, and Shadow Blade – delves into the multifaceted world of game development. From navigating the exciting yet challenging game release process to fostering a thriving team atmosphere, Amir and our host, Fergus, cover a wide range of topics. Amir shares his perspective on the challenges and rewards of being a studio director, emphasizing the delicate balance between creative freedom and strategic planning. He highlights the importance of establishing a collaborative and innovative team culture while acknowledging the irreplaceable value of face-to-face interactions. The episode delves into the cultural influences that shaped Tale of Ronin, exploring the samurai spirit and the humanity of these warriors. Amir provides a fascinating behind-the-scenes look at the game's development, art style, and the tools they used – including the internal tool called Rashomon. Amir and Fergus also touch on the role of AI and the future of game development, suggesting a crossroad of creativity and technology that will transform the gaming landscape.We are Revolgy - a global cloud partner. Our cloud engineers and architects provide professional and managed services for your projects on GCP and AWS. In a nutshell, we help to make life digital-native companies, SMBs and corporates in the cloud easier. Check our website revolgy.com for more information. Make sure to follow Revolgy on Spotify, Linkedin, and X. Thanks a lot for listening, and see you next time!
  continue reading

54 episodes

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