Offline-first, multiplayer SQLite
MP3•Episode home
Manage episode 423608858 series 3579868
Content provided by Aaron Francis and Try Hard Studios. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Francis and Try Hard Studios or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Join the waitlist for my SQLite course launching in June: https://highperformancesqlite.com/ Get production ready SQLite with Turso: https://turso.tech/tryhard. In this interview I talk to Carl Sverre about his new project: SQLSync. It's an offline-first, collaborative wrapper around SQLite. We cover event sourcing, conflict resolution, VFSes, and more! Carl: https://twitter.com/carlsverre PartyKit: https://www.partykit.io SQLSync: https://sqlsync.dev Carl's new company: https://orbitinghail.dev ------- 00:00 Intro and Background 01:56 What is SQLSync 02:30 Amplify 05:08 SQLSync Use Case 07:35 Multiplayer Explained 09:41 Durable Objects 12:00 Compare to PartyKit 13:08 Local First 22:46 SQLSync Terminology 24:28 SQLSync Replication Flow 27:33 Virtual File System 33:51 Transactions in WASM 39:41 Sync to Coordinator 43:22 Conflict Resolution as Business Logic 52:03 Sync to Clients 1:01:12 Goals for SQLSync 1:04:14 Scaling Limitations 1:07:30 Graft Storage Engine 1:14:47 Graft as a SQLite Extension 1:17:08 What's Next -----
…
continue reading
5 episodes