Collateral Gaming x Collateral Cinema Collaboration Special (Part 1): Capcom’s Phoenix Wright: Ace Attorney Trilogy (SPOILERS)
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Title: Phoenix Wright: Ace Attorney (逆転裁判, Gyakuten Saiban; "Turnabout Trial") [Wikipedia] [IMDb]
Developer(s): Capcom Production Studio 4, Digital Works Entertainment (Trilogy)
Publisher: Capcom
Designers: Shu Takumi (director), Shinsuke Kodama (director: Trilogy), Atsushi Inaba (producer), Minae Matsukawa (producer: DS)
Platforms: Game Boy Advance, Nintendo DS, Windows, Wii, iOS, Android, Nintendo 3DS, Nintendo Switch, PlayStation 4, Xbox One
Release date: October 12, 2001 (GBA: JP); September 15, 2005 (DS: JP)
COLLAB: Collateral Gaming Video Game Podcast (@CGamingPodcast)
SHOWNOTES: Hold it! Court is now in session for the trial of the Phoenix Wright: Ace Attorney Trilogy, as presided by Collateral Gaming and Collateral Cinema. We recently teamed up to check out Takashi Miike's Ace Attorney film, and now we're checking out the source material, as Ash and Beau cross-examine the very title that started it all in Part 1! Originally released in 2001 on the GBA, Phoenix Wright: Ace Attorney surprised the world when it was brought to the DS a few years later, meeting unprecedented success for an unconventional type of video game at that time. But how much fun are this "lawyer simulator" visual novel adventure game and its successors, really? Get our verdict on the latest Collateral Media collaboration special, and stay tuned for Part 2, where we'll be discussing the remaining 2 titles of the trilogy: Justice for All and Trials and Tribulations!
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(Collateral Gaming and Collateral Cinema are Collateral Media Podcasts. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)
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