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Scratch for Sports: Athletic Drills as a Platform for Experiencing, Understanding, and Developing AI-Driven Apps

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Manage episode 373576151 series 2738912
Content provided by Jared O'Leary. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jared O'Leary or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode I unpack Kumar and Worsley’s (2023) publication titled “Scratch for sports: Athletic drills as a platform for experiencing, understanding, and developing AI-driven apps,” which summarizes explorations of the intersections of computer science and physical education.

Click here for this episode’s show notes.

How to Get Started with Computer Science Education

━━━━━━━━━━━━━
00:00 Abstract

01:33 My single sentence summary

01:52 Paper introduction

02:33 Related work

03:21 Video Sensing: HomeCourt + Scratch

05:53 Wearables: Smartwatches + Micro:bits

07:35 Ball Sensors: Play Impossible & SIQ + Micro:bits

08:32 Discussion and Future Work

08:53 Lingering questions and thoughts

08:58 How do we incorporate physical computing in an individualized or rhizomatic way?

10:07 When do you use physical computing in your classroom?

12:10 Outro

  continue reading

214 episodes

Artwork
iconShare
 
Manage episode 373576151 series 2738912
Content provided by Jared O'Leary. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jared O'Leary or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode I unpack Kumar and Worsley’s (2023) publication titled “Scratch for sports: Athletic drills as a platform for experiencing, understanding, and developing AI-driven apps,” which summarizes explorations of the intersections of computer science and physical education.

Click here for this episode’s show notes.

How to Get Started with Computer Science Education

━━━━━━━━━━━━━
00:00 Abstract

01:33 My single sentence summary

01:52 Paper introduction

02:33 Related work

03:21 Video Sensing: HomeCourt + Scratch

05:53 Wearables: Smartwatches + Micro:bits

07:35 Ball Sensors: Play Impossible & SIQ + Micro:bits

08:32 Discussion and Future Work

08:53 Lingering questions and thoughts

08:58 How do we incorporate physical computing in an individualized or rhizomatic way?

10:07 When do you use physical computing in your classroom?

12:10 Outro

  continue reading

214 episodes

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