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Episode 07 : That Blows Chunks: Increasing Working Memory
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When? This feed was archived on January 24, 2021 18:11 (). Last successful fetch was on June 26, 2020 19:10 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
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Manage episode 185370639 series 1472028
One constraint that everyone has is working memory capacity. Or in other words, how many things you can remember at any one point in time. While there are individual differences in this, another aspect turns out to be more important: chunking.
Game References
Chess, Guitar Hero, Konami Code, Scrabble
Research References
Chase, W. G., & Simon, H. A. (1973). Perception in chess. Cognitive Psychology, 4, 55-81.
31 episodes
Archived series ("Inactive feed" status)
When? This feed was archived on January 24, 2021 18:11 (). Last successful fetch was on June 26, 2020 19:10 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 185370639 series 1472028
One constraint that everyone has is working memory capacity. Or in other words, how many things you can remember at any one point in time. While there are individual differences in this, another aspect turns out to be more important: chunking.
Game References
Chess, Guitar Hero, Konami Code, Scrabble
Research References
Chase, W. G., & Simon, H. A. (1973). Perception in chess. Cognitive Psychology, 4, 55-81.
31 episodes
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