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The Big Three Questions

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Manage episode 174366639 series 1401724
Content provided by Nathan D Paoletta and Will Hindmarch, Nathan D Paoletta, and Will Hindmarch. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nathan D Paoletta and Will Hindmarch, Nathan D Paoletta, and Will Hindmarch or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Let’s talk about how we talk about game designs. Let’s talk about how a game does its thing and how a design achieves (or doesn’t) its selected goals. What is your game about and how is it about it? Let’s do that by talking about variations on the “Big Three” questions of RPG design.

The audio in this early episode is, uh, unpolished. Thankfully, writer, interviewer, and friend of the show, Brie Sheldon, stepped up to transcribe this episode, so you can read that transcript now, too!

We’d be remiss if we didn’t mention Jared Sorensen in these show notes so that you can google him and read more of him.

Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

  continue reading

50 episodes

Artwork

The Big Three Questions

Design Games

27 subscribers

published

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Manage episode 174366639 series 1401724
Content provided by Nathan D Paoletta and Will Hindmarch, Nathan D Paoletta, and Will Hindmarch. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nathan D Paoletta and Will Hindmarch, Nathan D Paoletta, and Will Hindmarch or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Let’s talk about how we talk about game designs. Let’s talk about how a game does its thing and how a design achieves (or doesn’t) its selected goals. What is your game about and how is it about it? Let’s do that by talking about variations on the “Big Three” questions of RPG design.

The audio in this early episode is, uh, unpolished. Thankfully, writer, interviewer, and friend of the show, Brie Sheldon, stepped up to transcribe this episode, so you can read that transcript now, too!

We’d be remiss if we didn’t mention Jared Sorensen in these show notes so that you can google him and read more of him.

Design Games is made possible by our supporters at Patreon, where you can back NDP and Will right now. Every dollar helps.

Music is “Dances and Dames” by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

  continue reading

50 episodes

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